Search found 11 matches

by thejinchao
Thu Feb 16, 2006 07:09
Forum: CEGUI Library Development Discussion
Topic: Why Event and Property are per instance?
Replies: 6
Views: 7909

I'm so happy to see the latest change of CVS Head. It's a good idea to add event object dynamic. :D
by thejinchao
Mon Feb 13, 2006 01:45
Forum: CEGUI Library Development Discussion
Topic: Why Event and Property are per instance?
Replies: 6
Views: 7909

Thanks for explain

I'm working for a MMORPG project. The UI part is so complex (lots of texture and lots of windows) :(. I am trying to decrease the memory used by CEGUI and startup time lately. I plan to move event and property objects to WindowFactory class. Thanks for your explain . I will think careful about it. :...
by thejinchao
Sat Feb 11, 2006 11:46
Forum: CEGUI Library Development Discussion
Topic: Why Event and Property are per instance?
Replies: 6
Views: 7909

Why Event and Property are per instance?

The Event objects and Property objects waste many memory in a huge project that include lots of windows. These data should be per class but not per instance!





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Sorry for my pool english :oops:
by thejinchao
Thu Oct 20, 2005 06:28
Forum: Modifications / Integrations / Customisations
Topic: How to set a editbox as keybord focus manually?
Replies: 1
Views: 1888

How to set a editbox as keybord focus manually?

I tried function "Window::captureInput", but it did not work. :shock: I found the program returned at this line bool Window::captureInput(void) { // we can only capture if we are the active window if (!isActive()) { return false; //<<------- } ... So....
by thejinchao
Tue Sep 06, 2005 13:35
Forum: CEGUI Library Development Discussion
Topic: A doubt abou popmenu
Replies: 5
Views: 6630

Re: A doubt abou popmenu

Thank you,I see it :)
by thejinchao
Tue Sep 06, 2005 01:37
Forum: CEGUI Library Development Discussion
Topic: A doubt abou popmenu
Replies: 5
Views: 6630

Re: A doubt abou popmenu

Sorry for my halfhearted :oops: I found the actual reason is my wrong method of create. I wrote menuitem in layout file as "sub window" <Window Type="MyLook/PopupMenu" Name="ContexMenu_OtherPlayer"> ... <Window Type="MyLook/MenuItem" Name="OtherPlayer_Obs...
by thejinchao
Mon Sep 05, 2005 03:39
Forum: CEGUI Library Development Discussion
Topic: A doubt abou popmenu
Replies: 5
Views: 6630

A doubt abou popmenu

My application always crash when i click any menuitem in a popmenu. The key code is below: void MenuItem::closeAllMenuItemPopups() { // are we attached to a PopupMenu? PopupMenu* pop = (PopupMenu*)getParent(); if (getParent()->testClassName("PopupMen...
by thejinchao
Mon Sep 05, 2005 02:58
Forum: Modifications / Integrations / Customisations
Topic: HELP: PopMenu
Replies: 2
Views: 2980

Re: HELP: PopMenu

Thanks, I made it.
by thejinchao
Fri Sep 02, 2005 04:27
Forum: Modifications / Integrations / Customisations
Topic: HELP: PopMenu
Replies: 2
Views: 2980

HELP: PopMenu

I want write a pop menu in my game. Is there a samples or tutorial? I have no idea about it :cry: .
by thejinchao
Fri Sep 02, 2005 03:55
Forum: CEGUI Library Development Discussion
Topic: "Falagard_Skinning_System.pdf" damaged!
Replies: 1
Views: 3627

"Falagard_Skinning_System.pdf" damaged!

It's a binary file,but added as text format. Nobody noticed it? :(
by thejinchao
Tue Aug 30, 2005 04:13
Forum: CEGUI Library Development Discussion
Topic: BUG: All falagard window can't be destroyed
Replies: 1
Views: 3667

BUG: All falagard window can't be destroyed

Hi.
The function "FalagardXXXXFactory::destroyWindow(Window* window)" can't work at all.

Suggest remove this line:

Code: Select all

//  if (window->getType() == d_type)
        delete window;

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