Search found 4 matches
- Fri Apr 04, 2008 18:57
- Forum: User Projects
- Topic: Zero Ballistics - open beta
- Replies: 1
- Views: 5312
Zero Ballistics - open beta
Hello CeGui community! Our team at QuantiCode is proud to announce that we have released a public beta version of our game "Zero Ballistics" ! We are using CeGui in our game and it really helped us a lot in developing Zero Ballistics. The game is designed as a multiplayer online title, fea...
- Fri Oct 21, 2005 09:47
- Forum: Modifications / Integrations / Customisations
- Topic: SDL scancodes
- Replies: 0
- Views: 1935
SDL scancodes
Hello! Can anybody tell me how to get the proper scancodes from SDL to inject into CEGUI? For instance, the return key has SDL scancode 36, unicode 13, and cegui scancode 28. Do I have to do a "manual translation" from sdl keysyms to cegui scancodes or is there a more comfortable way? Thx ...
- Thu Oct 20, 2005 16:50
- Forum: Offtopic Discussion
- Topic: CEGUIEXPORT missing?
- Replies: 0
- Views: 2413
CEGUIEXPORT missing?
Hello! When compiling an own testprogram in Windows with VC7 I got a linker error complaining operator<< for CEGUI::String was unresolved. The declaration in CEGUIString.h is std::ostream& operator<<(std::ostream& s, const String& str); without CEGUIEXPORT. Is there a reason for this or ...
- Thu Oct 20, 2005 16:38
- Forum: Modifications / Integrations / Customisations
- Topic: vanilla skin artifacts
- Replies: 2
- Views: 2283
vanilla skin artifacts
Hello! I had a look at the Falagard-demo application and noticed disturbing visual atifacts after resizing the window (see <a href="http://www.sbox.tugraz.at/home/m/muschick/vanilla.jpg"> screenshot</a>). The items of the skin don't seem to fit together correctly anymore, resulting in hori...