Search found 9 matches
- Mon Apr 04, 2005 08:31
- Forum: Offtopic Discussion
- Topic: CEGUI Future Direction
- Replies: 31
- Views: 21427
Re: CEGUI Future Direction
Hi, gang. Sorry to see Eddie go. :( Luckily, I think we have a sufficient critical mass of users here to keep things kicking. My team doesn't have a lot of time to do fresh development, but we are making some refinements, which we'll be releasing back into the wild. Also, if anyone needs help with G...
- Wed Sep 15, 2004 01:48
- Forum: Offtopic Discussion
- Topic: Philosophical Tail Chasing
- Replies: 2
- Views: 3948
Philosophical Tail Chasing
Thanks for the detailed response! Hi Tess, From what you describe, it definately seems like the two systems are very different and seemingly incompatible. Although in some ways it also sounds similar to some problems I initially had with the way Ogre is structured, although I was able to get around ...
- Mon Sep 13, 2004 07:50
- Forum: Offtopic Discussion
- Topic: Philosophical Tail Chasing
- Replies: 2
- Views: 3948
Philosophical Tail Chasing
Okay, so as I've mentioned before, I'm working on a Gamebryo renderer for Crazy Eddie's GUI. Trouble is, well, there's a bit of a philosophical problem. In Gamebryo, screen polygons are objects that get attached to the scene graph, like other objects. Thus, you don't have to request that the rendere...
- Tue Aug 31, 2004 12:02
- Forum: Modifications / Integrations / Customisations
- Topic: Alternative Data Path
- Replies: 4
- Views: 3263
Alternative Data Path
Thanks for the info! Ogre's resource management system is actually pretty sophisticated. In Gamebryo, I can set a media path, but I don't have anything anywhere near as expressive as Ogre's system. I have to say, I'm continually impressed by the work that Sinbad and the gang have put into Ogre. Tess
- Tue Aug 31, 2004 10:28
- Forum: Modifications / Integrations / Customisations
- Topic: Alternative Data Path
- Replies: 4
- Views: 3263
Alternative Data Path
Please pardon me if I'm being daft for asking this, but is there any way to define an alternative path (other than the one the executable is in) for the system to look for xml files and graphical assets? I'm trying to put all of my assets in a "data" directory (while keeping the dlls in th...
- Thu Aug 26, 2004 08:36
- Forum: Modifications / Integrations / Customisations
- Topic: Font XML Parsing Crash
- Replies: 9
- Views: 5382
Font XML Parsing Crash
Okay, I've figured out what was causing that problem. (I have none of the GUI stuff showing up, but having nothing showing up is better than having a big crash!) It turns out that there was a tiny error in my renderer-specific Texture loadFromMemory() implementation. The thing that made this hard to...
- Thu Aug 26, 2004 05:33
- Forum: Modifications / Integrations / Customisations
- Topic: Font XML Parsing Crash
- Replies: 9
- Views: 5382
Font XML Parsing Crash
Oh, I wish it were that easy, but I did all that already.
Thanks for trying, anyway.
Thanks for trying, anyway.
- Thu Aug 26, 2004 00:54
- Forum: Modifications / Integrations / Customisations
- Topic: Font XML Parsing Crash
- Replies: 9
- Views: 5382
Font XML Parsing Crash
Thanks for the quick reply, Eddie! I am using the precompiled dependency package. (I had originally tried to do things the hard way, but Boost was giving me the usual headaches.) Here is my log: 26/07/2004 00:49:14 (InfL1) CEGUI::Logger singleton created. 26/07/2004 00:49:14 (InfL1) ---- Begining CE...
- Wed Aug 25, 2004 12:55
- Forum: Modifications / Integrations / Customisations
- Topic: Font XML Parsing Crash
- Replies: 9
- Views: 5382
Font XML Parsing Crash
So, I've written up the beginnings of a Gambryo renderer (still quite primordial), and I scrapped together a little app to test my new code. I'm using the xml and media from Ogre Demo 7 to test with. After fixing a few problems I have, the program now tries to run, but then unceremoniously crashes o...