Search found 70 matches

by Derek
Sat Jun 11, 2005 17:38
Forum: Modifications / Integrations / Customisations
Topic: Direct3D 9 Renderer error.
Replies: 4
Views: 4732

Re: Direct3D 9 Renderer error.

Heh, i feel kinda dumb for this.

I was mixing DLLS compiled in MSVC++ 6 with MSVC++ 7. Therefore, there was most likely a CRT compatability issue which caused the problem.

Working fine now. Thanks guys :P

:pint:

-Derek
by Derek
Sat Jun 11, 2005 15:48
Forum: Modifications / Integrations / Customisations
Topic: Direct3D 9 Renderer error.
Replies: 4
Views: 4732

Re: Direct3D 9 Renderer error.

Auto scaling is at its default state. It's running at 800x600 on a Geforce 440 Go (laptop). I don't know what is coming out of the getmaxtexturesize method. But it has to be sufficiently large... My friend ran it on his pc with 128mb video ram as well. Gave the same error. Thanks for your help eddie...
by Derek
Fri Jun 10, 2005 07:27
Forum: Modifications / Integrations / Customisations
Topic: Direct3D 9 Renderer error.
Replies: 4
Views: 4732

Direct3D 9 Renderer error.

10/06/2005 07:12:17 (Error) Exception: Font::defineFontGlyphs_impl - operation requires a texture larger than the supported maximum. 10/06/2005 07:12:17 (Error) XercesParser::parseXMLFile - An unexpected error occurred while parsing XML file 'datafiles/fonts/Tahoma-8.font'. 10/06/2005 07:12:17 (Err...
by Derek
Sun May 29, 2005 17:23
Forum: Modifications / Integrations / Customisations
Topic: EventTextAccepted not working...
Replies: 12
Views: 9657

Re: EventTextAccepted not working...

Hmmm... i tried to use a listbox earlier but i couldn't see any text. I'd see the scroll bar get smaller when i added things in, but none of the text would show (adding from a ListboxTextItem). I would do something like pListItem = new ListboxItem ( m_pInputWindow->getText ( ) ) pLis...
by Derek
Sat May 28, 2005 18:02
Forum: Modifications / Integrations / Customisations
Topic: EventTextAccepted not working...
Replies: 12
Views: 9657

Re: EventTextAccepted not working...

by the way, what is the best thing to use for consoles? I need the text that is echoed to the console to render from the bottom UP, instead of from the top down like it is right now using a multilineeditbox.

-Derek
by Derek
Sat May 28, 2005 16:40
Forum: Modifications / Integrations / Customisations
Topic: EventTextAccepted not working...
Replies: 12
Views: 9657

Re: EventTextAccepted not working...

Thanks eddie, i'll probably just do the latter.

All i REALLY need is enter, arrow keys, page up, page down, home, etc., so I'll just implement those with a switch case.

Thanks guys,

-Derek
by Derek
Sat May 28, 2005 16:32
Forum: Modifications / Integrations / Customisations
Topic: EventTextAccepted not working...
Replies: 12
Views: 9657

Re: EventTextAccepted not working...

It's coming along rather nicely :)

We just went through a major rewrite of the core part of the project and i'm finishing up a steam-style console.

-Derek
by Derek
Fri May 27, 2005 18:00
Forum: Modifications / Integrations / Customisations
Topic: EventTextAccepted not working...
Replies: 12
Views: 9657

Re: EventTextAccepted not working...

so does anyone know how I can inject keydown/keyups from WM_messages instead of a dinput device without having to edit the cegui sources?

-Derek
by Derek
Mon May 23, 2005 00:13
Forum: Modifications / Integrations / Customisations
Topic: EventTextAccepted not working...
Replies: 12
Views: 9657

Re: EventTextAccepted not working...

Oh yeah, doesn't seem like arrow keys/backspace are working either...

I'm just sending the keycode in WPARAM from WM_KEYDOWN straight to injectKeyDown. Is this the right way to do it?

-Derek
by Derek
Sun May 22, 2005 22:55
Forum: Modifications / Integrations / Customisations
Topic: EventTextAccepted not working...
Replies: 12
Views: 9657

Re: EventTextAccepted not working...

yes, i'm calling injectKeyDown and Up.


The windows are created through CELayoutEditor.

-Derek
by Derek
Sun May 22, 2005 18:40
Forum: Modifications / Integrations / Customisations
Topic: EventTextAccepted not working...
Replies: 12
Views: 9657

EventTextAccepted not working...

Hey, I've tried to subscribe a WindowsLook/Editbox named "Input" to an EventTextAccepted, but I can't get it to work. injectKeyDown ( ) seems to be returning false when i hit enter. pConsoleInput->subscribeEvent ( Editbox::EventKeyDown, CWindowEventHandlers::HandleConsoleInput ); W...
by Derek
Wed Apr 27, 2005 06:31
Forum: Modifications / Integrations / Customisations
Topic: CEGUI VC++6.0 0.2.0 Dependencies...
Replies: 1
Views: 2253

CEGUI VC++6.0 0.2.0 Dependencies...

I'm guessing the 0.1.0 dependencies work with 0.2.0 since 0.2.0 is just a bug fix release.

However, will there be an stlport-free version of the dependencies for msvc++6 available anytime soon? I'd rather not have to compile all the modules. Thanks!

-Derek
by Derek
Sat Apr 16, 2005 18:54
Forum: Modifications / Integrations / Customisations
Topic: No dependency package for msvc6 -stlport
Replies: 2
Views: 3193

Re: No dependency package for msvc6 -stlport

I tried to submit a patch but it didn't work. Here is the patch file:

http://www.game-security.com/CEGUIFont.cpp.patch

-Derek
by Derek
Sat Apr 16, 2005 18:44
Forum: Modifications / Integrations / Customisations
Topic: No dependency package for msvc6 -stlport
Replies: 2
Views: 3193

Re: No dependency package for msvc6 -stlport

Also, this piece of code in CEGUIFont.cpp, line 673 causes a compilation error in MSVC++6: The appropriate change has been made (in bold). Basically changed the letter from c to z. for (size_t c = 0; c < char_count; ++c) if ((text[c] == ' ') || (text[c] == '\t')) ++sp...
by Derek
Sat Apr 16, 2005 18:41
Forum: Modifications / Integrations / Customisations
Topic: No dependency package for msvc6 -stlport
Replies: 2
Views: 3193

No dependency package for msvc6 -stlport

Hey,

I thought stlport was removed as a dependency (optional?) from the cegui sources. I don't see an msvc6 dependency package without stlport. Is there something i'm missing here? I'd like to not have to use stlport in my project. Thanks.

-Derek

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