A cross-gui wrapper for win32, cegui and more. While not perfect for every project, it has its uses for specific applications.
If interested, you can read more here.
-psyclonist
Search found 9 matches
- Mon Jan 24, 2005 21:06
- Forum: User Projects
- Topic: cross-gui wrapper with support for CEGUI
- Replies: 1
- Views: 4623
- Wed Oct 06, 2004 22:21
- Forum: CEGUI Library Development Discussion
- Topic: Curve Edit Widget
- Replies: 4
- Views: 4626
Curve Edit Widget
Don't worry I'm grateful for your help!
-psy
-psy
- Wed Oct 06, 2004 17:02
- Forum: CEGUI Library Development Discussion
- Topic: Curve Edit Widget
- Replies: 4
- Views: 4626
Curve Edit Widget
Longwinded, yes! But still clarifying
Regarding the control points... I think, there should be a way to do this without coding a new widget because I can easily convert from screen space into image space into curve space, and back again. It may not be that elegant, though.
-psy
Regarding the control points... I think, there should be a way to do this without coding a new widget because I can easily convert from screen space into image space into curve space, and back again. It may not be that elegant, though.
-psy
- Wed Oct 06, 2004 09:05
- Forum: CEGUI Library Development Discussion
- Topic: Curve Edit Widget
- Replies: 4
- Views: 4626
Curve Edit Widget
Hi again, right now I try to find a nice way to create a curve editor widget. The basic operations I need to do on the drawing area are limited to drawing lines of differing colour. CrazyEddie, can you give me a hint where to look for an easy solution? I'm still not casual enough with CEGUI ;) I cou...
- Wed Aug 25, 2004 18:41
- Forum: Modifications / Integrations / Customisations
- Topic: Scrollbars on StaticText
- Replies: 37
- Views: 17541
Scrollbars on StaticText
"ease of use" is the keyword here. Great work!
-psy
-psy
- Wed Aug 25, 2004 18:39
- Forum: Modifications / Integrations / Customisations
- Topic: OGRE related: shadow problems
- Replies: 12
- Views: 5388
OGRE related: shadow problems
Here (<- link) is a modified version of the demo-7.
It's just a few lines of code, enabling texture shadows, creating a plane and a light, setting the camera.
The effect is pretty obvious. I tried a few other things but didn't come up with something useful.
-psy
It's just a few lines of code, enabling texture shadows, creating a plane and a light, setting the camera.
The effect is pretty obvious. I tried a few other things but didn't come up with something useful.
-psy
- Tue Aug 24, 2004 19:47
- Forum: Modifications / Integrations / Customisations
- Topic: OGRE related: shadow problems
- Replies: 12
- Views: 5388
OGRE related: shadow problems
render queue group: RENDER_QUEUE_OVERLAY.
Shadowing is disabled by default in SceneManager::initRenderQueue().
Sorry that I'm not that big of a help here. I'll try to dig up sth but I haven't dwelved in the inner workings of OGRE for quite a bit of time...
-psy
Shadowing is disabled by default in SceneManager::initRenderQueue().
Sorry that I'm not that big of a help here. I'll try to dig up sth but I haven't dwelved in the inner workings of OGRE for quite a bit of time...
-psy
- Mon Aug 23, 2004 21:29
- Forum: Modifications / Integrations / Customisations
- Topic: OGRE related: shadow problems
- Replies: 12
- Views: 5388
OGRE related: shadow problems
Correction: The shadow texture is rendered correctly but the GUI is rendered as if it were a shadow texture, too. Can you point to me the place where to look for disabling this 'feature'?
-psy
-psy
- Mon Aug 23, 2004 20:06
- Forum: Modifications / Integrations / Customisations
- Topic: OGRE related: shadow problems
- Replies: 12
- Views: 5388
OGRE related: shadow problems
I didn't find a topic on this problem so I guess, I'm the first one encountering it. First off: Excellent work, Paul! (+contributors) I'm using OGRE and its 'modulated shadow texture shadow' capabilities and encountered a more or less (well, more less, i guess :? ) issue. See for yourself: http://ww...