Search found 9 matches
- Sat Feb 25, 2006 17:02
- Forum: Modifications / Integrations / Customisations
- Topic: Decimal number sorting
- Replies: 6
- Views: 4127
- Sat Feb 25, 2006 15:34
- Forum: Modifications / Integrations / Customisations
- Topic: Decimal number sorting
- Replies: 6
- Views: 4127
- Fri Feb 24, 2006 22:05
- Forum: Modifications / Integrations / Customisations
- Topic: Decimal number sorting
- Replies: 6
- Views: 4127
- Wed Feb 22, 2006 11:58
- Forum: Modifications / Integrations / Customisations
- Topic: Decimal number sorting
- Replies: 6
- Views: 4127
Decimal number sorting
Hey, I'm using CEGUI 0.4.0 for one of the main projects I work on. However I stumbled upon a sorting issue within our application. Whenever I sort an entire column in a MultiColumnList, that is made out of ListboxItems that only contains numbers, it is sorted character-wise instead of number-wise. I...
- Tue Aug 02, 2005 19:38
- Forum: Modifications / Integrations / Customisations
- Topic: windows trouble
- Replies: 3
- Views: 2953
Re: windows trouble
Just bumping this topic cause I've came across the same problem.
This problem seems to occurs either whenever I draw two FrameWindows or two windows/controls that are overlapping each other.
Any fix available for this? We're planning on a release for our program very soon
This problem seems to occurs either whenever I draw two FrameWindows or two windows/controls that are overlapping each other.
Any fix available for this? We're planning on a release for our program very soon
- Sun Jul 24, 2005 13:47
- Forum: Modifications / Integrations / Customisations
- Topic: Boxed textures bad perf
- Replies: 1
- Views: 1879
Boxed textures bad perf
I'm designing a GUI for our CEGUI-powered application, and i've came across various issues related to the textures. Here's one. Controls like the editbox and combobox resize their texture to the height of the font. If you're using a theme with pixel-art-style textures (1 pixel borders) this becomes ...
- Sun Jun 12, 2005 09:54
- Forum: Offtopic Discussion
- Topic: Anti-Aliasing
- Replies: 0
- Views: 3626
Anti-Aliasing
Just wanted to report that forced Anti-Aliasing (through programs like PowerStrip or modded drivers) fscks up the scales of all the CEGUI windows.
I know I shouldn't be forcing the anti-aliasing but most of times it just looks better in games.
I know I shouldn't be forcing the anti-aliasing but most of times it just looks better in games.
- Sat Mar 26, 2005 10:39
- Forum: Modifications / Integrations / Customisations
- Topic: DisplayModeChanged isn't defined?
- Replies: 2
- Views: 2256
Re: DisplayModeChanged isnt defined?
(...)
Changing to 0.2.0 worked, as you suggested. Thanks!
Changing to 0.2.0 worked, as you suggested. Thanks!
- Fri Mar 25, 2005 14:20
- Forum: Modifications / Integrations / Customisations
- Topic: DisplayModeChanged isn't defined?
- Replies: 2
- Views: 2256
DisplayModeChanged isn't defined?
I'm having this problem with CEGUI 0.1.0 (and 0.1.1) and it's annoying me. I can't find out what's causing it or how to solve it. When I start the application, it immediately bombs out with the following error in the log file: ---- CEGUI System initialisation completed ---- (Error) Exception...