Any update?
I got my game building and running on PPC Linux, and I'm eagerly awaiting the day I can build it and see it running on OS X. I just need a good build of CEGUI first.
Search found 23 matches
- Sat Jan 20, 2007 19:46
- Forum: Offtopic Discussion
- Topic: OSX Development
- Replies: 15
- Views: 15166
- Sun Nov 26, 2006 06:05
- Forum: Modifications / Integrations / Customisations
- Topic: Listbox bug?
- Replies: 0
- Views: 2186
Listbox bug?
Maybe this is a bug. It seems pretty reproducible, at least for me. I've got a Listbox sitting on a frame window. When I click the last item in the Listbox (selecting it), then drag down to the empty space below the last item (still holding down the mouse button), release, then click somewhere outsi...
- Wed Oct 11, 2006 02:00
- Forum: Help
- Topic: Unable to catch exceptions
- Replies: 0
- Views: 2054
Unable to catch exceptions
When my CEGUI app runs in Linux I get this message: terminate called after throwing an instance of 'CEGUI::FileIOException' which is odd because I've got everything wrapped around try{...}catch(CEGUI::Exception& e){..}. I can catch CEGUI exceptions that I manually throw from my own program, but ...
- Tue Jun 27, 2006 02:44
- Forum: Help
- Topic: Root window events
- Replies: 1
- Views: 2629
Root window events
I need to perform a certain action when the user clicks or moves the mouse over the root window, but I don't need that action to occur if the user actually clicked or moved in a window that was on top of the root window. It looks like my root window is getting events even when that happens. Is there...
- Sun Jun 18, 2006 22:48
- Forum: Help
- Topic: Can't get the TabControl to work
- Replies: 13
- Views: 11767
Can't get the TabControl to work
I've read how it's supposed to work, but I can't get any tabs to show up. Here's some psuedocode: TabControl* tc = CreateTabControl(parentWindow); tc->SetSize(1.0f, 1.0f); tc->SetPosition(0.0f, 0.0f); Window* t1 = CreateDefaultWindow(); Window* t2 = CreateDefaultWindo...
- Sat Jun 17, 2006 05:27
- Forum: Modifications / Integrations / Customisations
- Topic: Popup menu resizing
- Replies: 1
- Views: 1855
Popup menu resizing
Whenever my window is resized I tell the renderer about it with setDisplaySize(). All the controls seem to handle the resize fine, except for the popup menus down in my menubar. They stay the same size that they were when I created them, so they easily become too big or too small. Is there something...
- Mon May 29, 2006 14:45
- Forum: Modifications / Integrations / Customisations
- Topic: Unresolved external symbol _pcre_free
- Replies: 9
- Views: 12468
- Mon May 29, 2006 05:37
- Forum: Modifications / Integrations / Customisations
- Topic: Unresolved external symbol _pcre_free
- Replies: 9
- Views: 12468
Unresolved external symbol _pcre_free
I checked out the lastest 0.5 code from svn and installed the version of pcre that's provided from GnuWin32 ( http://gnuwin32.sourceforge.net/packages/pcre.htm ). When I try to build CEGUI using Visual C++ 2003 I get this error: unresolved external symbol _pcre_free referenced in function "publ...
- Sat Mar 25, 2006 01:49
- Forum: Modifications / Integrations / Customisations
- Topic: Problems compiling in OS X
- Replies: 3
- Views: 2554
I just found your thread. I'm having the same trouble. Has anyone found a workaround yet?
- Sat Mar 18, 2006 03:18
- Forum: Help
- Topic: Cannot build CEGUI on Mac OSX
- Replies: 1
- Views: 3273
Cannot build CEGUI on Mac OSX
I'm trying to build CEGUI on OSX. I'm opening the XCode2 project and then building, but the build fails with the message:
pbxcp: CEGUITaharezLook.bundle: No such file or directory.
What should I do?
pbxcp: CEGUITaharezLook.bundle: No such file or directory.
What should I do?
- Sat Mar 04, 2006 04:25
- Forum: Help
- Topic: Unable to load scheme
- Replies: 13
- Views: 11132
I can get TinyXML to work. I downloaded the latest version and copied that into the tinyxml directory of the source, edited tinyxml.h and added #define TIXML_USE_STL, and build CEGUI. Once I do that everything works and valgrind is happy. I haven't tried enabling STL in the version of tinyxml that c...
- Fri Mar 03, 2006 06:14
- Forum: Help
- Topic: Unable to load scheme
- Replies: 13
- Views: 11132
- Thu Mar 02, 2006 16:07
- Forum: Help
- Topic: Unable to load scheme
- Replies: 13
- Views: 11132
If you're talking about the null termination issue, I don't think that's it (I was discussing this with lindquist on irc last night) because I created a custom resource provider and added an extra null byte at the end of the buffer that I'm giving to tinyxml and that didn't do anything except fix on...
- Thu Mar 02, 2006 03:08
- Forum: Help
- Topic: Unable to load scheme
- Replies: 13
- Views: 11132
- Thu Mar 02, 2006 01:34
- Forum: Help
- Topic: Unable to load scheme
- Replies: 13
- Views: 11132