Search found 12 matches
- Wed May 03, 2006 15:09
- Forum: Modifications / Integrations / Customisations
- Topic: No DX 9 dll in 0.4 install (upgrading from .2 to .4)
- Replies: 0
- Views: 1451
No DX 9 dll in 0.4 install (upgrading from .2 to .4)
I have been using version .2 for almost a year and realize that it is a good idea to upgrade. When I downloaded the installation I noticed there was no dlls for Directx 9. Is there any reason why you do not include it? Are there any issues? I guess I will just have to build it from source. Also do y...
- Thu Feb 23, 2006 18:03
- Forum: Modifications / Integrations / Customisations
- Topic: Window Larger than visible root
- Replies: 2
- Views: 1807
Window Larger than visible root
That worked great, Thanks!
- Wed Feb 22, 2006 19:16
- Forum: Modifications / Integrations / Customisations
- Topic: Window Larger than visible root
- Replies: 2
- Views: 1807
Window Larger than visible root
Is it possible to create a window that is larger than the root window? It seems like it just resizes it to be the size of the render window if it is too large. I am trying to draw a square that is as wide as the width of the screen so you only see the middle rectangle of the square normally. Then wh...
- Thu Jul 21, 2005 18:25
- Forum: CEGUI Library Development Discussion
- Topic: STL patch problem
- Replies: 1
- Views: 4127
STL patch problem
I've been using CEGUI for a couple of months using VC6 with STLport 4.6.2 and everything seemed to be working great. I am using CEGUI to add an interface to a plugin for some software that is already built on VC6, but with and STL patch provided by Dinkumware (http://www.dinkumware.com/) that fixes ...
- Tue Jul 05, 2005 18:36
- Forum: Modifications / Integrations / Customisations
- Topic: Combobox errors
- Replies: 5
- Views: 2982
Re: Combobox errors
I made a mistake, trying to add a TextItem when I needed to add a pointer to one. My Bad, thanks anyways.
- Tue Jul 05, 2005 18:24
- Forum: Modifications / Integrations / Customisations
- Topic: Combobox errors
- Replies: 5
- Views: 2982
Re: Combobox errors
Without the directx sdks, i cannot compile the samples... Also with 0.3.0 I get the same runtime error
- Tue Jul 05, 2005 13:28
- Forum: Modifications / Integrations / Customisations
- Topic: Combobox errors
- Replies: 5
- Views: 2982
Re: Combobox errors
I was using Version 0.2.0. I will upgrade to 0.3.0 and I will try it again.
- Mon Jul 04, 2005 18:36
- Forum: Modifications / Integrations / Customisations
- Topic: Combobox errors
- Replies: 5
- Views: 2982
Combobox errors
I'm using VC6 and trying to use A taharez or windows look combobox. For example: Combobox* pCombobox = (Combobox*) WindowManager... create Taharez/Combobox etc. and m_pSheet as my GUISheet If I add any items or TextItems to the combobox, and then execute m_pSheet->addChildWindow(pCombobox); I get an...
- Fri Jun 10, 2005 14:39
- Forum: Modifications / Integrations / Customisations
- Topic: OpenGL Window resize, causes wierd mouse effect
- Replies: 8
- Views: 5149
Re: OpenGL Window resize, causes wierd mouse effect
That works great! That was a fast reply too! Thanks. OK, one more question. When I resize the window to a small size, the fonts look really huge, but its good because they are very clear an easy to read. If I want to show different/change font sizes at different window sizes, do I need to load a fon...
- Thu Jun 09, 2005 12:34
- Forum: Modifications / Integrations / Customisations
- Topic: OpenGL Window resize, causes wierd mouse effect
- Replies: 8
- Views: 5149
Re: OpenGL Window resize, causes wierd mouse effect
Is there some way to notify the renderer of a new size without creating a new renderer? I tried this, even setting the height and width manually and there is no change. I even tried to fire a Renderer::EventDisplaySizeChanged and nothing changed.
Any Clues?
Any Clues?
- Wed Jun 08, 2005 23:47
- Forum: Modifications / Integrations / Customisations
- Topic: OpenGL Window resize, causes wierd mouse effect
- Replies: 8
- Views: 5149
Re: OpenGL Window resize, causes wierd mouse effect
lindquist wrote: Have you tried to use CEGUI::System::injectMousePosition ? Yes, I call CEGUI::System::injectMousePosition everytime there is a system callback that the mouse has moved. Basically, no matter the size of the window, they line up in the top left corner. If I make the window larger, th...
- Wed Jun 08, 2005 23:29
- Forum: Modifications / Integrations / Customisations
- Topic: OpenGL Window resize, causes wierd mouse effect
- Replies: 8
- Views: 5149
OpenGL Window resize, causes wierd mouse effect
I am using OpenGl with STLport-4.6.2 build depndencies. When my render window is created the windows mouse and CEGUI mouse line up. If I maximize my redering window, or resize it, the two cursors no longer line up. This is an issue because I need to use the windows mouse instead of the CEGUI mouse, ...