Search found 24 matches

by CyberJay
Fri Mar 25, 2005 17:32
Forum: Modifications / Integrations / Customisations
Topic: Combobox's setItemSelectState doesn't work???
Replies: 3
Views: 2647

Re: Comboboxs setItemSelectState doesnt work???

The Reason why I say something is because I have multiple items in the combobox that can have the same name/text, so I need some other way of "selecting" an item in code then just setting the text of the combo box, cause it needs to be the correct indexed one, where setSelectSate seemed it...
by CyberJay
Fri Mar 25, 2005 00:15
Forum: Modifications / Integrations / Customisations
Topic: Combobox's setItemSelectState doesn't work???
Replies: 3
Views: 2647

Combobox's setItemSelectState doesn't work???

I was wondering if anyone can tell me what setItemSelectState of a Combobox is suppose to do? From my understanding it would select or deselect an item in the combobox, plus then if it selects it setting the editbox part to the items text if its a text item. No?

Thanks for the help.
-Jay
by CyberJay
Sun Mar 13, 2005 18:00
Forum: User Projects
Topic: HGE users can now use CEGUI.....
Replies: 4
Views: 9525

Re: HGE users can now use CEGUI.....

Just found out that the files on the server were old version. I have uploaded the new versions that are build against 0.2.0 of CEGUI.

-Jay
by CyberJay
Thu Feb 24, 2005 20:54
Forum: User Projects
Topic: HGE users can now use CEGUI.....
Replies: 4
Views: 9525

HGE users can now use CEGUI.....

I have made a HGE Renderer for use with the HGE 2D Game Engine. CE helped me a lot with some of the problems I was having, but now its done. Free for everyone to use !!! Source is included for the Renderer and also sample of how to use if not familier with CEGUI. Sample functions for translating key...
by CyberJay
Thu Feb 24, 2005 19:03
Forum: Modifications / Integrations / Customisations
Topic: Creating a new Renderer....
Replies: 28
Views: 13711

Re: Creating a new Renderer....

Well, I have fixed it, at least I think. The only thing that you have to make sure of is that you have the gui render render last right before GFX_EndScene or whatever its called. Then everything draws fine. I had to fix something with the quads and their blending modes. Thanks CE for all your help ...
by CyberJay
Wed Feb 23, 2005 16:25
Forum: Modifications / Integrations / Customisations
Topic: Creating a new Renderer....
Replies: 28
Views: 13711

Re: Creating a new Renderer....

Does that have anything to do with the main application enabling the z-buffer and the gui trying not to use it? Or odes it write to the z-buffer even when you disable it from within both?
by CyberJay
Tue Feb 22, 2005 16:22
Forum: Modifications / Integrations / Customisations
Topic: Creating a new Renderer....
Replies: 28
Views: 13711

Re: Creating a new Renderer....

I have messed with the numbers like you said, I dropped it to 0.5 and still no change I will keep trying numbers but I don't think you want to have the z value that low. Should I take this problem over to the HGE site and ask them about it?

Thanks,
Jay
by CyberJay
Tue Feb 22, 2005 05:13
Forum: Modifications / Integrations / Customisations
Topic: StaticImage help
Replies: 3
Views: 2784

Re: StaticImage help

I don't see the rest of your code but just as a reminder, did you set your sheet as the active sheet in the gui?

CEGUI::System::getSingleton().setGUISheet(sheet);
by CyberJay
Mon Feb 21, 2005 16:56
Forum: Modifications / Integrations / Customisations
Topic: Creating a new Renderer....
Replies: 28
Views: 13711

Re: Creating a new Renderer....

Just wanted to let you know that I haven't found anything yet, and also that I finished the key translation. So I am pretty much there just want to fix this last problem and then I'll realese it out to everyone.

Thanks for all your help CE.

-Jay
by CyberJay
Thu Feb 17, 2005 21:48
Forum: Modifications / Integrations / Customisations
Topic: Creating a new Renderer....
Replies: 28
Views: 13711

Re: Creating a new Renderer....

Ok CE I sent you an example app. It is pretty big because I tried to give you everything that I was using to test except CEGUI and HGE.

Thanks,
Jay
by CyberJay
Thu Feb 17, 2005 21:02
Forum: Modifications / Integrations / Customisations
Topic: Creating a new Renderer....
Replies: 28
Views: 13711

Re: Creating a new Renderer....

I think the version was 0.1.1. I will make a test app for you and see what happens.

Thanks very much CE.

Jay
by CyberJay
Thu Feb 17, 2005 20:47
Forum: Modifications / Integrations / Customisations
Topic: Creating a new Renderer....
Replies: 28
Views: 13711

Re: Creating a new Renderer....

Well CE I still don't know how to fix the mouse cursor thing. I have looked through the demo you sent me and I can't seem to find anything different or if I did change something it didn't make a difference. The demo works just fine but mine doesn't want to seem to work right. I am sure it is somethi...
by CyberJay
Thu Feb 17, 2005 19:05
Forum: Modifications / Integrations / Customisations
Topic: Creating a new Renderer....
Replies: 28
Views: 13711

Re: Creating a new Renderer....

Ok I figured out how to make the mouse draw, I tried calling injectMouseMove which doesnt work, I needed to call injectMousePosition. One last problem, the mouse now draws under the rest of the gui, example the mouse draws under the button but still fires the mouse over for the buttons. Thanks, Jay
by CyberJay
Thu Feb 17, 2005 17:16
Forum: Modifications / Integrations / Customisations
Topic: Creating a new Renderer....
Replies: 28
Views: 13711

Re: Creating a new Renderer....

I just notice that the mouse cursor flashed once real quick and didn't render again. I caught it out of the cornor of my eye.

Thanks,
Jay
by CyberJay
Thu Feb 17, 2005 17:15
Forum: Modifications / Integrations / Customisations
Topic: Creating a new Renderer....
Replies: 28
Views: 13711

Re: Creating a new Renderer....

Alright CE, I still can't get the mouse to render even though I am injecting the mouse moves into the system. Could you please email me the demo 7 that you talked about so I can see if I am missing something still.

Thanks,
Jay

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