Search found 4 matches

by Colbey
Mon Apr 30, 2007 08:30
Forum: Offtopic Discussion
Topic: Thanks to the CEGUI team
Replies: 6
Views: 3504

I'd just like to agree with Dave, my company has just started using Ogre and CeGUI. So far we have managed to achieve birlliant results relatively quickly with your GUI and I don't think any of the other GUI's out there for Ogre are anywhere near the stage that your interface is. So thank you and ke...
by Colbey
Tue Apr 24, 2007 11:22
Forum: Unofficial CEGUI-Related Tools
Topic: Small Widgets Size in LayoutEditor
Replies: 6
Views: 5715

Thanks for that info, I found this section of code and edited it to achieve what I wanted, however I had to change the call CoordConverter::windowToScreen() to Window::getUnclippedPixelRect() as the returned pixel area was incorrect, do you know what would be affecting the result ret...
by Colbey
Mon Apr 23, 2007 13:30
Forum: Unofficial CEGUI-Related Tools
Topic: Small Widgets Size in LayoutEditor
Replies: 6
Views: 5715

I'm trying to alter the CEGUI Layout editor code to tweak the default minimum widget size, and also prevent the window sizing area from being disabled after manually entering a size in the property sheet. Could someone explain exactly where I can set/manipulate these settings within the code? I can'...
by Colbey
Tue Mar 06, 2007 11:39
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 45323

Really cool piece of kit your developing here drumicube. I've just been playing around with it this morning and noticed that you haven't got support for the XOffset or YOffset... Other than that this is a really nice tool, brilliant for me as an artist to be able to define my imagesets so easily and...

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