Search found 7 matches
- Fri Oct 28, 2005 14:13
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI works too slowly in some cases
- Replies: 0
- Views: 1644
CEGUI works too slowly in some cases
Greetings I have FrameWindow with more than 20 EditBoxes and some static text. When mouse pointer is inside this window everything is ok, but when it goes outside it starts moving extremely slowly (FPS is decreased 10 times). I tried to check it under OpenGL and Direct3D 9 renderers but result is th...
- Fri Oct 28, 2005 12:45
- Forum: Modifications / Integrations / Customisations
- Topic: Close button on a framewindow
- Replies: 4
- Views: 2455
Re: Close button on a framewindow
Greetings. This is really easy stuff. To handle close window button (as any other button) you need to subscribe window event. Like this example: [size=x-small][color=0000CC][font=Arial] using namespace CEGUI; Window* someWindow = WindowManager::getSingleton().getWindow("SomeWindow"); someW...
- Wed Oct 26, 2005 14:09
- Forum: Modifications / Integrations / Customisations
- Topic: Unicode input
- Replies: 0
- Views: 1677
Unicode input
Greetings
All widgets works fine with non-english text but I have problems with cyrillic input (EditBox etc).
It looks like incorrect codepoints are accepted during typing.
Is there a way to encode user's input to correct utf-8?
All widgets works fine with non-english text but I have problems with cyrillic input (EditBox etc).
It looks like incorrect codepoints are accepted during typing.
Is there a way to encode user's input to correct utf-8?
- Fri Oct 21, 2005 14:07
- Forum: Modifications / Integrations / Customisations
- Topic: Resizing and scaling
- Replies: 6
- Views: 3515
Re: Resizing and scaling
Oops. That's what I was missing.
Thank you very much. Now it's ok.
Thank you very much. Now it's ok.
- Fri Oct 21, 2005 08:32
- Forum: Modifications / Integrations / Customisations
- Topic: Resizing and scaling
- Replies: 6
- Views: 3515
Re: Resizing and scaling
Greetings. Ok. Let's take simple example from CEGUI samples: Sample_FirstWindow. This sample uses TaharezLook.imageset. I have set AutoScaled attribute in it to false. Also it uses Commonwealth-10.font. I have set AutoScaled attribute to false as well. Then I changed size and position of single CEGU...
- Thu Oct 20, 2005 13:39
- Forum: Modifications / Integrations / Customisations
- Topic: Resizing and scaling
- Replies: 6
- Views: 3515
Re: Resizing and scaling
Greetings. As I see "AutoScaled" atttribute for imagesets and fonts only enables/disables scaling with different screen resolutions. But I have a bit different task: simple OpenGL application window (not fullscreen) and when I resize/maximize this window all it's CEGUI contents automatical...
- Wed Oct 19, 2005 08:51
- Forum: Modifications / Integrations / Customisations
- Topic: Resizing and scaling
- Replies: 6
- Views: 3515
Resizing and scaling
Greetings.
Is there a way to completely disable auto-scaling of GUI elements (windows and buttons) when I resize application window (maximize it for example)?
Because "AutoScaled" property doesn't help in such case.
Is there a way to completely disable auto-scaling of GUI elements (windows and buttons) when I resize application window (maximize it for example)?
Because "AutoScaled" property doesn't help in such case.