Search found 9 matches

by Malkyne
Mon Apr 04, 2005 08:31
Forum: Offtopic Discussion
Topic: CEGUI Future Direction
Replies: 31
Views: 21427

Re: CEGUI Future Direction

Hi, gang. Sorry to see Eddie go. :( Luckily, I think we have a sufficient critical mass of users here to keep things kicking. My team doesn't have a lot of time to do fresh development, but we are making some refinements, which we'll be releasing back into the wild. Also, if anyone needs help with G...
by Malkyne
Wed Sep 15, 2004 01:48
Forum: Offtopic Discussion
Topic: Philosophical Tail Chasing
Replies: 2
Views: 3948

Philosophical Tail Chasing

Thanks for the detailed response! Hi Tess, From what you describe, it definately seems like the two systems are very different and seemingly incompatible. Although in some ways it also sounds similar to some problems I initially had with the way Ogre is structured, although I was able to get around ...
by Malkyne
Mon Sep 13, 2004 07:50
Forum: Offtopic Discussion
Topic: Philosophical Tail Chasing
Replies: 2
Views: 3948

Philosophical Tail Chasing

Okay, so as I've mentioned before, I'm working on a Gamebryo renderer for Crazy Eddie's GUI. Trouble is, well, there's a bit of a philosophical problem. In Gamebryo, screen polygons are objects that get attached to the scene graph, like other objects. Thus, you don't have to request that the rendere...
by Malkyne
Tue Aug 31, 2004 12:02
Forum: Modifications / Integrations / Customisations
Topic: Alternative Data Path
Replies: 4
Views: 3263

Alternative Data Path

Thanks for the info! Ogre's resource management system is actually pretty sophisticated. In Gamebryo, I can set a media path, but I don't have anything anywhere near as expressive as Ogre's system. I have to say, I'm continually impressed by the work that Sinbad and the gang have put into Ogre. Tess
by Malkyne
Tue Aug 31, 2004 10:28
Forum: Modifications / Integrations / Customisations
Topic: Alternative Data Path
Replies: 4
Views: 3263

Alternative Data Path

Please pardon me if I'm being daft for asking this, but is there any way to define an alternative path (other than the one the executable is in) for the system to look for xml files and graphical assets? I'm trying to put all of my assets in a "data" directory (while keeping the dlls in th...
by Malkyne
Thu Aug 26, 2004 08:36
Forum: Modifications / Integrations / Customisations
Topic: Font XML Parsing Crash
Replies: 9
Views: 5382

Font XML Parsing Crash

Okay, I've figured out what was causing that problem. (I have none of the GUI stuff showing up, but having nothing showing up is better than having a big crash!) It turns out that there was a tiny error in my renderer-specific Texture loadFromMemory() implementation. The thing that made this hard to...
by Malkyne
Thu Aug 26, 2004 05:33
Forum: Modifications / Integrations / Customisations
Topic: Font XML Parsing Crash
Replies: 9
Views: 5382

Font XML Parsing Crash

Oh, I wish it were that easy, but I did all that already. :(

Thanks for trying, anyway.
by Malkyne
Thu Aug 26, 2004 00:54
Forum: Modifications / Integrations / Customisations
Topic: Font XML Parsing Crash
Replies: 9
Views: 5382

Font XML Parsing Crash

Thanks for the quick reply, Eddie! I am using the precompiled dependency package. (I had originally tried to do things the hard way, but Boost was giving me the usual headaches.) Here is my log: 26/07/2004 00:49:14 (InfL1) CEGUI::Logger singleton created. 26/07/2004 00:49:14 (InfL1) ---- Begining CE...
by Malkyne
Wed Aug 25, 2004 12:55
Forum: Modifications / Integrations / Customisations
Topic: Font XML Parsing Crash
Replies: 9
Views: 5382

Font XML Parsing Crash

So, I've written up the beginnings of a Gambryo renderer (still quite primordial), and I scrapped together a little app to test my new code. I'm using the xml and media from Ogre Demo 7 to test with. After fixing a few problems I have, the program now tries to run, but then unceremoniously crashes o...

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