I had overlooked that detail and thought this was a handle of some kind. My sincere apologies. My forum title says it all : Total Newbie
Works #1 now. Many thanks!!!
Search found 8 matches
- Tue Aug 31, 2004 21:16
- Forum: Modifications / Integrations / Customisations
- Topic: Getting index of selected item in MultilistBox
- Replies: 4
- Views: 3431
- Tue Aug 31, 2004 16:37
- Forum: Modifications / Integrations / Customisations
- Topic: Getting index of selected item in MultilistBox
- Replies: 4
- Views: 3431
Getting index of selected item in MultilistBox
What I really am after is the index of the line item, not the data inside the grid coordinate. Here is my situation, hoping to better describe my problem : I have a mclistbox reflecting the contents of a data structure. The structure is accessed by a key index which points to the proper data in the ...
- Tue Aug 31, 2004 13:16
- Forum: Modifications / Integrations / Customisations
- Topic: Getting index of selected item in MultilistBox
- Replies: 4
- Views: 3431
Getting index of selected item in MultilistBox
I have searched the forums for this, I have read the code from the available demo, I have tried exotic code combinations, I have tried int index = mclbox->getItemColumnIndex(mclbox->getFirstSelectedItem()); This always returns 0 regardless of what is selected. Here is m...
- Fri Jul 09, 2004 02:52
- Forum: Modifications / Integrations / Customisations
- Topic: While compiling mk2
- Replies: 3
- Views: 3000
While compiling mk2
If I am not mistaken, Ogremain_d.dll would be the debug binary and Ogremain.dll would be the release one. Asuming this, if you are compiling in debug, you might want to make sure that the Ogremain_d.dll exists in your output directory. Compiling ogremain in debug generates the dll with such a filena...
- Sun Jun 27, 2004 13:32
- Forum: Modifications / Integrations / Customisations
- Topic: Errors when compiling demo
- Replies: 4
- Views: 3848
Errors when compiling demo
Thanks! Ended up fixing my own problems :oops: ... but at least you taught me some, CE :) . The demo example is pretty demonstrative and the implementation of CEGUI looks pretty simple. I can't wait to start integrating it in my own game replacing the current built-in OGRE GUI. This engine is defini...
- Sun Jun 27, 2004 01:36
- Forum: Modifications / Integrations / Customisations
- Topic: Errors when compiling demo
- Replies: 4
- Views: 3848
Errors when compiling demo
After experimentation, the error messages disapeared after downloading latest OGRE source and recompiling cleanly. The demo works great now!
I still worry about the warnings. They don't seem to be relevant. Anybody knows what these warnings could mean?
I still worry about the warnings. They don't seem to be relevant. Anybody knows what these warnings could mean?
- Sat Jun 26, 2004 21:02
- Forum: Modifications / Integrations / Customisations
- Topic: Compiling CEGUI mk2
- Replies: 13
- Views: 7463
Compiling CEGUI mk2
Indeed,
The library "freetype214MT.lib" is in the additional dependencies in the VC71 project properties. Changing it to "freetype219MT.lib" didn't seem to cause any apparent trouble.
The library "freetype214MT.lib" is in the additional dependencies in the VC71 project properties. Changing it to "freetype219MT.lib" didn't seem to cause any apparent trouble.
- Sat Jun 26, 2004 19:27
- Forum: Modifications / Integrations / Customisations
- Topic: Errors when compiling demo
- Replies: 4
- Views: 3848
Errors when compiling demo
Here is what I have done so far : [list:aa54f4d385]Downloaded CEGUI-mk2 CVS Compiled Boost, freetype and xerces Compiled CEGUI engine [/list:u:aa54f4d385] After spending some time figuring out the previous, here is what I am trying to do : Compile ogre_gui_demo4 Here is what I am getting : :\ogrenew...