Search found 26 matches

by renchap
Thu Sep 22, 2005 22:24
Forum: CEGUI Library Development Discussion
Topic: Mac OS X Port
Replies: 10
Views: 4947

Re: Mac OS X Port

i am still working on this, but i have some irl problems so i havent yet released my project. i hope i will have some hours this week end to finish it :)
by renchap
Mon Sep 19, 2005 18:10
Forum: Modifications / Integrations / Customisations
Topic: Resizing render area
Replies: 7
Views: 2726

Re: Resizing render area

no news about this ? :)
by renchap
Mon Sep 19, 2005 18:06
Forum: Modifications / Integrations / Customisations
Topic: Possible Bug: wrong color ordering on OS X
Replies: 2
Views: 1197

Re: Possible Bug: wrong color ordering on OS X

yes, there is a bug somewhere with the colours when i try to set the same color from the xml and from the code, the result on the screen is not the same, and thats often not what it should be. i had a lot of irl problems so i stopped to work on this (and also on the new xcode project) but i will try...
by renchap
Sat Aug 27, 2005 20:55
Forum: Modifications / Integrations / Customisations
Topic: Resizing render area
Replies: 7
Views: 2726

Re: Resizing render area

ok, so the textures are deleted by sdl. is it a way to tell the renderer to reload them ? or can i delete the renderer, create another one, and tell cegui to use the new ? or must i save all my gui, delete the cegui system object, the renderer, init a new renderer, a new system and reload all the ui ?
by renchap
Sat Aug 27, 2005 20:51
Forum: CEGUI Library Development Discussion
Topic: Mac OS X Port
Replies: 10
Views: 4947

Re: Mac OS X Port

hum, iam not very skilled with c/c++ but i think i can maintain a project up to date (if there is no big changes to do in the code, so for example i cant fix the endian problem on opengl renderer, too difficult for me atm) but i can make a clean xcode project and maintain it, thats not too difficult...
by renchap
Fri Aug 26, 2005 11:31
Forum: Modifications / Integrations / Customisations
Topic: Resizing render area
Replies: 7
Views: 2726

Resizing render area

I have made a little project with CEGUI, OpenGl Renderer (with DevIL for texture loading) and SDL. You can check the source here : http://s-project.renchap.com/snapshots/ I have a very nice GUI in windowed mode (800x600) : http://s-project.renchap.com/cegui/Image%2014.png But when i switch to fullsc...
by renchap
Fri Aug 26, 2005 10:28
Forum: CEGUI Library Development Discussion
Topic: Mac OS X Port
Replies: 10
Views: 4947

Mac OS X Port

The current project for XCode is not up to date, and a lot of things are missing : - Precompilated header is useless - Some bad compiler options when using development style - To switch between xml parser we must change framework bindings and some code - The LUA parser is not present in the project ...
by renchap
Tue Jul 05, 2005 09:37
Forum: Modifications / Integrations / Customisations
Topic: Root path
Replies: 2
Views: 950

Root path

is it possible to define the root path for cegui ?
The xml files paths are relative, but my data folder has not the same location on mac and windows version.
so how can i change the path of the "root" folder, to have the same xml files for both versions ?
by renchap
Tue Jun 21, 2005 23:23
Forum: Offtopic Discussion
Topic: CVS head + MacOS X
Replies: 2
Views: 1403

CVS head + MacOS X

there is the results of my compilation of the last cvs head with tiger, last version of xcode (with x86 support) : - the -W uninitialized option is still present in the development build style, so it causes one warning per file... and in the doc you can read that it is a deployment option only, so w...
by renchap
Sat Jun 04, 2005 12:25
Forum: Modifications / Integrations / Customisations
Topic: The opengl texture loaders dont works on macosx
Replies: 0
Views: 1414

The opengl texture loaders dont works on macosx

I have a bug with the texture loader included in the openglrenderer. here is my screen with this loader : http://s-project.renchap.com/Image3.png and if i activate the IL loader : http://s-project.renchap.com/Image2.png the code is extracted from the wiki : http://www.cegui.org.uk/wiki/index.php/The...
by renchap
Tue May 31, 2005 22:13
Forum: Offtopic Discussion
Topic: CEGUI 0.2.1 release?
Replies: 19
Views: 6746

Re: CEGUI 0.2.1 release?

CrazyEddie wrote: yes, but the xcode project is not done for xerces. i can try to add both targets into it, but when i tryed sometimes ago i had an error. i will retry this week end if you want. People have got it to work okay. I'm not sure what the issue is, Xerces-C++ is supplied with a project fo...
by renchap
Tue May 31, 2005 13:17
Forum: Modifications / Integrations / Customisations
Topic: Problem with the xml parser while loading the imageset
Replies: 7
Views: 2788

Re: Problem with the xml parser while loading the imageset

i have done some tests and the result is... that the TaharezLook.imageset in samples/datafiles/imageset is broken ! When i load the WindowsLook, there is no problem, but the same code with taharez causes an error. I will give you my code when i am at home (this week end), but can you test the images...
by renchap
Tue May 31, 2005 13:08
Forum: Offtopic Discussion
Topic: CEGUI 0.2.1 release?
Replies: 19
Views: 6746

Re: CEGUI 0.2.1 release?

CrazyEddie wrote: These diagnostics were done against HEAD and not release-0_2_0 which contains what should become 0.2.1. i have done theses tests with the release-0_2_0 version, not the HEAD (hum... i think i have done this, i am not very skilled with CVS :D) The freetype issue is strange, a coupl...
by renchap
Sun May 29, 2005 18:25
Forum: Offtopic Discussion
Topic: CEGUI 0.2.1 release?
Replies: 19
Views: 6746

Re: CEGUI 0.2.1 release?

Ok, some tests : - With Mac OS X 10.4 : I have the warning : cc1plus: warning: -Wuninitialized is not supported without -O With the development target for each file /Users/renchap/Dev/cegui_mk2/makefiles/mac/Xcode/CrazyEddiesGUI/../../../../src/CEGUIFont_xmlHandler.cpp:33:22: error: ft2build.h: No s...
by renchap
Fri May 20, 2005 10:01
Forum: Modifications / Integrations / Customisations
Topic: Problem with the xml parser while loading the imageset
Replies: 7
Views: 2788

Re: Problem with the xml parser while loading the imageset

my code is quite simple, i just want to make a little test with macosx :) i have this in my cegui init function : void initCEGUI(){ // using namespace CEGUI; CEGUI::Renderer* d_renderer; d_renderer = new CEGUI::OpenGLRenderer(0,SCREEN_WIDTH,SCREEN_HEIGHT); new CEGUI::System(...

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