Search found 55 matches
- Wed Feb 08, 2006 21:51
- Forum: Modifications / Integrations / Customisations
- Topic: Proper way to consume mouse/keyboard events
- Replies: 1
- Views: 2237
Re: Proper way to consume mouse/keyboard events
This is the way that I handle it if (!gGUISystem->injectMouseButtonDown(State::convertOgreButtonToCegui(e->getButtonID()))) { // Left mouse button down if (e->getButtonID() & InputEvent::BUTTON0_MASK) { mLMouseDown = true; } // if //...
- Thu Feb 02, 2006 16:51
- Forum: Unofficial CEGUI-Related Tools
- Topic: Tab Control can't have children?
- Replies: 2
- Views: 4653
Re: Tab Control can't have children?
scriptkid wrote: Until then, you can only add the "parents" in the editor, and add the tab pages from your code. Or, if CEGUI allows you to do this, manually add these windows to your XML file. (And hope that the editor doesn't crash ;-)) Good luck! Yes, I was getting a warning saying tha...
- Wed Feb 01, 2006 17:46
- Forum: Unofficial CEGUI-Related Tools
- Topic: Tab Control can't have children?
- Replies: 2
- Views: 4653
Tab Control can't have children?
1st off - Thank you Scriptkid for all the work you've done on the layout editor. It saves me so much time. I've noticed that I can't create a tab control and add children to it. Is this a known issue, or is there a different way I should add a tabbed window? edit: I'm using the latest windows instal...
- Mon Sep 19, 2005 18:17
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage broken in 040? (warning screenshots)
- Replies: 9
- Views: 6379
Re: StaticImage broken in 040? (warning screenshots)
As CE said, the texture that is being used for the image has to be a power of 2 (both dimensions), 64x64, 128x128, 32 x 256, etc.
This was the case in previous versions, but was not enforced until now for some reason.
This was the case in previous versions, but was not enforced until now for some reason.
- Wed Sep 07, 2005 18:27
- Forum: Modifications / Integrations / Customisations
- Topic: "optional" xerces dependency
- Replies: 2
- Views: 2607
Re: "optional" xerces dependency
![Embarassed :oops:](./images/smilies/icon_redface.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
I knew it had to be something simple. Thanks for the help CE.
- Wed Sep 07, 2005 17:20
- Forum: Modifications / Integrations / Customisations
- Topic: "optional" xerces dependency
- Replies: 2
- Views: 2607
"optional" xerces dependency
I'm in the process of building 0.4 right now, and I am trying to do so without the optional xerces dependency, but I am getting errors when building ceguibase, because of the missing xerces files. So what do I need to do to not use xerces. I know it's probably something obvious, but could anyone giv...
- Wed Apr 13, 2005 17:36
- Forum: Modifications / Integrations / Customisations
- Topic: Load Times & showing a "loading graphic"
- Replies: 5
- Views: 4743
Re: Load Times & showing a "loading graphic"
I'll have to try the newest CVS out. I'm using a version from late Feb, so that may be adding to the delay. Thanks! About TinyXML, is there something I have to change to be able to use it? or is it the default for CEGUI? Also I have a single function doing all the loading. When I tell the progress b...
- Tue Apr 12, 2005 18:43
- Forum: Modifications / Integrations / Customisations
- Topic: Load Times & showing a "loading graphic"
- Replies: 5
- Views: 4743
Re: Load Times & showing a "loading graphic"
Believe it or not, the slowest loading is the .layout files. I have a couple that are pretty big. I will have to look into the asynchronous loading, but I'm not sure it will work (as you mentioned) since it is the window manager that is doing the loading. Thank you for the suggestions, I'll see what...
- Mon Apr 11, 2005 14:27
- Forum: Modifications / Integrations / Customisations
- Topic: Load Times & showing a "loading graphic"
- Replies: 5
- Views: 4743
Load Times & showing a "loading graphic"
Hi all, 1st off - Sorry to see you go CE. Your work was greatly appreciated. Ok, now on to the issue at hand: I have several .layout files for the program I have been creating. Initially, I was loading these as needed, however that was adding in a longer delay at inopportune moments, so I decided to...
- Wed Mar 09, 2005 14:58
- Forum: Unofficial CEGUI-Related Tools
- Topic: Windows Look?
- Replies: 5
- Views: 7536
Re: Windows Look?
That will work...I was hoping to get a good idea of what my screen would look like, but this will provide a general feel for what I can expect.
Thanks.
Thanks.
- Tue Mar 08, 2005 15:19
- Forum: Unofficial CEGUI-Related Tools
- Topic: Windows Look?
- Replies: 5
- Views: 7536
Windows Look?
Hi,
I'm using the precompiled version of the layout editor, and I can't seem to get it to let me create WindowsLook widgets. They don't show up in the drop down list, any ideas?
Thanks.
I'm using the precompiled version of the layout editor, and I can't seem to get it to let me create WindowsLook widgets. They don't show up in the drop down list, any ideas?
Thanks.
- Tue Mar 08, 2005 15:03
- Forum: Modifications / Integrations / Customisations
- Topic: Combobox - 2 of every list item
- Replies: 3
- Views: 2905
Re: Combobox - 2 of every list item
![Embarassed :oops:](./images/smilies/icon_redface.gif)
![Embarassed :oops:](./images/smilies/icon_redface.gif)
![Embarassed :oops:](./images/smilies/icon_redface.gif)
Thanks for the help.
- Tue Mar 08, 2005 03:28
- Forum: Modifications / Integrations / Customisations
- Topic: Combobox - 2 of every list item
- Replies: 3
- Views: 2905
Combobox - 2 of every list item
I've made a combobox - based on the code from the Ogre GUI Demo (which is based on demo 8 I believe), but when I run the program, I get 2 of every item in the combobox. Is this a known issue, or did I do something wrong. I'll post some code in a few hours...but if anyone has run in to this before, I...
- Wed Feb 16, 2005 15:16
- Forum: Modifications / Integrations / Customisations
- Topic: Need help using CEGUI with Ogre3D
- Replies: 4
- Views: 4041
Re: Need help using CEGUI with Ogre3D
Don't know if this is what you're looking for, but I've done clay's 1st tutorial and included CEGUI. It should at least help you see how to integrate CEGUI into OGRE.
You can find the forum post here
You can find the forum post here
- Tue Feb 15, 2005 20:22
- Forum: Modifications / Integrations / Customisations
- Topic: Correct Way to delete menus.
- Replies: 6
- Views: 4907
Re: Correct Way to delete menus.
CE, Here's the log 15/02/2005 20:15:54 (InfL1) ---- Successfully completed loading of GUI layout from 'MainMenu.layout' ---- 15/02/2005 20:15:54 (InfL1) Attempting to create Imageset 'background' with texture only. 15/02/2005 20:16:03 (InfL1) ---- Begining CEGUI System destru...