Search found 16 matches
- Fri Oct 06, 2006 01:23
- Forum: Help
- Topic: ProgressBar filler issues
- Replies: 2
- Views: 2871
I have since tried to use 3 ImageryComponent rather than a FrameComponent, but achieve very similar results. The left peice does not dissapear, and the right peice starts left aligned with the left one. Also, I can not get the system to show the disabled images for the filler area. Is this option kn...
- Fri Oct 06, 2006 00:50
- Forum: Help
- Topic: ProgressBar filler issues
- Replies: 2
- Views: 2871
ProgressBar filler issues
Ok, so I'm getting through the widgets making my own grahics. My graphics guy just dropped me the latest batch of updates and I throw them in. Everthing is going good so far, except the ProgressBar widget is giving me fits. I imagine I'm just overlooking something obvious (usually am). The Problem: ...
- Thu Oct 05, 2006 23:09
- Forum: Modifications / Integrations / Customisations
- Topic: Animated Textures - The Low Down
- Replies: 4
- Views: 3802
- Mon Sep 25, 2006 00:15
- Forum: Modifications / Integrations / Customisations
- Topic: D3D Reset Issue
- Replies: 1
- Views: 2095
Just wanted to let who ever reads this know that I found some of the issues and resolved them. Resolved: The problem with having to reselect the GUI to get it updated was due to me foolishly not waiting long enough after the reset before presenting again. I resolved this by running a while loop unti...
- Mon Sep 25, 2006 00:07
- Forum: Help
- Topic: Multiple Fonts per File?
- Replies: 3
- Views: 2960
- Sun Sep 24, 2006 04:33
- Forum: Modifications / Integrations / Customisations
- Topic: D3D Reset Issue
- Replies: 1
- Views: 2095
D3D Reset Issue
I am running CEGUI and DirectX9 April SDK. I have gotten all the code working to reset the device to a new resolution and so on while in the app. The trouble is that after the reset, the user must click on the app once to get CEGUI to update, although the CEGUI cursor is working fine, and the app is...
- Sun Sep 24, 2006 03:42
- Forum: Help
- Topic: Multiple Fonts per File?
- Replies: 3
- Views: 2960
Multiple Fonts per File?
I tried to put multiple fonts into one .font xml file, but the app crashes when launched. It seems that this doesn't work because the scheme file tags only look at the first font def in the .font file for the font name you speicified. Is this wrong?
- Sat Sep 23, 2006 20:48
- Forum: Modifications / Integrations / Customisations
- Topic: Drop Shadows on FrameWindows?
- Replies: 3
- Views: 3173
No one has any comments? Has no one tried to add drop shadows before? Actually, now I have found an interesting issue. My CEGUI log states that my child windows do not exist for all frame windows. This is odd since they all display and function just fine. Any ideas? 23/09/2006 16:01:21 (Error) Excep...
- Tue Sep 19, 2006 14:30
- Forum: Modifications / Integrations / Customisations
- Topic: Drop Shadows on FrameWindows?
- Replies: 3
- Views: 3173
Drop Shadows on FrameWindows?
The Problem: I have a very talented photoshop guy on board to handle the skin for my CEGUI game. He is a bit too talented actually. He drew me up a skin that includes drop shadows on the windows. A very nice touch actually. I couldn't find any information on this in the forums and it was clear that...
- Tue Sep 19, 2006 14:11
- Forum: Modifications / Integrations / Customisations
- Topic: Animated Textures - The Low Down
- Replies: 4
- Views: 3802
Animated Textures - The Low Down
I have read several threads about a fabled 'animated texture' format of some sort that was to be implemented at some point. Then all of the threads just end without clarification. They are also all rather old. So - Does CEGUI nativley support any kind of animation or animated texture? If so, how do ...
- Thu Oct 20, 2005 16:15
- Forum: Modifications / Integrations / Customisations
- Topic: Missing Files: Am I loosing my mind?
- Replies: 8
- Views: 5843
Re: Missing Files: Am I loosing my mind?
Ahhh! So I was being stupid. You are right, the log shows the file that was missing that through the exception. It worked fine before...wonder what's changed? The GUIscheme.xsd file is right where I left it, but the parser can't seem to find it. I'll play around with it till I figure it out. Thanks ...
- Thu Oct 20, 2005 06:11
- Forum: Modifications / Integrations / Customisations
- Topic: Missing Files: Am I loosing my mind?
- Replies: 8
- Views: 5843
Re: Missing Files: Am I loosing my mind?
I listed it in my previous post. Perhaps this is more clear: First-chance exception at 0x7d4e228c in C++ Crazy Eddie Test.exe: Microsoft C++ exception: CEGUI::InvalidRequestException @ 0x0012e9f8. The program '[128] C++ Crazy Eddie Test.exe: Native' has exited with code 0 (0x0). And like I say, the ...
- Wed Oct 19, 2005 23:56
- Forum: Modifications / Integrations / Customisations
- Topic: Missing Files: Am I loosing my mind?
- Replies: 8
- Views: 5843
Re: Missing Files: Am I loosing my mind?
Ok, I'm probably just being stupid again, but the D3D9 CEGUI demo won't run for me. When it is run, I get the base window fine, its the GUI that isn't working. Instead, I am given the error: 'First-chance exception at 0x7d4e228c in C++ Crazy Eddie Test.exe: Microsoft C++ exception: CEGUI::InvalidReq...
- Wed Oct 19, 2005 22:14
- Forum: Modifications / Integrations / Customisations
- Topic: Missing Files: Am I loosing my mind?
- Replies: 8
- Views: 5843
Re: Missing Files: Am I loosing my mind?
Ok, solved that problem. Just me being stupid again;) Now I just need to figure out why the demo for D3D9 won't run...
- Wed Oct 19, 2005 20:27
- Forum: Modifications / Integrations / Customisations
- Topic: Missing Files: Am I loosing my mind?
- Replies: 8
- Views: 5843
Re: Missing Files: Am I loosing my mind?
My post is not clear because I'm a noob at VC++. I am using .Net 2003 for my programming needs atm, and I just started using it, so I'm still learning my way around a bit. I have the CEGUIBase_d.lib now. The problem was the references in the CEGUI project. But I am still getting alot of 'inconsisten...