Search found 10 matches
Search found 10 matches • Page 1 of 1
- Thu May 24, 2007 19:48
- Forum: Help
- Topic: [Solved] Confused about the DimOperator !
- Replies: 2
- Views: 856
The CEGUI algebra is a little dizzy indeed :) But what is <AbsoluteDim value="10"> <DimOperator op="Divide"> <AbsoluteDim value="3"> <DimOperator op="Subtract"> <AbsoluteDim value="2"> </DimOperator> </AbsoluteDim> </DimOperator> </AbsoluteDim> ? Is ...
Hi, time has come to code the CEGUI part in my game and just before I dive into what I think I have to do, I'd like to ask if there isn't any easier way. What I want is to have different schemes, between which the user would be able to switch at runtime. Since I don't see any way how CEGUI itself wo...
- Fri May 18, 2007 09:02
- Forum: Offtopic Discussion
- Topic: Wikied: cool window effects - Inactive windows become trans.
- Replies: 5
- Views: 3245
Thanks, I didn't notice I compiled Ogre with multithreaded CRT and my project with singlethreaded one. However, although I recompiled Ogre for singlethreaded CRT, it was still no help. Is there someone who combines CEGUI 0.5.0 with Ogre 1.2.x and who has got CEGUI Lua scripting working? If so, were ...
Aha! I can compile and run a project using CEGUI+its LuaScriptingModule and I can compile and run a project using CEGUI+Ogre. The problem I was getting in compilation occured only in projects where I was trying to use all these three. I am using CEGUI v0.5.0 and Ogre v.1.2.5. I tried recompiling Ogr...
Hi, I got through the CEGUI basic tutorials, now I have a window with some buttons and I would like to implement scripting the interface with Lua. Of course I referred to the tutorial on the wiki and altough it covers how to work with Lua, it is quite vague about the get-it-work part (at least for m...