Search found 28 matches
- Sun Feb 19, 2006 17:47
- Forum: CEGUI Library Development Discussion
- Topic: Macro defintion of max?
- Replies: 6
- Views: 8383
- Fri Feb 17, 2006 21:55
- Forum: CEGUI Library Development Discussion
- Topic: Macro defintion of max?
- Replies: 6
- Views: 8383
- Fri Feb 17, 2006 13:11
- Forum: CEGUI Library Development Discussion
- Topic: Macro defintion of max?
- Replies: 6
- Views: 8383
Macro defintion of max?
CEGUIBase.h 00063 // Detect macros for min / max and undefine (with a warning where possible) 00064 #if defined(max) 00065 # if defined(_MSC_VER) 00066 # pragma message("Macro defintion of max detected - undefining") 00067 # elif defined (__GNUC__) 0...
- Sun Nov 27, 2005 12:20
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI Error while trying to create a FreeType face
- Replies: 2
- Views: 2106
Re: CEGUI Error while trying to create a FreeType face
Good call Eddie! (as always..)
Forgot to check my font, during the merge with the backend code it was updated from CVS without -kb, so it was "text" e.g. unreadable...
Thanks!
Forgot to check my font, during the merge with the backend code it was updated from CVS without -kb, so it was "text" e.g. unreadable...
Thanks!
- Sat Nov 26, 2005 01:39
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI Error while trying to create a FreeType face
- Replies: 2
- Views: 2106
CEGUI Error while trying to create a FreeType face
I merged/moved my GUI with some backend code and now this: *snip* 26/11/2005 02:29:43 (InfL1) Attempting to create an Imageset from the information specified in file './data/imagesets/openglgui.imageset'. 26/11/2005 02:29:43 (InfL1) XercesParser::initialiseSchema - Attempting to load...
- Fri Sep 23, 2005 11:56
- Forum: Modifications / Integrations / Customisations
- Topic: Stopping my own mouseover events when CEGUI has one
- Replies: 6
- Views: 4884
Re: Stopping my own mouseover events when CEGUI has one
Okay, I ditched the doublecheck and now trust CEGUI solely... :/ Here's my code :) bool SWCCG_GUI::isMouseOverGui(float const& x, float const& y){ using namespace CEGUI; Window* mouseOverWin = System::getSingleton().getWindowContainingMouse(); if (mouseOverWi...
- Mon Sep 19, 2005 11:09
- Forum: Modifications / Integrations / Customisations
- Topic: Stopping my own mouseover events when CEGUI has one
- Replies: 6
- Views: 4884
Re: Stopping my own mouseover events when CEGUI has one
The values in the rect correspond with the screenpositions of the widget pretty much exactly. I added "mouseOverWinRect = mouseOverWin->relativeToAbsolute(mouseOverWinRect);" just for the heck of it and there's no change in the behaviour... Only widgets of type "TaharezLook/Combobox&q...
- Sun Sep 18, 2005 22:45
- Forum: Modifications / Integrations / Customisations
- Topic: Stopping my own mouseover events when CEGUI has one
- Replies: 6
- Views: 4884
Re: Stopping my own mouseover events when CEGUI has one
Thanks for the good tip! Having some probs though, my func only returns true for a combobox I have, the rest of my controls don't... Here's my code: bool SWCCG_GUI::isMouseOverGui(float const& x, float const& y){ using namespace CEGUI; Window* mouseOverWin = System::getSingleton...
- Fri Sep 16, 2005 13:50
- Forum: Modifications / Integrations / Customisations
- Topic: Stopping my own mouseover events when CEGUI has one
- Replies: 6
- Views: 4884
Stopping my own mouseover events when CEGUI has one
Hello, I'd like to stop handling my own mouseover events when the mouse is over a CEGUI widget. I'm aware of the screenToWindow and windowToScreen functions which could be used to create certain zones which, when the mouse is over them, could stop my own mouseover checks. But that isn't the most des...
- Thu Sep 01, 2005 18:11
- Forum: CEGUI Library Development Discussion
- Topic: Bootstrap in tarball is bad
- Replies: 3
- Views: 4432
Re: Bootstrap in tarball is bad
heheh, fine by me, all that.. you should certainly do it your way, I know you're all skilled developers and cegui is great and all that.. it's just that when another skilled developer makes a comment on such a thing I always like to relay it and get some info on why certain things are done... since ...
- Thu Sep 01, 2005 16:50
- Forum: CEGUI Library Development Discussion
- Topic: Bootstrap in tarball is bad
- Replies: 3
- Views: 4432
Bootstrap in tarball is bad
Hi, Coming back on the compile issues I had earlier on with the cvs checkout: I see that the same applies to the tarball (it includes bootstrap) I've been told a tarball shouldn't contain bootstrap etc. This is bad because: A user should be able to do ./configure && make && make inst...
- Fri Aug 05, 2005 23:46
- Forum: CEGUI Library Development Discussion
- Topic: Compile quits on FirstWindow sample compilation
- Replies: 4
- Views: 5624
Re: Compile quits on FirstWindow sample compilation
Great, that worked!
Thanks!
Thanks!
- Fri Aug 05, 2005 16:11
- Forum: CEGUI Library Development Discussion
- Topic: Compile quits on FirstWindow sample compilation
- Replies: 4
- Views: 5624
Re: Compile quits on FirstWindow sample compilation
Thanks Eddie, I had actually tried bootstrap but when it didn't work I didn't think of checking/making it executable :S At first it didn't work now either, but after a clean cvs update and installing automake1.9 (I figured out I needed 1.9(not debian default) when I saw the symlinks in the 0.3.0 rel...
- Thu Aug 04, 2005 16:50
- Forum: CEGUI Library Development Discussion
- Topic: Compile quits on FirstWindow sample compilation
- Replies: 4
- Views: 5624
Compile quits on FirstWindow sample compilation
Hi there, I've been trying to get CEGUI cvs version to compile on Debian here but after fixing some missing deps and figuring out automake and autoconf a bit, I'm now somewhat stuck. I did: aclocal && \ autoheader && \ automake --add-missing && \ autoconf && \ ./confi...
- Wed May 25, 2005 20:39
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] CELayoutEditor layout to code
- Replies: 11
- Views: 6396
Re: CELayoutEditor layout to code
Eddie... you're the KING of wild guesses
I went back to my fontloading code and it was indeed _after_ the layout loading code.. which brought me to a "Window* sheet" not being inited right, etc.
Anyway, it's working now, thanks again!
CEGUI is great!
I went back to my fontloading code and it was indeed _after_ the layout loading code.. which brought me to a "Window* sheet" not being inited right, etc.
Anyway, it's working now, thanks again!
CEGUI is great!