Search found 14 matches

by FluXy
Wed Aug 30, 2017 21:39
Forum: CEGUI Library Development Discussion
Topic: Write UserStrings to XML
Replies: 5
Views: 917

Re: Write UserStrings to XML

Isn't that in GUILayout_xmlHandler::elementUserStringStart() ?!?
by FluXy
Tue Aug 29, 2017 13:45
Forum: CEGUI Library Development Discussion
Topic: Write UserStrings to XML
Replies: 5
Views: 917

Write UserStrings to XML

Hey Guys, I recently managed to compile the latest CEED and noticed UserStrings are killed on Saving :cry: Just implemented it but is there anything i could improve for a pull request? I added the following to Window::writeXMLToStream() : after the line "writePropertiesXML(xml_stream);" : ...
by FluXy
Tue Aug 29, 2017 13:17
Forum: Modifications / Integrations / Customisations
Topic: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio
Replies: 13
Views: 8832

Re: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio

Hey,

Lubens String debugger is unstable for me on VS2015, but after some fiddling i managed to create a simpler natvis for VS2015.
Please also report back if this works for you :)

https://bitbucket.org/snippets/Flonor/ojpLAX
by FluXy
Thu Sep 02, 2010 18:26
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: CEGUI 0.7.2 is Released!
Replies: 12
Views: 13232

Re: CEGUI 0.7.2 is Released!

A big thanks from me too :!:

CrazyEddie wrote:Thx. It was quite amusing putting that list together from the commit logs, kind of "OMG! it goes on forever!" ;)

I know what you mean ;)
by FluXy
Sun Dec 10, 2006 21:13
Forum: Modifications / Integrations / Customisations
Topic: How to detect if CEGUI was build with Xerces
Replies: 7
Views: 2745

Thanks for your help Pompei2 :!: nyhm our Gentoo Maintainer told me CEGUI doesn't install its config.h so we do now have the xsd files at both locations ( application and gui data directories ) I think the best way to find out at compilation what compiler is used should be over CEGUIconfig.h and not...
by FluXy
Mon Dec 04, 2006 12:57
Forum: Modifications / Integrations / Customisations
Topic: How to detect if CEGUI was build with Xerces
Replies: 7
Views: 2745

you already added the CEGUi include path to your include paths right ? Yep but our game also seems to use a config.h on Linux. So we would end up with 2 config.h files. Problem is i have no Linux installed so i can't test if it would work. Maybe we don't need our config.h include anymore so we can ...
by FluXy
Sat Dec 02, 2006 18:12
Forum: Modifications / Integrations / Customisations
Topic: How to detect if CEGUI was build with Xerces
Replies: 7
Views: 2745

#include <CEGUIDirectory/config.h>


I need it portable for Linux and Windows so everyone can compile the source without changing paths.
by FluXy
Sat Dec 02, 2006 07:22
Forum: Modifications / Integrations / Customisations
Topic: How to detect if CEGUI was build with Xerces
Replies: 7
Views: 2745

How to detect if CEGUI was build with Xerces

I need to detect if CEGUI was build with Xerces to set the xsd directory but the only method i found was with using #ifdef HAVE_CONFIG_H # include "config.h" #endif Is that the proper way :?: Because we also use a #ifdef HAVE_CONFIG_H in Secret Maryo Chronicles for Linux builds. I think th...
by FluXy
Wed Feb 08, 2006 16:09
Forum: Modifications / Integrations / Customisations
Topic: Font loading error only in release ( VS 2005 )
Replies: 5
Views: 874

Re: Font loading error only in release ( VS 2005 )

Thanks for your help :!:

everything works now :D
by FluXy
Tue Feb 07, 2006 01:31
Forum: Modifications / Integrations / Customisations
Topic: Font loading error only in release ( VS 2005 )
Replies: 5
Views: 874

Re: Font loading error only in release ( VS 2005 )

It now works if the Renderer and System gets initialized after SDL_SetVideoMode but it's only needed in release. :hammer:

My MAX_TEXTURE_SIZE is 2048.

How can i create a Xerces XML parser in my application and pass it over the System initialization ?
by FluXy
Tue Feb 07, 2006 00:22
Forum: Modifications / Integrations / Customisations
Topic: Font loading error only in release ( VS 2005 )
Replies: 5
Views: 874

Re: Font loading error only in release ( VS 2005 )

I think my hardware should be ok :

AMD Athlon XP 3.0 GHz
1 GB Ram
Radeon 9000 Pro DDR ( 128 MB )

The Linux Hardware was a newer Geforce ...

[EDIT]
Will try the getMaxTextureSize now
by FluXy
Tue Feb 07, 2006 00:01
Forum: Modifications / Integrations / Customisations
Topic: Font loading error only in release ( VS 2005 )
Replies: 5
Views: 874

Font loading error only in release ( VS 2005 )

Heya CEGUI guys, I have an error loading a font in Secret Maryo Chronicles which only happens in release mode. I tried compiling without STLPort and with and messed with the initialization but no luck :roll: Debug works and if i start the game from VS with debugging i also have no errors ... same er...
by FluXy
Mon Aug 22, 2005 03:49
Forum: Modifications / Integrations / Customisations
Topic: non static member function as an event handler
Replies: 5
Views: 1035

Re: non static member function as an event handler

Just wanted to say that i had the same issue with 0.3 and 0.4 CVS !

Compiler : VC 7.1
Freetype : 2.1.10
Xerces : 2.6
Renderer : OpenGL

The problem came from the libs because i used the release CEGUI libs in debug ;)

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