Search found 4 matches
- Tue Mar 15, 2005 13:58
- Forum: Modifications / Integrations / Customisations
- Topic: Using an image as a button
- Replies: 4
- Views: 3267
Re: Using an image as a button
Sorry for the long reply, been busy... I am using the latest cegui_mk2, i think because i need a quick solution and done want to use the CVS head at the moment in case of errors, that i will use your first suggestion of subscribing an EventMouseClick to a static image. I have done this, however am h...
- Tue Mar 08, 2005 14:36
- Forum: Modifications / Integrations / Customisations
- Topic: Using an image as a button
- Replies: 4
- Views: 3267
Using an image as a button
Don't know if anyone can help, but i'm trying to use an image as a button in CEGUI and can't find out how to do it...
I've looked on the forum and haven't come across anything so far. I am working on linux and so haven't been able to check the layout editor...
thanks for any help...
I've looked on the forum and haven't come across anything so far. I am working on linux and so haven't been able to check the layout editor...
thanks for any help...
- Thu Feb 24, 2005 12:51
- Forum: Modifications / Integrations / Customisations
- Topic: Mouse problems
- Replies: 4
- Views: 4534
Re: Mouse problems
Sorry, my fault the problem in case anybody is wondering seems to be because i am trying to implement mulitple screens and switching between them, i had another frame listener based on ExampleFrameListener running that seemed to be conflicting with the GuiFrameListener, maybye they both try and grab...
- Wed Feb 23, 2005 12:32
- Forum: Modifications / Integrations / Customisations
- Topic: Mouse problems
- Replies: 4
- Views: 4534
Mouse problems
I don't know if anyone can help me, but i'm having problems with using the mouse in CEGUI... I am using Ogre 1.0 and have basically comented out and adjust the Gui tutorial that comes standard with that. My create Scene function is below.. void GuiApplication::createScene(void) { // Set...