Search found 28 matches

by pokemoen
Sun Feb 19, 2006 17:47
Forum: CEGUI Library Development Discussion
Topic: Macro defintion of max?
Replies: 6
Views: 8383

Okay, cool, thanks :)
by pokemoen
Fri Feb 17, 2006 21:55
Forum: CEGUI Library Development Discussion
Topic: Macro defintion of max?
Replies: 6
Views: 8383

I know what a definition is, read carefully ;)
by pokemoen
Fri Feb 17, 2006 13:11
Forum: CEGUI Library Development Discussion
Topic: Macro defintion of max?
Replies: 6
Views: 8383

Macro defintion of max?

CEGUIBase.h 00063 // Detect macros for min / max and undefine (with a warning where possible) 00064 #if defined(max) 00065 # if defined(_MSC_VER) 00066 # pragma message("Macro defintion of max detected - undefining") 00067 # elif defined (__GNUC__) 0...
by pokemoen
Sun Nov 27, 2005 12:20
Forum: Modifications / Integrations / Customisations
Topic: CEGUI Error while trying to create a FreeType face
Replies: 2
Views: 2106

Re: CEGUI Error while trying to create a FreeType face

Good call Eddie! (as always..)
Forgot to check my font, during the merge with the backend code it was updated from CVS without -kb, so it was "text" e.g. unreadable... :oops:

Thanks!
by pokemoen
Sat Nov 26, 2005 01:39
Forum: Modifications / Integrations / Customisations
Topic: CEGUI Error while trying to create a FreeType face
Replies: 2
Views: 2106

CEGUI Error while trying to create a FreeType face

I merged/moved my GUI with some backend code and now this: *snip* 26/11/2005 02:29:43 (InfL1) Attempting to create an Imageset from the information specified in file './data/imagesets/openglgui.imageset'. 26/11/2005 02:29:43 (InfL1) XercesParser::initialiseSchema - Attempting to load...
by pokemoen
Fri Sep 23, 2005 11:56
Forum: Modifications / Integrations / Customisations
Topic: Stopping my own mouseover events when CEGUI has one
Replies: 6
Views: 4884

Re: Stopping my own mouseover events when CEGUI has one

Okay, I ditched the doublecheck and now trust CEGUI solely... :/ Here's my code :) bool SWCCG_GUI::isMouseOverGui(float const& x, float const& y){ using namespace CEGUI; Window* mouseOverWin = System::getSingleton().getWindowContainingMouse(); if (mouseOverWi...
by pokemoen
Mon Sep 19, 2005 11:09
Forum: Modifications / Integrations / Customisations
Topic: Stopping my own mouseover events when CEGUI has one
Replies: 6
Views: 4884

Re: Stopping my own mouseover events when CEGUI has one

The values in the rect correspond with the screenpositions of the widget pretty much exactly. I added "mouseOverWinRect = mouseOverWin->relativeToAbsolute(mouseOverWinRect);" just for the heck of it and there's no change in the behaviour... Only widgets of type "TaharezLook/Combobox&q...
by pokemoen
Sun Sep 18, 2005 22:45
Forum: Modifications / Integrations / Customisations
Topic: Stopping my own mouseover events when CEGUI has one
Replies: 6
Views: 4884

Re: Stopping my own mouseover events when CEGUI has one

Thanks for the good tip! Having some probs though, my func only returns true for a combobox I have, the rest of my controls don't... Here's my code: bool SWCCG_GUI::isMouseOverGui(float const& x, float const& y){ using namespace CEGUI; Window* mouseOverWin = System::getSingleton...
by pokemoen
Fri Sep 16, 2005 13:50
Forum: Modifications / Integrations / Customisations
Topic: Stopping my own mouseover events when CEGUI has one
Replies: 6
Views: 4884

Stopping my own mouseover events when CEGUI has one

Hello, I'd like to stop handling my own mouseover events when the mouse is over a CEGUI widget. I'm aware of the screenToWindow and windowToScreen functions which could be used to create certain zones which, when the mouse is over them, could stop my own mouseover checks. But that isn't the most des...
by pokemoen
Thu Sep 01, 2005 18:11
Forum: CEGUI Library Development Discussion
Topic: Bootstrap in tarball is bad
Replies: 3
Views: 4432

Re: Bootstrap in tarball is bad

heheh, fine by me, all that.. you should certainly do it your way, I know you're all skilled developers and cegui is great and all that.. it's just that when another skilled developer makes a comment on such a thing I always like to relay it and get some info on why certain things are done... since ...
by pokemoen
Thu Sep 01, 2005 16:50
Forum: CEGUI Library Development Discussion
Topic: Bootstrap in tarball is bad
Replies: 3
Views: 4432

Bootstrap in tarball is bad

Hi, Coming back on the compile issues I had earlier on with the cvs checkout: I see that the same applies to the tarball (it includes bootstrap) I've been told a tarball shouldn't contain bootstrap etc. This is bad because: A user should be able to do ./configure && make && make inst...
by pokemoen
Fri Aug 05, 2005 16:11
Forum: CEGUI Library Development Discussion
Topic: Compile quits on FirstWindow sample compilation
Replies: 4
Views: 5624

Re: Compile quits on FirstWindow sample compilation

Thanks Eddie, I had actually tried bootstrap but when it didn't work I didn't think of checking/making it executable :S At first it didn't work now either, but after a clean cvs update and installing automake1.9 (I figured out I needed 1.9(not debian default) when I saw the symlinks in the 0.3.0 rel...
by pokemoen
Thu Aug 04, 2005 16:50
Forum: CEGUI Library Development Discussion
Topic: Compile quits on FirstWindow sample compilation
Replies: 4
Views: 5624

Compile quits on FirstWindow sample compilation

Hi there, I've been trying to get CEGUI cvs version to compile on Debian here but after fixing some missing deps and figuring out automake and autoconf a bit, I'm now somewhat stuck. I did: aclocal && \ autoheader && \ automake --add-missing && \ autoconf && \ ./confi...
by pokemoen
Wed May 25, 2005 20:39
Forum: Modifications / Integrations / Customisations
Topic: [Solved] CELayoutEditor layout to code
Replies: 11
Views: 6396

Re: CELayoutEditor layout to code

Eddie... you're the KING of wild guesses :D
I went back to my fontloading code and it was indeed _after_ the layout loading code.. which brought me to a "Window* sheet" not being inited right, etc.
Anyway, it's working now, thanks again!
CEGUI is great! ;)

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