Search found 10 matches
- Thu Mar 15, 2007 03:14
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Relative include paths
- Replies: 6
- Views: 6133
- Wed Mar 14, 2007 04:11
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Unused parameters in copy constructor and assignment
- Replies: 2
- Views: 3507
And, when sometime down the line, they do decide to use them? In your example, there is no advantage or disadvantage to either one. It's just a personal preference on what you like to see. However, there is a clear-cut advantage if, down the line, that parameter is used. It's obviously a pretty min...
- Wed Mar 14, 2007 04:07
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Relative include paths
- Replies: 6
- Views: 6133
Eh, bad idea. See, when you make it so that the user/programmer/whatever has to set the base include path, as described by kungfoomasta, it's an additional step. But, what it means is that you are not limiting where you can actually place your project. For instance, for you it may be convenient to ...
- Wed Mar 14, 2007 03:57
- Forum: Offtopic Discussion
- Topic: Is this project alive?
- Replies: 3
- Views: 4751
Hi maxim, About your messages. I have read them but i think most comments are a matter or taste, aren't they? Except for the quad-per-text element maybe, which is probably a performance related topic. Hi, and thanks for the reply. The post about the Size/Point-types can be considered as a matter of...
- Tue Mar 13, 2007 07:47
- Forum: Offtopic Discussion
- Topic: Is this project alive?
- Replies: 3
- Views: 4751
Is this project alive?
Hi, It seems this project is pretty dead. I haven't got any responses for my topics I have posted. I would love to have a more active connection with the developers. There are some issues in CEGUI, which I would like to solve, but as far as I can tell there's no one alive so why bother even mentioni...
- Mon Mar 12, 2007 03:52
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Locking and grouping quads together (text based items)
- Replies: 2
- Views: 3938
Re: Locking and grouping quads together (text based items)
Hi! Correct me if I am wrong, but every text based item has it's own quad for each letter. Wouldn't it be more effecient to be able to lock it and group them together to a big texture on a big quad. Ive noticed a great performance drop when using large amount of text. You could optimize this in ren...
- Fri Mar 09, 2007 05:58
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Unused parameters in copy constructor and assignment
- Replies: 2
- Views: 3507
Unused parameters in copy constructor and assignment
Hi, Although it seems this forum is not very active, I'm not running out of suggestions about CEGUI development :) It would be better if parameter names were not declared if they're not used. Like: Logger(const Logger& logger) : Singleton <Logger>() {} Logger& operator=(const Logger& log...
- Thu Mar 08, 2007 00:57
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Relative include paths
- Replies: 6
- Views: 6133
- Wed Mar 07, 2007 08:52
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Size and Point data types.
- Replies: 1
- Views: 2833
Size and Point data types.
I wish there wouldn't be separate types for size and point data. They are both just 2D-vectors after all so why bother? How about using HLSL-style naming conventions instead, as they're getting increasingly popular. Size -> float2 Point -> float2 ---- float2 temp(0.1f,0.1f); float x=temp[0]; float y...
- Wed Mar 07, 2007 05:55
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Relative include paths
- Replies: 6
- Views: 6133
Relative include paths
Hi, It seems that include statements in the CEGUI are are relative to the base directory. This is a bit problematic as it requires a user to define a global include path to the CEGUI in able to include CEGUI in a project. There wouldn't be such a problem if you used relative include as relative to t...