Search found 19 matches

by Ralf/pdx
Fri Sep 18, 2009 09:17
Forum: Modifications / Integrations / Customisations
Topic: CEGUI 0.62b build for Ogre3D 1.6.3?
Replies: 10
Views: 8761

Re: CEGUI 0.62b build for Ogre3D 1.6.3?

I checked the code logs for changes between the end of the 0.5.x series and the 0.6.x series. There were no changes at all to any of the static widget functionality. There was a single change to the checkbox to correct a bug that showed if the button-like controls were covered by a window with the ...
by Ralf/pdx
Fri Sep 18, 2009 09:14
Forum: Modifications / Integrations / Customisations
Topic: CEGUI 0.62b build for Ogre3D 1.6.3?
Replies: 10
Views: 8761

Re: CEGUI 0.62b build for Ogre3D 1.6.3?

CrazyEddie wrote:Hi, thanks for the updated info, and very nice screenshot :)
With regards to the MiniMap - nothing useful in the log?
CE.


Sorry, nothing useful in the log.
by Ralf/pdx
Mon Sep 14, 2009 09:33
Forum: Modifications / Integrations / Customisations
Topic: CEGUI 0.62b build for Ogre3D 1.6.3?
Replies: 10
Views: 8761

Re: CEGUI 0.62b build for Ogre3D 1.6.3?

Hello Eddie, Sorry for my late reply. We were very busy on the release of our game which uses CEGUI: http://www.matrixgames.com/products/374/details/Operation.Barbarossa.-.The.Struggle.for.Russia http://www.binary-evolution-studios.de/OBSFR/files/page6-1000-full.jpg There wasn´t any chance to put th...
by Ralf/pdx
Tue Aug 04, 2009 13:11
Forum: Modifications / Integrations / Customisations
Topic: CEGUI 0.62b build for Ogre3D 1.6.3?
Replies: 10
Views: 8761

Re: CEGUI 0.62b build for Ogre3D 1.6.3?

I am using 0.6.2b.

After some testing i have found some more things which doesn´t work with the new version:

- Most (not all!) of TaharezLook/Checkbox doesn´t work anymore.
- My Minimap window has been lost.
by Ralf/pdx
Tue Aug 04, 2009 12:34
Forum: Modifications / Integrations / Customisations
Topic: CEGUI 0.62b build for Ogre3D 1.6.3?
Replies: 10
Views: 8761

Re: CEGUI 0.62b build for Ogre3D 1.6.3?

Thanks Crazy Eddie for the link! I haven´t found it...

I have tried it and it works. Only the Tooltips doesn´t work anymore in my game. :(
by Ralf/pdx
Mon Aug 03, 2009 08:36
Forum: Modifications / Integrations / Customisations
Topic: CEGUI 0.62b build for Ogre3D 1.6.3?
Replies: 10
Views: 8761

CEGUI 0.62b build for Ogre3D 1.6.3?

Hello altogether, The current version of Ogre3D still uses a very old version of CEGUI, but i want to use the new CEGUI version because it has a lot of bug fixes included. I tried to build CEGUI 0.62b against Ogre3D 1.6.3 but i failed (a huge amount of link errors). Has anybody done this already and...
by Ralf/pdx
Mon Apr 06, 2009 12:00
Forum: Help
Topic: How can i use TAB in a text/editbox?
Replies: 3
Views: 2532

Thanks for your answers.

It seems i have to wait for the extended text rendering because the "empty image" solution is not a real solution for my case (i have also text before the TAB´s).
by Ralf/pdx
Wed Apr 01, 2009 14:28
Forum: Help
Topic: How can i use TAB in a text/editbox?
Replies: 3
Views: 2532

How can i use TAB in a text/editbox?

I have got a string with TAB´s which i want to display in a EditBox.

It seems that CEGUI displaces all TAB´s with just one SPACE char.
Is there any chance to show the TAB´s correctly?
by Ralf/pdx
Fri Nov 14, 2008 12:29
Forum: Help
Topic: [SOLVED] Which event do i get if TAB changes?
Replies: 3
Views: 2462

That works fine for me! Thanks for the very fast answer, CE. :)


P.S.: It´s a shame that the new Ogre3D version is still using the old CEGUI 0.5!
by Ralf/pdx
Fri Nov 14, 2008 10:49
Forum: Help
Topic: [SOLVED] Which event do i get if TAB changes?
Replies: 3
Views: 2462

[SOLVED] Which event do i get if TAB changes?

I use CEGUI 0.5 with TaharezLook. Now i have a frame window with TabControl and different TAB-windows. I need to now if the current TAB-window changes. Is there any event for this? Till now i have tried "CEGUI::TabControl::EventActivated" and "CEGUI::TabButton::EventClicked" but ...
by Ralf/pdx
Tue May 20, 2008 12:11
Forum: Offtopic Discussion
Topic: Release 0.6.0
Replies: 4
Views: 6318

Thanks for the new version and the huge amount of bug fixes! :D

By the way: Is there any special reason why the newest version of Ogre ( 1.4.8 ) still contains CEGUI 0.5?
by Ralf/pdx
Fri Jan 04, 2008 12:55
Forum: Help
Topic: Problem with Titlebar of TaharezLook/FrameWindow
Replies: 4
Views: 4448

Till now is use ready built packages.

With your tips i could fix the problem. :D
Thanks a lot, Eddie!!!
by Ralf/pdx
Fri Jan 04, 2008 08:34
Forum: Help
Topic: Problem with Titlebar of TaharezLook/FrameWindow
Replies: 4
Views: 4448

Thanks for your fast answer. I have tested it again and i think you are rigtht with the double-click. In my program i inject the mouse button state every 140 msec - if i hold the mouse button for a really short period everything is okay, but if i hold it a bit too long the error occurs. So i think C...
by Ralf/pdx
Thu Jan 03, 2008 15:41
Forum: Help
Topic: Problem with Titlebar of TaharezLook/FrameWindow
Replies: 4
Views: 4448

Problem with Titlebar of TaharezLook/FrameWindow

Happy new year to all of you! I use CEGUI 0.5 and have a problem with all of my FrameWindows´s with Titlebar. Every time i click with the mouse button on the titlebar the background and the frame of the FrameWindow disappears/appears. The titlebar and all other elements (le.g. ImageButton) are alway...
by Ralf/pdx
Tue Aug 21, 2007 14:18
Forum: Help
Topic: Capitals in EditBox when pressing "shift"
Replies: 7
Views: 5633

I still have this problem. How can input capitals in an EditBox?

Really noboy here who can give me a hint?

Go to advanced search