Search found 10 matches

by synergy
Fri Feb 17, 2006 21:54
Forum: Modifications / Integrations / Customisations
Topic: Setting XOffset/YOffset at runtime... how?
Replies: 1
Views: 1641

Setting XOffset/YOffset at runtime... how?

Hey again, I am busy working on my game's inventory system and have encountered a small (yet significant) roadblock. I would assume that most people are familiar with standard RPG inventory system functionality. Our version is based on square item icons (32x32) and a one-item-per-inv-slot scheme. As...
by synergy
Mon Feb 13, 2006 19:18
Forum: Modifications / Integrations / Customisations
Topic: Small fonts: Bad alignment, poor clarity
Replies: 3
Views: 2506

Thanks :)

Hello again, Just wanted to let you know how things turned out. I tried commenting CEGUI_ALIGN_ELEMENTS_TO_PIXELS out and you prediction was correct: the quality of everything was unacceptable. I decided to try a bitmapped font (noting that there were some previous posts about these). It *worked*. A...
by synergy
Fri Feb 10, 2006 16:59
Forum: Modifications / Integrations / Customisations
Topic: Small fonts: Bad alignment, poor clarity
Replies: 3
Views: 2506

Small fonts: Bad alignment, poor clarity

Hey guys, I've been wrestling with this problem for quite some time, and I need some expert help. Although I thought I once read a forum post regarding this issue, I am sure there was no definite resolution to the problem. My application is intended to run at a full-screen (and static) resolution of...
by synergy
Wed Nov 16, 2005 02:56
Forum: Unofficial CEGUI-Related Tools
Topic: CEGUI Layout Editor 1.3 - Bugs and Suggestions
Replies: 25
Views: 22752

Re: CEGUI Layout Editor 1.3 - Bugs and Suggestions

Hello again, With respect to the user-defined imagesets, I am specifically referring to the ability to specify an .imageset XML file as a parameter to the layout editor. I'm not sure how you're currently loading the WindowsLook/TaharezLook imagesets/textures, but I would imagine it wouldn't be too m...
by synergy
Tue Nov 15, 2005 04:58
Forum: Unofficial CEGUI-Related Tools
Topic: CEGUI Layout Editor 1.3 - Bugs and Suggestions
Replies: 25
Views: 22752

Re: CEGUI Layout Editor 1.3 - Bugs and Suggestions

Hello, First and foremost: thank you, scriptkid, for saving us from the death of raw-XML-texfile editing. The layout editor is damn convenient and I love it. Great work! Just had a quick comment... Any plans to handle user-defined imagesets? If so, any idea when? ;) Also, I can see that you've remov...
by synergy
Tue Nov 15, 2005 04:42
Forum: Modifications / Integrations / Customisations
Topic: Swapping Mouse Cursor Image Instantly...
Replies: 3
Views: 2874

Re: Swapping Mouse Cursor Image Instantly...

Hello again, I just wanted to give everyone an update on this problem. I solved it using the following approach: MouseCursor::getSingleton().setImage(newImage); System::getSingleton().setDefaultMouseCursor(newImage); Calling setImage on the MouseCursor singleton provi...
by synergy
Sun Nov 13, 2005 21:46
Forum: Modifications / Integrations / Customisations
Topic: Swapping Mouse Cursor Image Instantly...
Replies: 3
Views: 2874

Re: Swapping Mouse Cursor Image Instantly...

Hey Gaal, setDefaultMouseCursor does in fact work in changing the mouse cursor for "a window" since it actually changes the mouse cursor for ALL windows. However, this is not my precise problem. Even if I call setMouseCursor on the specific window (inventory slot) that the cursor is in whe...
by synergy
Sun Nov 13, 2005 18:38
Forum: Modifications / Integrations / Customisations
Topic: Swapping Mouse Cursor Image Instantly...
Replies: 3
Views: 2874

Swapping Mouse Cursor Image Instantly...

Hello again everyone, I am implementing a simple inventory-type GUI function. The usual: click on an item in an inventory slot, swap the mouse cursor to the image of that item, and place the item back in another slot when it is clicked on. Everything is working as planned except for the mouse cursor...
by synergy
Tue Aug 02, 2005 22:56
Forum: Modifications / Integrations / Customisations
Topic: GEGUI breaking my drawing routine?
Replies: 2
Views: 2278

Re: GEGUI breaking my drawing routine?

Aha! CrazyEddie, you're clearly 'the man'. I had suspicions that the CEGUI renderer was changing something, but my limited knowledge of DirectX-related details led me to this forum. I examined the differences and determined that I needed to call SetFVF (reset to my vertex format) and SetSamplerState...
by synergy
Mon Aug 01, 2005 17:28
Forum: Modifications / Integrations / Customisations
Topic: GEGUI breaking my drawing routine?
Replies: 2
Views: 2278

GEGUI breaking my drawing routine?

Hello everyone, I am new to the CEGUI community. First let me say THANK YOU! to Crazy Eddie (and all of the other developers) for pouring your heart and soul into this killer project. Can't wait to see the depth of its power! My problem: I have the GUI system up and rendering with a DX9 app (I follo...

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