
Search found 26 matches
- Thu Sep 22, 2005 22:24
- Forum: CEGUI Library Development Discussion
- Topic: Mac OS X Port
- Replies: 10
- Views: 12881
Re: Mac OS X Port
i am still working on this, but i have some irl problems so i havent yet released my project. i hope i will have some hours this week end to finish it 

- Mon Sep 19, 2005 18:10
- Forum: Modifications / Integrations / Customisations
- Topic: Resizing render area
- Replies: 7
- Views: 7638
Re: Resizing render area
no news about this ? 

- Mon Sep 19, 2005 18:06
- Forum: Modifications / Integrations / Customisations
- Topic: Possible Bug: wrong color ordering on OS X
- Replies: 2
- Views: 3045
Re: Possible Bug: wrong color ordering on OS X
yes, there is a bug somewhere with the colours when i try to set the same color from the xml and from the code, the result on the screen is not the same, and thats often not what it should be. i had a lot of irl problems so i stopped to work on this (and also on the new xcode project) but i will try...
- Sat Aug 27, 2005 20:55
- Forum: Modifications / Integrations / Customisations
- Topic: Resizing render area
- Replies: 7
- Views: 7638
Re: Resizing render area
ok, so the textures are deleted by sdl. is it a way to tell the renderer to reload them ? or can i delete the renderer, create another one, and tell cegui to use the new ? or must i save all my gui, delete the cegui system object, the renderer, init a new renderer, a new system and reload all the ui ?
- Sat Aug 27, 2005 20:51
- Forum: CEGUI Library Development Discussion
- Topic: Mac OS X Port
- Replies: 10
- Views: 12881
Re: Mac OS X Port
hum, iam not very skilled with c/c++ but i think i can maintain a project up to date (if there is no big changes to do in the code, so for example i cant fix the endian problem on opengl renderer, too difficult for me atm) but i can make a clean xcode project and maintain it, thats not too difficult...
- Fri Aug 26, 2005 11:31
- Forum: Modifications / Integrations / Customisations
- Topic: Resizing render area
- Replies: 7
- Views: 7638
Resizing render area
I have made a little project with CEGUI, OpenGl Renderer (with DevIL for texture loading) and SDL. You can check the source here : http://s-project.renchap.com/snapshots/ I have a very nice GUI in windowed mode (800x600) : http://s-project.renchap.com/cegui/Image%2014.png But when i switch to fullsc...
- Fri Aug 26, 2005 10:28
- Forum: CEGUI Library Development Discussion
- Topic: Mac OS X Port
- Replies: 10
- Views: 12881
Mac OS X Port
The current project for XCode is not up to date, and a lot of things are missing : - Precompilated header is useless - Some bad compiler options when using development style - To switch between xml parser we must change framework bindings and some code - The LUA parser is not present in the project ...
- Tue Jul 05, 2005 09:37
- Forum: Modifications / Integrations / Customisations
- Topic: Root path
- Replies: 2
- Views: 2850
Root path
is it possible to define the root path for cegui ?
The xml files paths are relative, but my data folder has not the same location on mac and windows version.
so how can i change the path of the "root" folder, to have the same xml files for both versions ?
The xml files paths are relative, but my data folder has not the same location on mac and windows version.
so how can i change the path of the "root" folder, to have the same xml files for both versions ?
- Tue Jun 21, 2005 23:23
- Forum: Offtopic Discussion
- Topic: CVS head + MacOS X
- Replies: 2
- Views: 3945
CVS head + MacOS X
there is the results of my compilation of the last cvs head with tiger, last version of xcode (with x86 support) : - the -W uninitialized option is still present in the development build style, so it causes one warning per file... and in the doc you can read that it is a deployment option only, so w...
- Sat Jun 04, 2005 12:25
- Forum: Modifications / Integrations / Customisations
- Topic: The opengl texture loaders dont works on macosx
- Replies: 0
- Views: 3874
The opengl texture loaders dont works on macosx
I have a bug with the texture loader included in the openglrenderer. here is my screen with this loader : http://s-project.renchap.com/Image3.png and if i activate the IL loader : http://s-project.renchap.com/Image2.png the code is extracted from the wiki : http://www.cegui.org.uk/wiki/index.php/The...
- Tue May 31, 2005 22:13
- Forum: Offtopic Discussion
- Topic: CEGUI 0.2.1 release?
- Replies: 19
- Views: 19345
Re: CEGUI 0.2.1 release?
CrazyEddie wrote: yes, but the xcode project is not done for xerces. i can try to add both targets into it, but when i tryed sometimes ago i had an error. i will retry this week end if you want. People have got it to work okay. I'm not sure what the issue is, Xerces-C++ is supplied with a project fo...
- Tue May 31, 2005 13:17
- Forum: Modifications / Integrations / Customisations
- Topic: Problem with the xml parser while loading the imageset
- Replies: 7
- Views: 7532
Re: Problem with the xml parser while loading the imageset
i have done some tests and the result is... that the TaharezLook.imageset in samples/datafiles/imageset is broken ! When i load the WindowsLook, there is no problem, but the same code with taharez causes an error. I will give you my code when i am at home (this week end), but can you test the images...
- Tue May 31, 2005 13:08
- Forum: Offtopic Discussion
- Topic: CEGUI 0.2.1 release?
- Replies: 19
- Views: 19345
Re: CEGUI 0.2.1 release?
CrazyEddie wrote: These diagnostics were done against HEAD and not release-0_2_0 which contains what should become 0.2.1. i have done theses tests with the release-0_2_0 version, not the HEAD (hum... i think i have done this, i am not very skilled with CVS :D) The freetype issue is strange, a coupl...
- Sun May 29, 2005 18:25
- Forum: Offtopic Discussion
- Topic: CEGUI 0.2.1 release?
- Replies: 19
- Views: 19345
Re: CEGUI 0.2.1 release?
Ok, some tests : - With Mac OS X 10.4 : I have the warning : cc1plus: warning: -Wuninitialized is not supported without -O With the development target for each file /Users/renchap/Dev/cegui_mk2/makefiles/mac/Xcode/CrazyEddiesGUI/../../../../src/CEGUIFont_xmlHandler.cpp:33:22: error: ft2build.h: No s...
- Fri May 20, 2005 10:01
- Forum: Modifications / Integrations / Customisations
- Topic: Problem with the xml parser while loading the imageset
- Replies: 7
- Views: 7532
Re: Problem with the xml parser while loading the imageset
my code is quite simple, i just want to make a little test with macosx :) i have this in my cegui init function : void initCEGUI(){ // using namespace CEGUI; CEGUI::Renderer* d_renderer; d_renderer = new CEGUI::OpenGLRenderer(0,SCREEN_WIDTH,SCREEN_HEIGHT); new CEGUI::System(...