Search found 8 matches
Search found 8 matches • Page 1 of 1
This really is a good widget - I'd have one request though - is it possible to have ensureItemIsVisible open the items leading to the item specified? (trying to find selected item in level 2 in a testcase and that fails because it isn't visible (level 1 item not open)
is there any news on the subject? would desperately need a widget of that sort.... i actually faked it for new creating a new listboxentry widget with Checkbox, Icon and Text in one line... the intention was to spawn a subwindow when the checkbox is checked... but honestly i don't have much of a clu...
- Wed Nov 02, 2005 06:06
- Forum: CEGUI Library Development Discussion
- Topic: [BUG, well kinda] Tab Pane doesn't destroy auto-gen TabBtns
- Replies: 1
- Views: 1851
Hi, stumbled across sth you might call a bug. For a editor I'm doing in ogre and CEGUI I use a TabControl to which i dynamically add and remove tabs depending on the entity being edited. Thing is: When you remove a tab using "removeChildWindow", it's auto-generated __auto_btn[WINDOWNAME] d...
- Thu Oct 27, 2005 20:16
- Forum: Offtopic Discussion
- Topic: Who wrote the CommonFileDialog?
- Replies: 3
- Views: 1857
Hi can sb tell me who wrote the CommonFileDialog? I'd like to use it in a commercial project and wanted to ask the author if that's ok with him. I was starting to write my own this evening when i noticed the file in Ogre's PLSM2 Map editor.. and i figured that i don't need to reinvent the wheel if t...