Search found 34 matches
- Wed May 09, 2007 04:04
- Forum: Help
- Topic: Where are font symbols defined?
- Replies: 1
- Views: 2514
Actually I believe I am wrong. :oops: Many ttf files do include the symbols listed above, just that the one I was using didn't, and also double clicking on the ttf file does not show all symbols that are defined, which is very misleading. For windows users, you can easily see what symbols are define...
- Tue May 08, 2007 17:40
- Forum: Help
- Topic: Where are font symbols defined?
- Replies: 1
- Views: 2514
Where are font symbols defined?
Most ttf files don't come with special characters like ` { } < > etc., but these all work when I type them into the text box. Where are the images to these symbols defined? Or can you just supply the unicode number, like 007D, and it will be printed out somehow? I am not familiar with use of unicode...
- Fri Apr 27, 2007 00:02
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEImagesetEditor - Now official tool!
- Replies: 71
- Views: 79471
- Fri Mar 16, 2007 20:19
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: CEGUI::ListboxTextItem::setMouseCursor function
- Replies: 1
- Views: 3027
Hm, nobody replied, but through reading the forum, I found a link to a wiki page that provides some important information! The choices are listbox text items (ListboxTextItem) added to the combobox via addItem(). These do not possess a selection indicator by default; one must be specified via setSel...
- Fri Mar 16, 2007 17:05
- Forum: Help
- Topic: General overview
- Replies: 12
- Views: 7967
This is the best source of information for you:
http://www.cegui.org.uk/wiki/index.php/Tutorials
KungFooMasta
http://www.cegui.org.uk/wiki/index.php/Tutorials
KungFooMasta
- Thu Mar 15, 2007 21:43
- Forum: Offtopic Discussion
- Topic: CEGUI Project update
- Replies: 14
- Views: 16633
Haha, I just write everything in code, for better or worse. Back in my first iteratior of making UI menus, I had some complex displaying of windows, and didn't think a layout would be a solution for me. :P I have to implement all the event handlers, so might as well keep everything in the code. :) K...
- Thu Mar 15, 2007 17:31
- Forum: Offtopic Discussion
- Topic: CEGUI Project update
- Replies: 14
- Views: 16633
For me, The most beneficial thing would be imagesets and skins. Layouts.. not so much. :twisted: This weekend I will dig through Drumicube's thread and try to setup and compile the project in VS2005. I admit I am noob when it comes to GUI stuff... I will first try to build and understand the code (a...
- Wed Mar 14, 2007 17:15
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: CEGUI::ListboxTextItem::setMouseCursor function
- Replies: 1
- Views: 3027
CEGUI::ListboxTextItem::setMouseCursor function
This is outlined in the following thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2467 Basically, CEGUI::ListboxTextItem class does not have a setMouseCursor function, and the only way to view a cursor over these items is by setting a global default mouse cursor. I believe that code is someth...
- Wed Mar 14, 2007 17:11
- Forum: Offtopic Discussion
- Topic: Several CEGUI questions
- Replies: 5
- Views: 5847
Actually I'm fairly certain the OGRE GUI Demo uses Render To Texture for the image windows. I was looking through the code a few days ago, so I may be a bit off, but you can create an Image using a name and Texture. So all you need to do is create the render to texture and pass the texture to make t...
- Tue Mar 13, 2007 17:18
- Forum: Offtopic Discussion
- Topic: CEGUI Project update
- Replies: 14
- Views: 16633
I'm on the same page as Taharez. In fact, I was the one who emailed drumicube and got him to give us a status update. :D Drumicube seems busy currently, but perhaps we should ask him to come up with his planned TODO list, and see if we can help get any of the items implemented. I have been trying to...
- Tue Mar 13, 2007 17:11
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Porting Samples for Ogre Eihort
- Replies: 2
- Views: 4092
I believe all of the samples are already upgraded to CEGUI 0.5.0... If you download OGRE 1.4 RC2 and the required dependencies you should be able to build the samples just fine, which use 0.5.0. I have verified this for OGRE 1.4 RC1 and CVS past RC2 release. Just to clarify, are you speaking about O...
- Tue Mar 13, 2007 01:54
- Forum: Modifications / Integrations / Customisations
- Topic: [Feature Request] ComboBox Problems
- Replies: 1
- Views: 2953
- Tue Mar 13, 2007 01:22
- Forum: Modifications / Integrations / Customisations
- Topic: [Feature Request] ComboBox Problems
- Replies: 1
- Views: 2953
[Feature Request] ComboBox Problems
As far as I know, CEGUI::ListboxTextItem does not have a "setMouseCursor" function. When the mouse moves over the ListboxTextItems within my ComboBox, the cursor disappears: Mouse is visible: http://stormsonggames.com/downloads/images/CEGUIForum/combobbox_problem_2.JPG Mouse is no longer v...
- Mon Mar 12, 2007 16:57
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: CEGUI Version stated in Wiki Docs/Tutorials/etc.
- Replies: 3
- Views: 4746
CEGUI Version stated in Wiki Docs/Tutorials/etc.
My project uses OGRE 1.4 with CEGUI 0.5.0. I have recently added another person to my team to help with the UI side. I have shown him this site and forum, and directed him to the tutorials for information to get started, however I don't know how accurate the information is on the wiki. Browsing a fe...
- Fri Mar 09, 2007 19:41
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEImagesetEditor - Now official tool!
- Replies: 71
- Views: 79471