Search found 26 matches

by steven
Fri Mar 16, 2007 12:16
Forum: Offtopic Discussion
Topic: Is this project alive?
Replies: 3
Views: 4742

The main issues with CEGUI for us are currently: 1. Absence of localization support, which we solved by making a new interface/provider set. I would be happy discussing this further and integrating it with the official code base. It doesn't affect just strings, but also font-names. 2. The text syst...
by steven
Sun Jan 07, 2007 12:34
Forum: Modifications / Integrations / Customisations
Topic: Need help with Drag and Drop for Wiki how-to
Replies: 24
Views: 26395

Was the wiki howto created ?
I couldn't find it.

Thanks
by steven
Sat Oct 14, 2006 09:38
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 34392

-------------- Build: Release in CEGUIBase --------------- Linking dynamic library: ..\..\..\..\bin\CEGUIBase.dll C:\MinGW\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\mingw32\bin\ld.exe: cannot find -lfreetype.dll collect2: ld returned 1 exit status I still have no idea how to fix this :( This means y...
by steven
Fri Oct 13, 2006 13:17
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 34392

..\..\..\..\src\elements\CEGUISpinner.cpp:226: error: `getEditbox' was not declared in this scope ..\..\..\..\src\elements\CEGUISpinner.cpp:336: error: `editbox' was not declared in this scope When I look at the 0.4 branch there are bugs: IMO CEGUISpinner.cpp:336 should be: ( d_ editbox->getText()....
by steven
Wed Oct 11, 2006 16:44
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 34392

Heuu...

CrazyEddie wrote:Ok, I have committed the Code::Blocks projects that used to be attached to this thread into v0-4 CVS branch.

If I am not mistaken the files are in cvs.
by steven
Mon Apr 17, 2006 13:00
Forum: Help
Topic: Qwerty to azerty questions
Replies: 2
Views: 3164

alphamax wrote:up ^^


Try to search with the "Unicode" search word.
by steven
Wed Jan 18, 2006 09:05
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 34392

Re: Compling with CodeBlocks + mingw

Hello Because we couldn't edit old posts until two days ago, I was obliged to posts several times the CB files. Now, I removed all the deprecated versions and put the most recent CB files in the FIRST post of this thread. This way people don't download the wrong version. ;) @WhiteKnight : BTW I look...
by steven
Tue Jan 17, 2006 10:17
Forum: Offtopic Discussion
Topic: New Site: Any problems? Post here!
Replies: 63
Views: 39715

Re: New Site: Any problems? Post here!

CrazyEddie wrote:
However, I have looked at some settings and made some minor adjustments - can you try the edit now and let me know if anything has changed.


Yes ! It works now, thanks very much. :D
by steven
Mon Jan 16, 2006 16:26
Forum: Offtopic Discussion
Topic: New Site: Any problems? Post here!
Replies: 63
Views: 39715

Re: New Site: Any problems? Post here!

CrazyEddie wrote: It is perfectly possible to edit your posts, and also to delete and modify attachments. Funnily enough, this is accomplished by pressing the "Edit" button at the bottom right of your post. Yes for your LAST message. I meant every messages, especially the first in a thread.
by steven
Mon Jan 16, 2006 12:16
Forum: Offtopic Discussion
Topic: New Site: Any problems? Post here!
Replies: 63
Views: 39715

Re: New Site: Any problems? Post here!

Not to be able to edit previous messages is annoying. For example, in the thread about compiling Cegui with Mingw I provide CB files. (See http://www.cegui.org.uk/modules/newbb/viewtopic.php?topic_id=1219&start=20 ) But as they are work in progress they are changing and I can't simply change the...
by steven
Mon Jan 16, 2006 12:07
Forum: Offtopic Discussion
Topic: Code::Blocks / MinGW support
Replies: 4
Views: 8287

Re: Code::Blocks / MinGW support

The forums's threads id have changed !??? The link above isn't valid anymore, you should use this link to "Compling with CodeBlocks + mingw" : http://www.cegui.org.uk/modules/newbb/viewtopic.php?topic_id=1219&start=20 @jacmoe : WhiteKnight provided a patch in the thread I mention. Befo...
by steven
Wed Jan 11, 2006 18:59
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 34392

Re: Compling with CodeBlocks + mingw

Sorry, I forgot to include the new version of the README_CB_MINGW.txt in the CB files... It contains minor changes (for the Ogre and DX8 renderer), what to do to run with the Ogre library and a credit for WhiteKnight. See below. SOMRoberto wrote: -Which windows depencie can I download for Code Bloc...
by steven
Mon Jan 09, 2006 19:45
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 34392

Re: Compling with CodeBlocks + mingw

Here are the last version of my CB files. The Irrlicht and DX8 should be corrected but I don't have the libs so I will leave this for someone else. Good coding 8) @WhiteKnight : I have taken in account your suggestion (only now because I wanted to have Ogre running before creating a new version of t...
by steven
Sun Jan 08, 2006 22:38
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 34392

Re: Compling with CodeBlocks + mingw

YES CEGui is working with the Ogre renderer ! I am a complete idiot, it was so simple... To be able to run the ogre sample : you must recompile ogreguirenderer.a and .lib (and ogreguirenderer_d.a and dll) with the 0.4.0 CEGui source code. Don't forget to copy the .h and .a to the Ogre dependencies ...
by steven
Sat Jan 07, 2006 20:11
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 34392

Re: Compling with CodeBlocks + mingw

WhiteKnight wrote: Now the samples don't give me that entry point error, but now OGRE's memory manager causes the samples to crash :(. There are two ways to deal with the OgreMemoryManager : - First, you can use #include "OgreNoMemoryMacros.h" and #include "OgreMemoryMacros.h". ...

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