Hello,
Is there a way in which I can easily redirect the CEGUI log into my own specialized log class ( / manager ? ).
- Kristian.
Search found 12 matches
- Wed Jul 20, 2005 13:03
- Forum: Modifications / Integrations / Customisations
- Topic: redirect CEGUI log into custom log?
- Replies: 2
- Views: 2213
- Wed Jul 20, 2005 09:53
- Forum: Offtopic Discussion
- Topic: Why do I have to name every window?
- Replies: 2
- Views: 3598
Re: Why do I have to name every window?
Entities must have some kind of identification. A string is the most generic form of identification and is very suitable in many dffirent scenarios/solutions.
- Tue Jul 19, 2005 20:10
- Forum: Offtopic Discussion
- Topic: Questions about design and components...
- Replies: 1
- Views: 2588
Questions about design and components...
Hello, After taking a look at the CEGUI event system which by the way looks alot better than the old implementation I came up with a cuple of questions... What is RefPtr used for ? Is it a "SmartPointer" class ? Wouldnt it be more appropriate to call the class Event for EventSlot ? since i...
- Wed Jul 13, 2005 07:53
- Forum: Offtopic Discussion
- Topic: sheet / root window events
- Replies: 2
- Views: 3881
Re: sheet / root window events
this is the solution i came up with: bool GuiEventHandler::_onSheet_MouseClick( const CEGUI::EventArgs& e ) { CEGUI::Window* c = mGuiSystem->getGUISheet()->getChildAtPosition(((const CEGUI::MouseEventArgs&)e).position); if( c != 0 ) { mInputMode = 0; false; } else { mInputMode = 1; if( mGuiS...
- Mon Jul 11, 2005 19:08
- Forum: Offtopic Discussion
- Topic: sheet / root window events
- Replies: 2
- Views: 3881
sheet / root window events
Hello, How can i determine if the sheet is clicked, i want to enable "game input" when i click the sheet root window and disable the "game input" when i click and other window. How is that accomplished or is that possible at all ? all myy attempts of doing this seems to have fail...
- Sun May 29, 2005 18:58
- Forum: Modifications / Integrations / Customisations
- Topic: unload windows ?
- Replies: 1
- Views: 1769
unload windows ?
Hello, Is it possible to unload CEGUI::Windows inside a click event callback method ? I've had problems with CEGUI crashing upon doing this. Off course I can easily solve it by triggering a unload flag and unloading next "render loop cycle" before i tell CEGUI to dispatch any events. - Kri...
- Sun Apr 24, 2005 12:27
- Forum: Modifications / Integrations / Customisations
- Topic: Taharez framewindow issue
- Replies: 2
- Views: 2513
Re: Taharez framewindow issue
Hi gcarlton,
You've right. The images on the left/right edges had to be the same width as as the corner images. That solved the problem perfectly.
- Kristian
You've right. The images on the left/right edges had to be the same width as as the corner images. That solved the problem perfectly.
- Kristian
- Sun Apr 24, 2005 01:29
- Forum: Modifications / Integrations / Customisations
- Topic: Taharez framewindow issue
- Replies: 2
- Views: 2513
Taharez framewindow issue
Hello, I seem to have stumbled upon an issue regaring displaying the Taharez framewindow with my customized skin, I need round corners and for that i put alpha on the corners of the window unfortunally the "client brush" is showing becourse its not "clipped" by the corner widgets...
- Fri Apr 22, 2005 14:31
- Forum: Modifications / Integrations / Customisations
- Topic: Pixel resolving and blurring ?
- Replies: 1
- Views: 1967
Pixel resolving and blurring ?
At release 2.0 Crazy Eddie wrote this line in the changelog:
Bug Fix: All imagery aligned to whole pixels resolving twinkling and blurring issues.
What is "whole pixels resolving" ? and what where the blurring issues ?
Where in the code did he change that ?
Bug Fix: All imagery aligned to whole pixels resolving twinkling and blurring issues.
What is "whole pixels resolving" ? and what where the blurring issues ?
Where in the code did he change that ?
- Fri Apr 22, 2005 14:21
- Forum: Modifications / Integrations / Customisations
- Topic: diffirent imagesets in the same layout ?
- Replies: 1
- Views: 1729
diffirent imagesets in the same layout ?
Hello, Is it possible to define which image a specific part of a widget should be rendering ? I want to be able to show some parts of a framewindow with the images defined in TaharezLook and someparts defined in another imageset. Can this be done or it it currently only possible if i hardcore it lik...
- Fri Apr 22, 2005 14:16
- Forum: Modifications / Integrations / Customisations
- Topic: show / hide ?
- Replies: 4
- Views: 3414
Re: show / hide ?
For example: I have a layout with 2 windows one is a menu and the other is a error window. As per default the error window should of course not be shown so i set the visible property to false in the layout. Unfortunally when i want to show the error window i need to call show for each of the childre...
- Tue Apr 19, 2005 21:04
- Forum: Modifications / Integrations / Customisations
- Topic: show / hide ?
- Replies: 4
- Views: 3414
show / hide ?
Hello,
why doesnt show on a window affect the children which is set to shown ? Shouldnt this be the task of the window manager ?
- Kristian
why doesnt show on a window affect the children which is set to shown ? Shouldnt this be the task of the window manager ?
- Kristian