Search found 80 matches

by granx
Tue Dec 05, 2006 05:47
Forum: Help
Topic: 0.4 -> 0.5 Upgrade problems.
Replies: 8
Views: 6924

I have another problem that I've noticed since the upgrade. My fonts do not resize when the display surface is modified. I think the most obvious thing to check is the property in the .font file, but I'm not sure what value it should have to create the effect that the font remains the same size in s...
by granx
Tue Dec 05, 2006 05:26
Forum: Help
Topic: 0.4 -> 0.5 Upgrade problems.
Replies: 8
Views: 6924

Pompei2, I had some problems with my ScriptModule when upgrading. Maybe you are experiencing the same. There were some new functions added to the ScriptModule interface and now I think you much register your function object names BEFORE parsing the layout files. This is different from previous behav...
by granx
Tue Dec 05, 2006 05:21
Forum: Help
Topic: 0.4 -> 0.5 Upgrade problems.
Replies: 8
Views: 6924

Habba, From looking at GUIScheme.xsd, your XML seems valid. I think your .font file might have problems. Did you look to see if your .font file fulfills the requirements of Font.xsd ? Font.xsd did have some changes, so you might want to make sure you have the correct XML attributes in your .font fil...
by granx
Thu Nov 30, 2006 21:15
Forum: Help
Topic: 0.4 -> 0.5 Upgrade problems.
Replies: 8
Views: 6924

The problem was in my looknfeel definition. I had not correctly upgraded the widget definition to use "PropertyDefinition" instead of the old "Property" XML tags. I don't see either issue now, so that must have been causing my problems.
by granx
Thu Nov 30, 2006 05:55
Forum: Help
Topic: 0.4 -> 0.5 Upgrade problems.
Replies: 8
Views: 6924

0.4 -> 0.5 Upgrade problems.

Hi, I'm finally going through the pains others have already done when upgrading from the last release to the 0.5 release. I thought I had found a wiki page about this exact topic a long time ago, but I have not been able to find it now that I need it. If anyone knows of documentaton about upgrading,...
by granx
Thu Oct 12, 2006 02:49
Forum: Unofficial CEGUI-Related Tools
Topic: Building the editor against WX
Replies: 1
Views: 3996

Building the editor against WX

Hi guys, I've had a horrible experience trying to build the editor and I want to see how we can make it easier. First off, building CEGUI. Building its dependencies on Windows was not easy, this should be addressed and I don't think dependency packages should be the only solution, some documentation...
by granx
Thu Oct 12, 2006 02:29
Forum: Modifications / Integrations / Customisations
Topic: OSG And CEGUI - Rendering Help
Replies: 4
Views: 4948

You can force the draw order with the osg::StateSet from your Geode, so that it always draws on top. The code looks like:
stateset->setRenderBinDetails(11,"RenderBin");
by granx
Thu Oct 12, 2006 00:53
Forum: Modifications / Integrations / Customisations
Topic: OSG And CEGUI - Rendering Help
Replies: 4
Views: 4948

We have an osg::Drawable that kicks off CEGUI's OpenGLRenderer. It's working for us. Make sure you are getting the correct dimensions from the Producer RenderSurface, and send them to: mRenderer->setDisplaySize( CEGUI::Size(width, height) ); That's all I can think of. Be sure to check the values you...
by granx
Wed Oct 11, 2006 23:18
Forum: Help
Topic: Building PCRE on windows.
Replies: 2
Views: 3799

OK I fixed it. First off, when building PCRE with the MSVC project files I mentioned, you need to add these preprocessor defines: PCRE_DEFINITION DLL_EXPORT I believe '_WIN32; is already listed, but make sure it's in there too. Next, when building CEGUI against PCRE, '_WIN32' must be defined, and 'P...
by granx
Wed Oct 11, 2006 20:43
Forum: Modifications / Integrations / Customisations
Topic: Unresolved external symbol _pcre_free
Replies: 9
Views: 12491

How was PCRE built? Who made the dependency package? Is it magic or is it built like other libraries, with a compiler? :shock:
by granx
Wed Oct 11, 2006 18:53
Forum: Help
Topic: Building PCRE on windows.
Replies: 2
Views: 3799

Building PCRE on windows.

Hi, I wanted to build PCRE from scratch so that I knew what compile options were being used. I am working on Windows with Visual Studio and I found the PCRE doesn't have an official build solution for this compiler. However, they have some user contributions and I found this one quite helpful. So, w...
by granx
Mon Apr 24, 2006 21:47
Forum: Help
Topic: setting metrics mode in layout editor 0.4
Replies: 9
Views: 7834

Polls are probably a good idea, but the users must expect some changes when using a rapidly developing project. In fact, if backward compatibility is the biggest concern, using a project that hasn't even released it's 0.5 version is probably wrong for you. The developers at CEGUI work very hard not ...
by granx
Sat Apr 22, 2006 21:58
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Suggestion: CEGUI::HTMLWindow
Replies: 6
Views: 6389

Excellent idea! I can just imagine all the cool CEGUI events that a HTMLWindow would emit (small steps first ;) ). It's a shame the UBrowser developer even bothered with a GLUI implementation when he could have been here, helping to make CEGUI support HTML. :D
by granx
Fri Apr 21, 2006 19:52
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Bug: Dumping GUI sheet to file causes parse errors.
Replies: 0
Views: 2594

Bug: Dumping GUI sheet to file causes parse errors.

I don't know if this has been spotted already, and I wasn't sure how to search for it on the forums. I did a quick glance at mantis and saw nothing that looked similar, so I am posting here. In version 0.4.1 (not in revision control): When you dump a GUI sheet to a file, the "Text" propert...
by granx
Sun Apr 02, 2006 19:19
Forum: CEGUI Library Development Discussion
Topic: Extending StaticText with Simple HTML
Replies: 9
Views: 10704

This sounds great. I am interested to see the code, and to know what features are supported by this new addition. I am interested because I have a game that shows a large amount of text in a ScrollablePane widget. I desparately need some formatting options.

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