Search found 4 matches

by cmusch
Fri Apr 04, 2008 18:57
Forum: User Projects
Topic: Zero Ballistics - open beta
Replies: 1
Views: 5312

Zero Ballistics - open beta

Hello CeGui community! Our team at QuantiCode is proud to announce that we have released a public beta version of our game "Zero Ballistics" ! We are using CeGui in our game and it really helped us a lot in developing Zero Ballistics. The game is designed as a multiplayer online title, fea...
by cmusch
Fri Oct 21, 2005 09:47
Forum: Modifications / Integrations / Customisations
Topic: SDL scancodes
Replies: 0
Views: 1935

SDL scancodes

Hello! Can anybody tell me how to get the proper scancodes from SDL to inject into CEGUI? For instance, the return key has SDL scancode 36, unicode 13, and cegui scancode 28. Do I have to do a "manual translation" from sdl keysyms to cegui scancodes or is there a more comfortable way? Thx ...
by cmusch
Thu Oct 20, 2005 16:50
Forum: Offtopic Discussion
Topic: CEGUIEXPORT missing?
Replies: 0
Views: 2413

CEGUIEXPORT missing?

Hello! When compiling an own testprogram in Windows with VC7 I got a linker error complaining operator<< for CEGUI::String was unresolved. The declaration in CEGUIString.h is std::ostream& operator<<(std::ostream& s, const String& str); without CEGUIEXPORT. Is there a reason for this or ...
by cmusch
Thu Oct 20, 2005 16:38
Forum: Modifications / Integrations / Customisations
Topic: vanilla skin artifacts
Replies: 2
Views: 2283

vanilla skin artifacts

Hello! I had a look at the Falagard-demo application and noticed disturbing visual atifacts after resizing the window (see <a href="http://www.sbox.tugraz.at/home/m/muschick/vanilla.jpg"> screenshot</a>). The items of the skin don't seem to fit together correctly anymore, resulting in hori...

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