Search found 48 matches
- Fri Apr 08, 2011 07:13
- Forum: Help
- Topic: [Solved] How set PropertyCallback?
- Replies: 2
- Views: 2134
Re: How set PropertyCallback?
I had tried this way even before you wrote me this answer. But I had method PropertyCallback in class (GUIMgr) and it wasn't static method and a compiler fell. I have added keyword "static" before this method and now it's work :) Thanks for help ;) PS: I'm looking forward to World Hockey C...
- Mon Apr 04, 2011 13:58
- Forum: Help
- Topic: [Solved] How set PropertyCallback?
- Replies: 2
- Views: 2134
[Solved] How set PropertyCallback?
Hi, I want call loadWindowLayout(const String& filename, const String& name_prefix = "", const String& resourceGroup = "", PropertyCallback* callback = 0, void* userdata = 0) with set custom PropertyCallback method. But I'm confused about function pointers etc... Can ...
- Thu Feb 25, 2010 10:22
- Forum: Help
- Topic: Imagesets gamma
- Replies: 1
- Views: 1705
Imagesets gamma
It is possible change gamma of all imagesets in running aplication (For example I want change gamma of GUI by slider)?
If yes than how is the way?
Thanks
If yes than how is the way?
Thanks
- Fri Nov 27, 2009 09:18
- Forum: Help
- Topic: Ratio 4:3 and 16:10 (16:9)
- Replies: 1
- Views: 2286
Ratio 4:3 and 16:10 (16:9)
Hi, my application is designed for resolution 1024x768 (ratio 4:3),Imagesets etc. But I have bought a new monitor with resolution 1680x1050 (16:10). And if I run my application the GUI is deformed(non-uniform stretched). Original 1024x768: http://philipe.tym.sk/public_img/icons_1024x768.JPG In 1680x...
- Wed Nov 18, 2009 08:40
- Forum: Help
- Topic: Ogre with new CEGUI 0.7
- Replies: 3
- Views: 2883
Re: Ogre with new CEGUI 0.7
Hi,
is somewhere any step-by-step way (manual) how integrate from version 0.6.x to 0.7.1?
Thanks
is somewhere any step-by-step way (manual) how integrate from version 0.6.x to 0.7.1?
Thanks
- Mon Nov 02, 2009 08:50
- Forum: Help
- Topic: [solved] Numeric keyboard in EditBoxes
- Replies: 4
- Views: 3041
Re: Numeric keyboard in EditBoxes
The problem is in OIS. If I press for example key '5' on numeric keyboard OIS return keyEvent.text=0. I had to set text hard. bool GIKeyboardListener::keyReleased(const OIS::KeyEvent &arg) { unsigned int text = arg.text; switch (arg.key) { case OIS::KC_NUMPAD0: text = '0'; break; case OIS::KC_NU...
- Mon Nov 02, 2009 07:14
- Forum: Help
- Topic: [solved] Numeric keyboard in EditBoxes
- Replies: 4
- Views: 3041
Re: Numeric keyboard in EditBoxes
Do you think I'm stupid?
- Fri Oct 30, 2009 13:43
- Forum: Help
- Topic: [solved] Numeric keyboard in EditBoxes
- Replies: 4
- Views: 3041
[solved] Numeric keyboard in EditBoxes
Hi,
why don't work numeric keyboard in editboxes?
I want input num characters, but it doesn't work.
How I can write with num keyboard?
Thanks very much
Filip
why don't work numeric keyboard in editboxes?
I want input num characters, but it doesn't work.
How I can write with num keyboard?
Thanks very much
Filip
- Fri Sep 25, 2009 07:31
- Forum: Help
- Topic: Ogre with new CEGUI 0.7
- Replies: 3
- Views: 2883
Ogre with new CEGUI 0.7
Hi,
what is the way to integrate new CEGUI 0.7 into Ogre? Because OgreCEGUIRender has a new name (CEGUIOgreRenderer) etc.
Can somebody write instruction(in steps)?
Thank very much
Filip
what is the way to integrate new CEGUI 0.7 into Ogre? Because OgreCEGUIRender has a new name (CEGUIOgreRenderer) etc.
Can somebody write instruction(in steps)?
Thank very much
Filip
- Mon Aug 17, 2009 06:37
- Forum: Help
- Topic: My Imageset Exporter - Script for PhotoshopCS3
- Replies: 12
- Views: 11720
Re: My Imageset Exporter - Script for PhotoshopCS3
Sorry, but my English is bad (
By 'layout' I mean layer. I will edit it.
By 140 I mean 'about' 140. The image shows 144 layers exactly )
Filip
By 'layout' I mean layer. I will edit it.
By 140 I mean 'about' 140. The image shows 144 layers exactly )
Filip
- Fri Aug 14, 2009 09:24
- Forum: Help
- Topic: My Imageset Exporter - Script for PhotoshopCS3
- Replies: 12
- Views: 11720
Re: My Imageset Exporter - Script for PhotoshopCS3
And this is the result in an application:
Filip
Filip
- Fri Aug 14, 2009 09:13
- Forum: Help
- Topic: My Imageset Exporter - Script for PhotoshopCS3
- Replies: 12
- Views: 11720
Re: My Imageset Exporter - Script for PhotoshopCS3
Hi,
I think my script for Photoshop is very useful.
Example:
I have a PSD file with 144 layers.
1024*1024
My script automatically generates one imageset file from all layers.
It takes about 15sec (144 layers).
Filip
I think my script for Photoshop is very useful.
Example:
I have a PSD file with 144 layers.
1024*1024
My script automatically generates one imageset file from all layers.
It takes about 15sec (144 layers).
Filip
- Fri Aug 14, 2009 08:51
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: CELayout Editor 0.6.3 don't accept some property values
- Replies: 9
- Views: 7602
Re: CELayout Editor 0.6.3 don't accept some property values
Yes, in the grid (table) in Main dialog.
- Thu Aug 13, 2009 08:57
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: CELayout Editor 0.6.3 don't accept some property values
- Replies: 9
- Views: 7602
CELayout Editor 0.6.3 don't accept some property values
Hi, I have tryed CELayout Editor 0.6.3. This version of editor don't accept some property values (BottomOffset, Alpha, Image etc.). Example: I enter a value (for example 0.5) for Alpha and this value is ignored. This value is unchangeable in CE editor and then I must change this value in a layout fi...
- Thu Jul 09, 2009 11:43
- Forum: Help
- Topic: Editbox: how to insert special characters?
- Replies: 5
- Views: 3694
Re: Editbox: how to insert special characters?
I have studied OIS lightly.
OIS returns OIS:KeyEvent and text(unsigned int) in keyPressed. But text is only Ascii code. And we need unicode.
Solution is use of other input library or modification of OIS.
Thanks
Filip
OIS returns OIS:KeyEvent and text(unsigned int) in keyPressed. But text is only Ascii code. And we need unicode.
Solution is use of other input library or modification of OIS.
Thanks
Filip