Search found 10 matches
- Fri Feb 17, 2006 21:54
- Forum: Modifications / Integrations / Customisations
- Topic: Setting XOffset/YOffset at runtime... how?
- Replies: 1
- Views: 1641
Setting XOffset/YOffset at runtime... how?
Hey again, I am busy working on my game's inventory system and have encountered a small (yet significant) roadblock. I would assume that most people are familiar with standard RPG inventory system functionality. Our version is based on square item icons (32x32) and a one-item-per-inv-slot scheme. As...
- Mon Feb 13, 2006 19:18
- Forum: Modifications / Integrations / Customisations
- Topic: Small fonts: Bad alignment, poor clarity
- Replies: 3
- Views: 2506
Thanks :)
Hello again, Just wanted to let you know how things turned out. I tried commenting CEGUI_ALIGN_ELEMENTS_TO_PIXELS out and you prediction was correct: the quality of everything was unacceptable. I decided to try a bitmapped font (noting that there were some previous posts about these). It *worked*. A...
- Fri Feb 10, 2006 16:59
- Forum: Modifications / Integrations / Customisations
- Topic: Small fonts: Bad alignment, poor clarity
- Replies: 3
- Views: 2506
Small fonts: Bad alignment, poor clarity
Hey guys, I've been wrestling with this problem for quite some time, and I need some expert help. Although I thought I once read a forum post regarding this issue, I am sure there was no definite resolution to the problem. My application is intended to run at a full-screen (and static) resolution of...
- Wed Nov 16, 2005 02:56
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEGUI Layout Editor 1.3 - Bugs and Suggestions
- Replies: 25
- Views: 22752
Re: CEGUI Layout Editor 1.3 - Bugs and Suggestions
Hello again, With respect to the user-defined imagesets, I am specifically referring to the ability to specify an .imageset XML file as a parameter to the layout editor. I'm not sure how you're currently loading the WindowsLook/TaharezLook imagesets/textures, but I would imagine it wouldn't be too m...
- Tue Nov 15, 2005 04:58
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEGUI Layout Editor 1.3 - Bugs and Suggestions
- Replies: 25
- Views: 22752
Re: CEGUI Layout Editor 1.3 - Bugs and Suggestions
Hello, First and foremost: thank you, scriptkid, for saving us from the death of raw-XML-texfile editing. The layout editor is damn convenient and I love it. Great work! Just had a quick comment... Any plans to handle user-defined imagesets? If so, any idea when? ;) Also, I can see that you've remov...
- Tue Nov 15, 2005 04:42
- Forum: Modifications / Integrations / Customisations
- Topic: Swapping Mouse Cursor Image Instantly...
- Replies: 3
- Views: 2874
Re: Swapping Mouse Cursor Image Instantly...
Hello again, I just wanted to give everyone an update on this problem. I solved it using the following approach: MouseCursor::getSingleton().setImage(newImage); System::getSingleton().setDefaultMouseCursor(newImage); Calling setImage on the MouseCursor singleton provi...
- Sun Nov 13, 2005 21:46
- Forum: Modifications / Integrations / Customisations
- Topic: Swapping Mouse Cursor Image Instantly...
- Replies: 3
- Views: 2874
Re: Swapping Mouse Cursor Image Instantly...
Hey Gaal, setDefaultMouseCursor does in fact work in changing the mouse cursor for "a window" since it actually changes the mouse cursor for ALL windows. However, this is not my precise problem. Even if I call setMouseCursor on the specific window (inventory slot) that the cursor is in whe...
- Sun Nov 13, 2005 18:38
- Forum: Modifications / Integrations / Customisations
- Topic: Swapping Mouse Cursor Image Instantly...
- Replies: 3
- Views: 2874
Swapping Mouse Cursor Image Instantly...
Hello again everyone, I am implementing a simple inventory-type GUI function. The usual: click on an item in an inventory slot, swap the mouse cursor to the image of that item, and place the item back in another slot when it is clicked on. Everything is working as planned except for the mouse cursor...
- Tue Aug 02, 2005 22:56
- Forum: Modifications / Integrations / Customisations
- Topic: GEGUI breaking my drawing routine?
- Replies: 2
- Views: 2278
Re: GEGUI breaking my drawing routine?
Aha! CrazyEddie, you're clearly 'the man'. I had suspicions that the CEGUI renderer was changing something, but my limited knowledge of DirectX-related details led me to this forum. I examined the differences and determined that I needed to call SetFVF (reset to my vertex format) and SetSamplerState...
- Mon Aug 01, 2005 17:28
- Forum: Modifications / Integrations / Customisations
- Topic: GEGUI breaking my drawing routine?
- Replies: 2
- Views: 2278
GEGUI breaking my drawing routine?
Hello everyone, I am new to the CEGUI community. First let me say THANK YOU! to Crazy Eddie (and all of the other developers) for pouring your heart and soul into this killer project. Can't wait to see the depth of its power! My problem: I have the GUI system up and rendering with a DX9 app (I follo...