Auto scaling is at its default state. It's running at 800x600 on a Geforce 440 Go (laptop). I don't know what is coming out of the getmaxtexturesize method. But it has to be sufficiently large... My friend ran it on his pc with 128mb video ram as well. Gave the same error. Thanks for your help eddie...
Hmmm... i tried to use a listbox earlier but i couldn't see any text. I'd see the scroll bar get smaller when i added things in, but none of the text would show (adding from a ListboxTextItem). I would do something like pListItem = new ListboxItem ( m_pInputWindow->getText ( ) ) pLis...
by the way, what is the best thing to use for consoles? I need the text that is echoed to the console to render from the bottom UP, instead of from the top down like it is right now using a multilineeditbox.
Hey, I've tried to subscribe a WindowsLook/Editbox named "Input" to an EventTextAccepted, but I can't get it to work. injectKeyDown ( ) seems to be returning false when i hit enter. pConsoleInput->subscribeEvent ( Editbox::EventKeyDown, CWindowEventHandlers::HandleConsoleInput ); W...
I'm guessing the 0.1.0 dependencies work with 0.2.0 since 0.2.0 is just a bug fix release.
However, will there be an stlport-free version of the dependencies for msvc++6 available anytime soon? I'd rather not have to compile all the modules. Thanks!
Also, this piece of code in CEGUIFont.cpp, line 673 causes a compilation error in MSVC++6: The appropriate change has been made (in bold). Basically changed the letter from c to z. for (size_t c = 0; c < char_count; ++c) if ((text[c] == ' ') || (text[c] == '\t')) ++sp...
I thought stlport was removed as a dependency (optional?) from the cegui sources. I don't see an msvc6 dependency package without stlport. Is there something i'm missing here? I'd like to not have to use stlport in my project. Thanks.