Search found 12 matches

by madsmooth
Wed May 03, 2006 15:09
Forum: Modifications / Integrations / Customisations
Topic: No DX 9 dll in 0.4 install (upgrading from .2 to .4)
Replies: 0
Views: 1451

No DX 9 dll in 0.4 install (upgrading from .2 to .4)

I have been using version .2 for almost a year and realize that it is a good idea to upgrade. When I downloaded the installation I noticed there was no dlls for Directx 9. Is there any reason why you do not include it? Are there any issues? I guess I will just have to build it from source. Also do y...
by madsmooth
Thu Feb 23, 2006 18:03
Forum: Modifications / Integrations / Customisations
Topic: Window Larger than visible root
Replies: 2
Views: 1807

Window Larger than visible root

That worked great, Thanks!
by madsmooth
Wed Feb 22, 2006 19:16
Forum: Modifications / Integrations / Customisations
Topic: Window Larger than visible root
Replies: 2
Views: 1807

Window Larger than visible root

Is it possible to create a window that is larger than the root window? It seems like it just resizes it to be the size of the render window if it is too large. I am trying to draw a square that is as wide as the width of the screen so you only see the middle rectangle of the square normally. Then wh...
by madsmooth
Thu Jul 21, 2005 18:25
Forum: CEGUI Library Development Discussion
Topic: STL patch problem
Replies: 1
Views: 4127

STL patch problem

I've been using CEGUI for a couple of months using VC6 with STLport 4.6.2 and everything seemed to be working great. I am using CEGUI to add an interface to a plugin for some software that is already built on VC6, but with and STL patch provided by Dinkumware (http://www.dinkumware.com/) that fixes ...
by madsmooth
Tue Jul 05, 2005 18:36
Forum: Modifications / Integrations / Customisations
Topic: Combobox errors
Replies: 5
Views: 2982

Re: Combobox errors

I made a mistake, trying to add a TextItem when I needed to add a pointer to one. My Bad, thanks anyways.
by madsmooth
Tue Jul 05, 2005 18:24
Forum: Modifications / Integrations / Customisations
Topic: Combobox errors
Replies: 5
Views: 2982

Re: Combobox errors

Without the directx sdks, i cannot compile the samples... Also with 0.3.0 I get the same runtime error :(
by madsmooth
Tue Jul 05, 2005 13:28
Forum: Modifications / Integrations / Customisations
Topic: Combobox errors
Replies: 5
Views: 2982

Re: Combobox errors

I was using Version 0.2.0. I will upgrade to 0.3.0 and I will try it again.
by madsmooth
Mon Jul 04, 2005 18:36
Forum: Modifications / Integrations / Customisations
Topic: Combobox errors
Replies: 5
Views: 2982

Combobox errors

I'm using VC6 and trying to use A taharez or windows look combobox. For example: Combobox* pCombobox = (Combobox*) WindowManager... create Taharez/Combobox etc. and m_pSheet as my GUISheet If I add any items or TextItems to the combobox, and then execute m_pSheet->addChildWindow(pCombobox); I get an...
by madsmooth
Fri Jun 10, 2005 14:39
Forum: Modifications / Integrations / Customisations
Topic: OpenGL Window resize, causes wierd mouse effect
Replies: 8
Views: 5149

Re: OpenGL Window resize, causes wierd mouse effect

That works great! That was a fast reply too! Thanks. OK, one more question. When I resize the window to a small size, the fonts look really huge, but its good because they are very clear an easy to read. If I want to show different/change font sizes at different window sizes, do I need to load a fon...
by madsmooth
Thu Jun 09, 2005 12:34
Forum: Modifications / Integrations / Customisations
Topic: OpenGL Window resize, causes wierd mouse effect
Replies: 8
Views: 5149

Re: OpenGL Window resize, causes wierd mouse effect

Is there some way to notify the renderer of a new size without creating a new renderer? I tried this, even setting the height and width manually and there is no change. I even tried to fire a Renderer::EventDisplaySizeChanged and nothing changed.
Any Clues?
by madsmooth
Wed Jun 08, 2005 23:47
Forum: Modifications / Integrations / Customisations
Topic: OpenGL Window resize, causes wierd mouse effect
Replies: 8
Views: 5149

Re: OpenGL Window resize, causes wierd mouse effect

lindquist wrote: Have you tried to use CEGUI::System::injectMousePosition ? Yes, I call CEGUI::System::injectMousePosition everytime there is a system callback that the mouse has moved. Basically, no matter the size of the window, they line up in the top left corner. If I make the window larger, th...
by madsmooth
Wed Jun 08, 2005 23:29
Forum: Modifications / Integrations / Customisations
Topic: OpenGL Window resize, causes wierd mouse effect
Replies: 8
Views: 5149

OpenGL Window resize, causes wierd mouse effect

I am using OpenGl with STLport-4.6.2 build depndencies. When my render window is created the windows mouse and CEGUI mouse line up. If I maximize my redering window, or resize it, the two cursors no longer line up. This is an issue because I need to use the windows mouse instead of the CEGUI mouse, ...

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