Search found 17 matches

by kitt3n
Mon Nov 21, 2005 22:15
Forum: Offtopic Discussion
Topic: full feature list - where can I find it?
Replies: 4
Views: 3941

Re: full feature list - where can I find it?

... reminder ...
by kitt3n
Fri Oct 28, 2005 10:56
Forum: Offtopic Discussion
Topic: Who wrote the CommonFileDialog?
Replies: 3
Views: 3500

Re: Who wrote the CommonFileDialog?

>It's good to see that you're not the type of person who
>likes to re-invent wheels though :-)

If anyone is interested, I invented the triangle wheel.

I'm still fixing the entire thing because it appears to
have some bumps, but I'm sure I'll come up with a solution
to that soon :D
by kitt3n
Thu Sep 15, 2005 15:19
Forum: Offtopic Discussion
Topic: samples intermediate dirs
Replies: 1
Views: 2224

samples intermediate dirs

Just a minor thing, would it be possible to change the intermediate directories of the samples (ie let each sample have it's own intermediate directory? Currently they all use the same directory, eg - makefiles\win32\VC++7.1\Samples\Output\Debug - makefiles\win32\VC++7.1\Samples\Output\Release ...an...
by kitt3n
Mon Sep 12, 2005 18:18
Forum: Offtopic Discussion
Topic: full feature list - where can I find it?
Replies: 4
Views: 3941

Re: full feature list - where can I find it?

Thanks - that would be great!

/R
by kitt3n
Sun Sep 11, 2005 11:43
Forum: Offtopic Discussion
Topic: full feature list - where can I find it?
Replies: 4
Views: 3941

full feature list - where can I find it?

Hi, I was looking for a list of current features supported by cegui - like hotkey-support, unicode, list of supported controls, drag & drop, ... Unfortunately I didn't really find a complete list - only snippets spread from development roadmap to the info's on the newspage.. So my question, is t...
by kitt3n
Sat Mar 26, 2005 23:16
Forum: Modifications / Integrations / Customisations
Topic: Not sure if this is related to CEGUI buuuuuuuuuut.....
Replies: 3
Views: 2410

Re: Not sure if this is related to CEGUI buuuuuuuuuut.....

#pragma pack(1) will cause all folowing structs to be byte-aligned You nicely see the result like this: <whatever #pragma pack here> struct myStruct { char myBytes; int myInt; // If aligning on 4-byte boundaries // myInt will start 3 bytes further // than myBytes (ie 3 bytes are 'lost' // #pragma pa...
by kitt3n
Wed Mar 09, 2005 21:19
Forum: Modifications / Integrations / Customisations
Topic: w_char / unicode
Replies: 1
Views: 2013

w_char / unicode

Hi, I've been looking through your string class and noticed the utf16 part is still commented out. I understand it's on the todo-list, but in the meanwhile, since our lokalization-tools all work with wstrings, I'm wondering on how to make the two systems compatible. So, does the ceGui contain any fu...
by kitt3n
Sat Mar 05, 2005 21:39
Forum: Modifications / Integrations / Customisations
Topic: property iterator & ambiguous access
Replies: 2
Views: 2339

Re: property iterator & ambiguous access

Thanks - learned sth new ;)

/R
by kitt3n
Sat Mar 05, 2005 16:53
Forum: Modifications / Integrations / Customisations
Topic: property iterator & ambiguous access
Replies: 2
Views: 2339

property iterator & ambiguous access

Hi there, I need to get the Properties of my controls, so I added sth like this => CEGUI::PropertySet::PropertyIterator pi = mainmenuWnd->getIterator(); But it fails with the following error: error C2385: ambiguous access of 'getIterator' in 'CEGUI::Window' could be the 'getIterator' in base...
by kitt3n
Wed Mar 02, 2005 14:18
Forum: Offtopic Discussion
Topic: Console support
Replies: 1
Views: 2452

Console support

I didn't see anything related to this on the roadmap and the forum-search also didn't turn up anything... Is it possible to compile the mk2-lib on ps2/xbox and such, or in general, is consule-support planned? ...or maybe someone is already using it on a console and would like to share how difficult ...
by kitt3n
Tue Mar 01, 2005 14:30
Forum: Modifications / Integrations / Customisations
Topic: Double click
Replies: 4
Views: 3145

Re: Double click

Thanks for the quick reply! What I really want to do is to have the multi-clicks disabled by deafult (since most widgets do not need it), though I get the feeling I'll break a lot of peoples code if I do that. Just an idea, maybe there should be a function System::setDefaultMultiClickAware() and con...
by kitt3n
Tue Mar 01, 2005 13:05
Forum: Modifications / Integrations / Customisations
Topic: Double click
Replies: 4
Views: 3145

Re: Double click

Ah, I figured it out - it can be done by setting setWantsMultiClickEvents to false for the button. One minor thing, I also set setWantsMultiClickEvents to false for the window, but the closeButton ignored this setting. Obviously you can set it when you create the close-button and get the pointer to ...
by kitt3n
Tue Mar 01, 2005 11:46
Forum: Modifications / Integrations / Customisations
Topic: Double click
Replies: 4
Views: 3145

Double click

I'm playing around with double-clicks and took a window (which will go to minimized state after double-click) Now I will do the following double-click, 2 sec pause, double-click -> everything works perfect, window is closed on the first double-click and opened on the 2nd. double-click, 1/2 sec pause...
by kitt3n
Tue Feb 01, 2005 22:37
Forum: CEGUI Library Development Discussion
Topic: A Vision of the Future?
Replies: 5
Views: 5825

Re: A Vision of the Future?

I think that structure would be nicer, and it would give
a better overview.
You could even make a \tools\editor dir and add the new
layout editor there ;)
by kitt3n
Tue Feb 01, 2005 22:29
Forum: Unofficial CEGUI-Related Tools
Topic: compiling gui-ed
Replies: 4
Views: 5299

Re: compiling gui-ed

Thanks for the link :) Now i've got some unresolved external (latest version from cvs): public: CSelectionMover::AlignSelection(enum ... public: CSelectionMover::CSelectionMover(class ... Oh, one more thing I noticed - some source files (not all) have a bit strange formatting (lots of newlines, even...

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