Search found 5 matches
- Mon Nov 07, 2005 08:06
- Forum: Modifications / Integrations / Customisations
- Topic: closing, hiding or destroying a window , HELP!
- Replies: 13
- Views: 8956
Re: closing, hiding or destroying a window , HELP!
is the crash happening after u hide the window or after u try to re-open it?
- Fri Oct 21, 2005 02:50
- Forum: Modifications / Integrations / Customisations
- Topic: Button Text Formatting
- Replies: 0
- Views: 1833
Button Text Formatting
Hi guys, i'm facing a problem with the TLButton widget where all of my buttons have the possibility of having either short or long lines of text on them. I was wondering if there is any possible way to set the Text's y offset or have a vetical formatting applied to the button's text?
- Fri Oct 21, 2005 02:50
- Forum: Modifications / Integrations / Customisations
- Topic: Button Text Formatting
- Replies: 1
- Views: 1555
Button Text Formatting
Hi guys, i'm facing a problem with the TLButton widget we're all of my buttons have the possibility of having either short or long lines of text on them. I was wondering if there is any possible way to set the Text's y offset or have a vetical formatting applied to the button's text?
- Fri Sep 30, 2005 01:24
- Forum: Modifications / Integrations / Customisations
- Topic: Differentiating mouse events between CEGUI and Ogre
- Replies: 3
- Views: 3383
Re: Differentiating mouse events between CEGUI and Ogre
Hi yeah i've seen someone else fix a similar problem by doing a test on the mouse position in relation to the interface's area. If the mouse is over the interface they then only allowed interactions with the interface if it wasn't it affected the world. All you need is a boolean to switch on and off...
- Fri Sep 30, 2005 00:41
- Forum: Offtopic Discussion
- Topic: Animations with cegui
- Replies: 4
- Views: 5020
Re: Animations with cegui
Hi, Yeah i had this problem as well as my project leader wanted animated buttons on mouse over. The way i found to get round it was creating an imageset for the animation and cycling through the frames after a time delay, while constantly resetting the image. Yes i know it sounds very hacky but i'll...