Search found 11 matches
- Thu Feb 16, 2006 07:09
- Forum: CEGUI Library Development Discussion
- Topic: Why Event and Property are per instance?
- Replies: 6
- Views: 7909
- Mon Feb 13, 2006 01:45
- Forum: CEGUI Library Development Discussion
- Topic: Why Event and Property are per instance?
- Replies: 6
- Views: 7909
Thanks for explain
I'm working for a MMORPG project. The UI part is so complex (lots of texture and lots of windows) :(. I am trying to decrease the memory used by CEGUI and startup time lately. I plan to move event and property objects to WindowFactory class. Thanks for your explain . I will think careful about it. :...
- Sat Feb 11, 2006 11:46
- Forum: CEGUI Library Development Discussion
- Topic: Why Event and Property are per instance?
- Replies: 6
- Views: 7909
Why Event and Property are per instance?
The Event objects and Property objects waste many memory in a huge project that include lots of windows. These data should be per class but not per instance!
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Sorry for my pool english
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Sorry for my pool english
- Thu Oct 20, 2005 06:28
- Forum: Modifications / Integrations / Customisations
- Topic: How to set a editbox as keybord focus manually?
- Replies: 1
- Views: 1888
How to set a editbox as keybord focus manually?
I tried function "Window::captureInput", but it did not work. :shock: I found the program returned at this line bool Window::captureInput(void) { // we can only capture if we are the active window if (!isActive()) { return false; //<<------- } ... So....
- Tue Sep 06, 2005 13:35
- Forum: CEGUI Library Development Discussion
- Topic: A doubt abou popmenu
- Replies: 5
- Views: 6630
Re: A doubt abou popmenu
Thank you,I see it
- Tue Sep 06, 2005 01:37
- Forum: CEGUI Library Development Discussion
- Topic: A doubt abou popmenu
- Replies: 5
- Views: 6630
Re: A doubt abou popmenu
Sorry for my halfhearted :oops: I found the actual reason is my wrong method of create. I wrote menuitem in layout file as "sub window" <Window Type="MyLook/PopupMenu" Name="ContexMenu_OtherPlayer"> ... <Window Type="MyLook/MenuItem" Name="OtherPlayer_Obs...
- Mon Sep 05, 2005 03:39
- Forum: CEGUI Library Development Discussion
- Topic: A doubt abou popmenu
- Replies: 5
- Views: 6630
A doubt abou popmenu
My application always crash when i click any menuitem in a popmenu. The key code is below: void MenuItem::closeAllMenuItemPopups() { // are we attached to a PopupMenu? PopupMenu* pop = (PopupMenu*)getParent(); if (getParent()->testClassName("PopupMen...
- Mon Sep 05, 2005 02:58
- Forum: Modifications / Integrations / Customisations
- Topic: HELP: PopMenu
- Replies: 2
- Views: 2980
Re: HELP: PopMenu
Thanks, I made it.
- Fri Sep 02, 2005 04:27
- Forum: Modifications / Integrations / Customisations
- Topic: HELP: PopMenu
- Replies: 2
- Views: 2980
HELP: PopMenu
I want write a pop menu in my game. Is there a samples or tutorial? I have no idea about it .
- Fri Sep 02, 2005 03:55
- Forum: CEGUI Library Development Discussion
- Topic: "Falagard_Skinning_System.pdf" damaged!
- Replies: 1
- Views: 3627
"Falagard_Skinning_System.pdf" damaged!
It's a binary file,but added as text format. Nobody noticed it?
- Tue Aug 30, 2005 04:13
- Forum: CEGUI Library Development Discussion
- Topic: BUG: All falagard window can't be destroyed
- Replies: 1
- Views: 3667
BUG: All falagard window can't be destroyed
Hi.
The function "FalagardXXXXFactory::destroyWindow(Window* window)" can't work at all.
Suggest remove this line:
The function "FalagardXXXXFactory::destroyWindow(Window* window)" can't work at all.
Suggest remove this line:
Code: Select all
// if (window->getType() == d_type)
delete window;