Search found 12 matches
- Tue Jan 29, 2008 10:25
- Forum: Help
- Topic: Making the CEGUI::Listbox scoll down as text is added.
- Replies: 2
- Views: 2326
Making the CEGUI::Listbox scoll down as text is added.
I am trying to use CEGUI for a chat box. Right now i am using a CEGUI::Listbox and I add a new CEGUI::ListboxTextItem for each new message recieved. This all works great until i start getting a few lines of text and then i have to scroll down to see my messages. Is there a way i can make the CEGUI::...
- Mon Sep 03, 2007 07:51
- Forum: Help
- Topic: Crash on OgreCEGUIRenderer construction
- Replies: 11
- Views: 8236
well i got mine to work... It had to do with the fact that i only had CEGUI base.dll it seems that i needed all of the ones in the ogre/samples/bin folder. Hope this helps the original poster =). Sigh i was under the impression that if I was missing a DLL i would be informed. I don't know if this is...
- Sun Sep 02, 2007 23:22
- Forum: Help
- Topic: Crash on OgreCEGUIRenderer construction
- Replies: 11
- Views: 8236
i am having a similar problem.......... http://www.ogre3d.org/phpBB2/viewtopic.php?t=35511 i remade my engine. Before the same code was working. The only difference is that on my old engine i always ran it in release mode. This time around i have a dual build. But it crashes using both....... sigh.....
- Fri Jul 13, 2007 23:16
- Forum: Help
- Topic: changing the size of the font
- Replies: 3
- Views: 3021
Thank you for the quick replies guys. So i am assuming there is no way to scale up/down one font? I would have to make a font for each size and change it in CEGUI. As easy as it is to make another font it would be increasingly difficult to have many different fonts for different resolutions. So in a...
- Fri Jul 13, 2007 18:59
- Forum: Help
- Topic: changing the size of the font
- Replies: 3
- Views: 3021
changing the size of the font
I am trying to change the size of the text displayed in a listbox. I am using the basic taharez scheme. Is there a way i can change the size of this text?
- Sun Jul 01, 2007 03:51
- Forum: Help
- Topic: creating a lifebar
- Replies: 2
- Views: 2509
- Sat Jun 30, 2007 05:55
- Forum: Help
- Topic: creating a lifebar
- Replies: 2
- Views: 2509
creating a lifebar
im trying to create a basic lifebar. Right now i am using the Taharez scheme for learning purposes. I think im just going to addon to the Taharez scheme. I know that i could just use one of the progress bars they have but i would like to be able to have different colors. I know very little about XML...
- Fri Jun 29, 2007 05:05
- Forum: Help
- Topic: creating a debug window
- Replies: 10
- Views: 5544
One more question guys is there somewhere on the wiki or in the source that i can find a list of the many properties that can be set by the setProperty() function? I cant navigate the wiki very well yet :oops: . edit: i found this: http://www.cegui.org.uk/wiki/index.php/SetProperty_%28WindowsLook%29...
- Wed Jun 27, 2007 00:21
- Forum: Help
- Topic: creating a debug window
- Replies: 10
- Views: 5544
I was typing something else when i noticed the problem in your code :) Listboxes require you to tell them when you change their items. For the listbox you should call 'DebugListBox->handleUpdatedItemData()' at the end of your 'UpdateDebugWindow' method. When you click an item, this request is proba...
- Tue Jun 26, 2007 14:04
- Forum: Help
- Topic: creating a debug window
- Replies: 10
- Views: 5544
- Mon Jun 25, 2007 08:43
- Forum: Help
- Topic: creating a debug window
- Replies: 10
- Views: 5544
creating a debug window
Hi im really new to CEGUI so please forgive my inexperience. Im trying to create a debug window that will contain alot of my Debug information. FPS, IP adress, number of poly's ETC. Im using the ogre3d graphics engine btw. I can initialize CEGUI fine: void game4::InitializeCEGUI() { //c...
- Mon Apr 02, 2007 17:27
- Forum: Help
- Topic: getting buttons to do something
- Replies: 1
- Views: 1821
getting buttons to do something
im new to cegui. I have been going over the beginners tutorials and i can get my button on screen and am injecting inputs properly. I can click the button and it changes to its "pushed in" state. But where do i define what this does in my program? Where can i say when i push button x (in C...