Search found 12 matches

by jchmack
Tue Jan 29, 2008 10:25
Forum: Help
Topic: Making the CEGUI::Listbox scoll down as text is added.
Replies: 2
Views: 2326

Making the CEGUI::Listbox scoll down as text is added.

I am trying to use CEGUI for a chat box. Right now i am using a CEGUI::Listbox and I add a new CEGUI::ListboxTextItem for each new message recieved. This all works great until i start getting a few lines of text and then i have to scroll down to see my messages. Is there a way i can make the CEGUI::...
by jchmack
Mon Sep 03, 2007 07:51
Forum: Help
Topic: Crash on OgreCEGUIRenderer construction
Replies: 11
Views: 8236

well i got mine to work... It had to do with the fact that i only had CEGUI base.dll it seems that i needed all of the ones in the ogre/samples/bin folder. Hope this helps the original poster =). Sigh i was under the impression that if I was missing a DLL i would be informed. I don't know if this is...
by jchmack
Sun Sep 02, 2007 23:22
Forum: Help
Topic: Crash on OgreCEGUIRenderer construction
Replies: 11
Views: 8236

i am having a similar problem.......... http://www.ogre3d.org/phpBB2/viewtopic.php?t=35511 i remade my engine. Before the same code was working. The only difference is that on my old engine i always ran it in release mode. This time around i have a dual build. But it crashes using both....... sigh.....
by jchmack
Fri Jul 13, 2007 23:16
Forum: Help
Topic: changing the size of the font
Replies: 3
Views: 3021

Thank you for the quick replies guys. So i am assuming there is no way to scale up/down one font? I would have to make a font for each size and change it in CEGUI. As easy as it is to make another font it would be increasingly difficult to have many different fonts for different resolutions. So in a...
by jchmack
Fri Jul 13, 2007 18:59
Forum: Help
Topic: changing the size of the font
Replies: 3
Views: 3021

changing the size of the font

I am trying to change the size of the text displayed in a listbox. I am using the basic taharez scheme. Is there a way i can change the size of this text?
by jchmack
Sun Jul 01, 2007 03:51
Forum: Help
Topic: creating a lifebar
Replies: 2
Views: 2509

thank you for the reply :D. Im reading them now
by jchmack
Sat Jun 30, 2007 05:55
Forum: Help
Topic: creating a lifebar
Replies: 2
Views: 2509

creating a lifebar

im trying to create a basic lifebar. Right now i am using the Taharez scheme for learning purposes. I think im just going to addon to the Taharez scheme. I know that i could just use one of the progress bars they have but i would like to be able to have different colors. I know very little about XML...
by jchmack
Fri Jun 29, 2007 05:05
Forum: Help
Topic: creating a debug window
Replies: 10
Views: 5544

One more question guys is there somewhere on the wiki or in the source that i can find a list of the many properties that can be set by the setProperty() function? I cant navigate the wiki very well yet :oops: . edit: i found this: http://www.cegui.org.uk/wiki/index.php/SetProperty_%28WindowsLook%29...
by jchmack
Wed Jun 27, 2007 00:21
Forum: Help
Topic: creating a debug window
Replies: 10
Views: 5544

I was typing something else when i noticed the problem in your code :) Listboxes require you to tell them when you change their items. For the listbox you should call 'DebugListBox->handleUpdatedItemData()' at the end of your 'UpdateDebugWindow' method. When you click an item, this request is proba...
by jchmack
Tue Jun 26, 2007 14:04
Forum: Help
Topic: creating a debug window
Replies: 10
Views: 5544

what exactly causes CEGUI to update an element... Ive been working on and off for about 2 days on this and it still doesn't make sense. Im calling the setText every frame... So im pretty sure that CEGUI is either not updating the information or just not rendering it. Sigh...
by jchmack
Mon Jun 25, 2007 08:43
Forum: Help
Topic: creating a debug window
Replies: 10
Views: 5544

creating a debug window

Hi im really new to CEGUI so please forgive my inexperience. Im trying to create a debug window that will contain alot of my Debug information. FPS, IP adress, number of poly's ETC. Im using the ogre3d graphics engine btw. I can initialize CEGUI fine: void game4::InitializeCEGUI() { //c...
by jchmack
Mon Apr 02, 2007 17:27
Forum: Help
Topic: getting buttons to do something
Replies: 1
Views: 1821

getting buttons to do something

im new to cegui. I have been going over the beginners tutorials and i can get my button on screen and am injecting inputs properly. I can click the button and it changes to its "pushed in" state. But where do i define what this does in my program? Where can i say when i push button x (in C...

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