Search found 10 matches
- Sat May 28, 2005 01:59
- Forum: Modifications / Integrations / Customisations
- Topic: EventTextAccepted not working...
- Replies: 12
- Views: 8921
Re: EventTextAccepted not working...
I'm usually just a broswer of this forum and don't usually reply, but here goes nothing... LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_KEYDOWN: { unsigned char key = wParam; System::getSingleton()...
- Sat Apr 09, 2005 02:04
- Forum: Modifications / Integrations / Customisations
- Topic: Font::defineFontGlyphs_imp exception
- Replies: 1
- Views: 1760
Re: Font::defineFontGlyphs_imp exception
I had this problem as well not too long ago, and if I rememeber correctly, I believe that the problem was caused because I was trying to make the font before I called: renderer = new OpenGLRenderer(1024); new System(renderer); Of course if you are using a renderer other than the Open...
- Mon Apr 04, 2005 20:14
- Forum: Offtopic Discussion
- Topic: Worth mentioning...
- Replies: 4
- Views: 4842
Re: Worth mentioning...
Derek wrote: Thanks! If you thought the previous versions were cool, you should wait and see the next version. It'll be out soon... -Derek Oooo, are you talking about MTA:Blue? If so, can you give a little sneak peak of what to expect? ;) I know almost everyone that uses MTA wants peds/vehicles imp...
- Thu Mar 31, 2005 21:16
- Forum: Offtopic Discussion
- Topic: Worth mentioning...
- Replies: 4
- Views: 4842
Re: Worth mentioning...
I've looked at MTA in the past and have thought of getting GTA on PC (I own GTA 3, VC, and SA for ps2) just to play online with MTA. MTA is quite a cool little application you have made .
Good luck with this project in the future .
Nikon
Good luck with this project in the future .
Nikon
- Sat Mar 19, 2005 00:17
- Forum: Modifications / Integrations / Customisations
- Topic: OpenGL Renderer without GLUT
- Replies: 7
- Views: 4708
Re: OpenGL Renderer without GLUT
EDIT: Ok, I got it working. The problem was that I was trying to initialize CEGUI before the window was created. Everything works now .
Nikon
Nikon
- Fri Mar 18, 2005 22:06
- Forum: Modifications / Integrations / Customisations
- Topic: OpenGL Renderer without GLUT
- Replies: 7
- Views: 4708
Re: OpenGL Renderer without GLUT
I am trying to build size 8 tahoma (as well as 10 and 12). I built and ran the example tutorial that uses GLUT with the same datafiles and xml layout and it worked just fine. As for my gfx card, I have a GF4 MX 400 128mb. It's not great, but it shoudl work. I have tried some more testing and now it ...
- Fri Mar 18, 2005 03:13
- Forum: Modifications / Integrations / Customisations
- Topic: OpenGL Renderer without GLUT
- Replies: 7
- Views: 4708
Re: OpenGL Renderer without GLUT
I am not successful in this so far. I did everything suggested by wingdongdoodle, but I am still having no luck. All I get is a black screen. It could possibly have something to do with this (taken from CEGUI.log).. 18/03/2005 02:58:13 (Error) Exception: Font::defineFontGlyphs_impl - operation requi...
- Wed Mar 16, 2005 23:01
- Forum: Modifications / Integrations / Customisations
- Topic: OpenGL Renderer without GLUT
- Replies: 7
- Views: 4708
OpenGL Renderer without GLUT
I am planning to use CEGUI for an OpenGL project and I was wondering if there was any way to not use GLUT which is used in the example of the GL renderer (and the only example i have ). Any examples on how to do it without GLUT would be greatly appreciated.
Thanks in advance!
Nikon
Thanks in advance!
Nikon
- Tue Feb 22, 2005 21:03
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage help
- Replies: 3
- Views: 2793
Re: StaticImage help
Wow, I feel like such an idiot. I was loading a layout from an xml file, and sheet was never actually used for anything :(. I got it working by adding it to the xml file, however now it just displays a white rectangle, and once again I am lost :(. This is the imageset file which might be of some imp...
- Mon Feb 21, 2005 22:48
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage help
- Replies: 3
- Views: 2793
StaticImage help
First of all, I'd like to say that CrazyEddie has made quite an amazing GUI system :). I am having trouble using a StaticImage as the background of my GUI. This is the code I am using: CEGUI::ImagesetManager::getSingleton().createImageset("../datafiles/imagesets/pawn.imageset",...