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- Fri Apr 01, 2005 23:02
- Forum: Modifications / Integrations / Customisations
- Topic: OpenGL renderer : conflict with glBindBuffer() & glBufferDat
- Replies: 1
- Views: 2369
OpenGL renderer : conflict with glBindBuffer() & glBufferDat
Hello! I have some (maybe serious, maybe not) problem. My program uses vertex and index buffers to draw a terrain. When I add the following lines to a program using CEGUI with OpenGL Renderer, the program flies away with a nice Access Violation exception. int vertex_buffer_size = 128*128; // Size is...