Search found 31 matches

by ppl
Wed Jul 04, 2007 03:08
Forum: Offtopic Discussion
Topic: CEGUI skins
Replies: 12
Views: 11695

TaharezLook - Dead
Marti Skin - Ok
Revolt - Ok
Sleekspace - Dead
QuadraticLook 0.4 - Dead
QuadraticLook 0.5 - Dead

4/6 have dead download links.. we should mirror these on sf.net or something. :/
by ppl
Wed Jul 04, 2007 01:04
Forum: Offtopic Discussion
Topic: CEGUI skins
Replies: 12
Views: 11695

Working for me now.
by ppl
Thu Jun 28, 2007 12:35
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor -- Resource Directories
Replies: 14
Views: 14010

Hmm. That looks interesting.
by ppl
Tue Jun 26, 2007 12:03
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor -- Resource Directories
Replies: 14
Views: 14010

Hopefully the INI configuration file will be replaced by an XML file. The configuration options goes beyond a simple key-value pair. If not, we will end up doing a lot of parsing for the value. A second XML file should exist for each project you are working on. Some of the currently available option...
by ppl
Tue Jun 26, 2007 11:54
Forum: Skins and Themes
Topic: new skin based on Kore
Replies: 13
Views: 29451

Looks neat! :)
by ppl
Mon Jun 25, 2007 14:48
Forum: Unofficial CEGUI-Related Tools
Topic: Creating Texture Atlas
Replies: 6
Views: 8377

Thanks!

TSPack.c remind me of signal processing in Matlab :).

I'll try to get it to compile and run later on. I think it would be a cool-to-have feature in CEImagesetEditor.

ppl
by ppl
Fri Jun 22, 2007 15:54
Forum: Unofficial CEGUI-Related Tools
Topic: Creating Texture Atlas
Replies: 6
Views: 8377

Hi ppl, If I'm not too late - I wrote a rudimentary tool to pack a set of separate image into a single one and to spit out an imageset file. It was a while ago (about this time last year :)), but I'll have a look around on my laptop for it. It used some box packing code that I found on the internet...
by ppl
Fri Jun 22, 2007 15:53
Forum: Unofficial CEGUI-Related Tools
Topic: CELayoutUser: Lets use DevIL not SILLY?
Replies: 7
Views: 11760

I've looked at the cegui sources and i've discovered the reason why this quick change was made to the editor. Cegui defaults to the TGA image codec, which -as the name states- only allowes the use of TGA for background images. An INI options could do (i read the mantis ticket), however the user has...
by ppl
Thu Jun 21, 2007 12:45
Forum: Unofficial CEGUI-Related Tools
Topic: CELayoutUser: Lets use DevIL not SILLY?
Replies: 7
Views: 11760

Bug added to mantis (151): http://www.cegui.org.uk/mantis/view.php?id=151

Thanks,
ppl
by ppl
Thu Jun 21, 2007 12:09
Forum: Unofficial CEGUI-Related Tools
Topic: CELayoutUser: Lets use DevIL not SILLY?
Replies: 7
Views: 11760

CEGUI::OpenGLRenderer::setDefaultImageCodecName() set OpenGLRenderer::d_defaultImageCodecName which is default initialized to CEGUI_DEFAULT_IMAGE_CODEC which is provided when you compile CEGUI. When you compile CEGUI you can provide the ./configure option that Shades suggested. CELayoutEditor should...
by ppl
Fri Jun 15, 2007 17:24
Forum: Help
Topic: loadWindowLayout is slow
Replies: 3
Views: 4125

I also did my own little benchmark with 5 pass for each test. With the current implementation: Median: 27.751s With your optimization: Median: 17.484s So, according to my test you would get 36% speed up which should save you 346.5 ms (you benchmarked 340ms). I also rigged something quick with hash +...
by ppl
Fri Jun 15, 2007 13:48
Forum: Help
Topic: loadWindowLayout is slow
Replies: 3
Views: 4125

operator[] is definitely a slow way to modify a map. I'd be curious to know how much speedup you gain from your change. Can you offer a second benchmark?
by ppl
Thu Jun 14, 2007 13:53
Forum: CEGUI Library Development Discussion
Topic: 0.6.X What do you want to see in 0.6 series
Replies: 52
Views: 56903

What I would like to see: - Changing Udim to have an integer as offset instead of a floating point - Fully defining properties in XML instead of using special value formats -- Use XML child elements for dimensions e.g. {{0,0}} -- Use XML child elements for e.g. set:foo image:bar - Replace DimOperato...
by ppl
Thu Jun 14, 2007 13:08
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor: Problems setting width and/or height
Replies: 1
Views: 3845

The following fix my problem. void EditorGLCanvas::addRegion( const wxString& name, const wxRect& dim ) { ElasticBox* toolbox = static_cast<ElasticBox*>( WindowManager::getSingleton().createWindow( "CEImagesetEditor/ImageRegion", CEGUIHelper::ToCEGUIStr...
by ppl
Tue Jun 12, 2007 19:40
Forum: Unofficial CEGUI-Related Tools
Topic: CELayoutEditor--Graph broken problem
Replies: 2
Views: 4677

Actually, I had the same problem today. I highly suspect mspaint as the culprit. I converted a BMP with a color key to a PNG using mspaint. It displayed as a corrupted grayscale texture. What I did to solve this issue is to edit my image using The Gimp and add an alpha channel (instead of a color ke...

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