Search found 19 matches

by Liberator
Mon Sep 01, 2008 22:33
Forum: Offtopic Discussion
Topic: Carat blinking
Replies: 5
Views: 3972

This would require more dynamic rendering instead of the cached frames CEGUI uses. This could be implemented by using a second render pass to render the dynamic elements as I posted before somewhere on this forum.
by Liberator
Thu May 22, 2008 20:51
Forum: Help
Topic: [Solved] update to CEGUI 0.6.0 for Ogre but how to ??
Replies: 9
Views: 5004

I'm running 0.6 CEGUI with Ogre,.. no (new) problems.
I always delete all the CEGUI stuff in the Ogre folders cuz it can cause conflicts
by Liberator
Thu May 22, 2008 17:42
Forum: Help
Topic: MFC to other GUI engine, what is best ?
Replies: 4
Views: 1795

What I do in my own framework is route everything trough GUI classes that are just interfaces to a GUI driver/backend. This allows you to switch from CEGUI to whatever depending on your application needs. If you use this abstraction combined with the MVC or PAC patterns you should have a well abstra...
by Liberator
Wed May 21, 2008 16:31
Forum: Help
Topic: MultiColumnList not updating on item text change [SOLVED]
Replies: 2
Views: 1201

For people reading this,.. I think the reason for this is because this way you can edit multiple items before having to do a redraw which is more efficient. Its a basic transaction mechanism.
by Liberator
Wed May 21, 2008 16:14
Forum: Modifications / Integrations / Customisations
Topic: Best way to render into a window using latest CEGUI
Replies: 5
Views: 2469

Without the occlusion testing we would have an overlay, lets say video, that is always rendered as the complete quad. This is something we could add to CEGUI in mere minutes using the API/technique as described. Passing in the CEGUI widget that holds the overlay should do the trick. The obvious down...
by Liberator
Mon May 19, 2008 16:31
Forum: Modifications / Integrations / Customisations
Topic: Best way to render into a window using latest CEGUI
Replies: 5
Views: 2469

I was thinking maybe a solution could be overlays,.. you render the entire CEGUI GUI as usual (allowing caching of the entire GUI) and then we could add support for an additional render pass that renders just the overlays for the non occluded overlay sections. The same as video overlays in win32 whi...
by Liberator
Mon May 19, 2008 15:50
Forum: Help
Topic: how to insert gif animation into a line text?
Replies: 2
Views: 1414

If you add support for tags that are parsed before text is displayed, which you would need for colored text, then making a tag that links to an image should be peanuts.
by Liberator
Fri May 16, 2008 16:30
Forum: CEGUI Library Development Discussion
Topic: Why Event and Property are per instance?
Replies: 6
Views: 4655

GUCEF event system

Eddie maybe you can draw some inspiration from my event system in GUCEF: http://www.vanvelzensoftware.com/phpBB2/viewtopic.php?t=25 The event classes are in the gucefCORE library. The main classes are CObserver, CNotifier, CEvent and the rest are derivatives for more complex scenarios. I use events ...
by Liberator
Fri May 16, 2008 16:17
Forum: Modifications / Integrations / Customisations
Topic: Best way to render into a window using latest CEGUI
Replies: 5
Views: 2469

Best way to render into a window using latest CEGUI

I was wondering whether there is an optimized way of rendering to a window in CCEGUI in a way that does not really effect performance to badly. This is the Ogre article on it (see render to texture section: http://www.ogre3d.org/wiki/index.php/Basic_Tutorial_7 I have a API in my framework that wraps...
by Liberator
Thu Apr 24, 2008 03:18
Forum: CEGUI Library Development Discussion
Topic: ItemListbox, Listbox, Combobox, and MultiColumnList
Replies: 6
Views: 4323

One thing I would love to have is a grid where I can shove widgets in each grid section so that I can make grid with pulldownlists in it and buttons,.. whatever. I thought about making this myself by hacking the multicolumnlist thing but it would be better if this was an official widget. So shortly ...
by Liberator
Mon Dec 31, 2007 14:36
Forum: Unofficial CEGUI-Related Tools
Topic: NEW: Dev builds of LayoutEditor!
Replies: 14
Views: 7361

I did notice that the scheme names where set to TabPane instead of TabContentPane which is the case with WindowsLook. I made a diff of the change as you can see below. It might not fix the problem but at least it's more consistent. Index: TaharezLookWidgetAliases.scheme =============================...
by Liberator
Mon Dec 31, 2007 13:27
Forum: Offtopic Discussion
Topic: Happy New Year your friends !!!
Replies: 5
Views: 2696

Happy New Year everyone
by Liberator
Mon Dec 31, 2007 12:57
Forum: Unofficial CEGUI-Related Tools
Topic: NEW: Dev builds of LayoutEditor!
Replies: 14
Views: 7361

Great! Thanks a lot. It still throws an exception when I try to create a TabPane using the TaharezLook. And when I create one using WindowsLook and then switch to TaharezLook using the combobox it crashes. Is there a specific reason this is not supported ? A bug perhaps ? It does work correctly for ...
by Liberator
Thu Sep 06, 2007 16:24
Forum: Modifications / Integrations / Customisations
Topic: HEAD/trunk gives runtime errors
Replies: 7
Views: 3350

Path file

Here is the patch I made with SVN Index: trunk/include/CEGUIString.h =================================================================== --- trunk/include/CEGUIString.h (revision 1480) +++ trunk/include/CEGUIString.h (working copy) @@ -4802,6 +4802,7 @@ d_encodedbuff = 0; d_encodedbu...
by Liberator
Wed Sep 05, 2007 19:40
Forum: Modifications / Integrations / Customisations
Topic: HEAD/trunk gives runtime errors
Replies: 7
Views: 3350

fix

In case anyone cares... I had a couple of hours today to debug this and found that, after fixing missing member variable initializations, that the main problem was the commented out initialise() class in the Tree widget. I made a number of fixes and everything works now. If anyone is interested in t...

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