Search found 11 matches
- Mon Mar 06, 2006 18:10
- Forum: Help
- Topic: ProgressBar won't go higher than 80 percent
- Replies: 6
- Views: 5126
- Mon Mar 06, 2006 18:07
- Forum: Help
- Topic: ProgressBar won't go higher than 80 percent
- Replies: 6
- Views: 5126
ProgressBar won't go higher than 80 percent
As I have no clue to what is causing this rather lame bug, I decide to ask for more professional help... I'm using a TaharezLook/ProgressBar to make a loading screen... But the bar refuses to have it progress set to anything above 0.8f. Actually, I can pass any value > 0.8 in setProgress, but the ba...
- Wed Feb 01, 2006 19:46
- Forum: Help
- Topic: XML for Combobox or ComboDropList
- Replies: 1
- Views: 3965
XML for Combobox or ComboDropList
People, I need to store the description of a combobox along with its items in a layout (XML) file. I've searched throughtly the documentation but I can't see to find the descriptions for those stuff in there... Can someone lend me some help?
- Thu Dec 15, 2005 12:00
- Forum: Modifications / Integrations / Customisations
- Topic: Mouse Cursor
- Replies: 2
- Views: 2327
Re: Mouse Cursor
I told it was lame... thanks a lot!
- Tue Dec 13, 2005 19:43
- Forum: Modifications / Integrations / Customisations
- Topic: Mouse Cursor
- Replies: 2
- Views: 2327
Mouse Cursor
Just a very lame doubt... I'm using the hide() function of the CEGUI sheets on a application (CEGUI runs over the same viewport where I render 3D objects), but the problem is that the mouse is NOT hidden.
How do I hide the mouse cursor in CEGUI?
How do I hide the mouse cursor in CEGUI?
- Tue Dec 13, 2005 19:20
- Forum: Modifications / Integrations / Customisations
- Topic: Problems with DLL (Vector2) over VC7.1 using Ogre;
- Replies: 6
- Views: 3984
Re: Problems with DLL (Vector2) over VC7.1 using Ogre;
Hope this helps somebody else. I've tried all the solutions here before I could finally understand what is happening. The OgreCEGUIRenderer is NOT compatible with CEGUI 0.4 (unfortunately) and, as long as I can see, the only solution is to write your own renderer (which isn't as complex as it sounds...
- Wed Nov 16, 2005 17:12
- Forum: Modifications / Integrations / Customisations
- Topic: Problems with DLL (Vector2) over VC7.1 using Ogre;
- Replies: 6
- Views: 3984
Re: Problems with DLL (Vector2) over VC7.1 using Ogre;
Thanks a lot for the feedback. I double checked the libs, but I'm sure the program is linking with the 0.4 version(To do this, I pulled out every path specification that lead to Ogre, and inserted the right lib at the program folder - and checked by removing it and trying to compile. It doesn't). So...
- Wed Nov 09, 2005 18:33
- Forum: Modifications / Integrations / Customisations
- Topic: Problems with DLL (Vector2) over VC7.1 using Ogre;
- Replies: 6
- Views: 3984
Problems with DLL (Vector2) over VC7.1 using Ogre;
The problem is pretty much what I described on the subject. I compiled the 0.4 version of CEGUI, got the libraries and the dlls, inserted then over the right folders (I'm completly sure), and compiled the Ogre code. The problem is, my dear application is unable to find the method "Vector2"...
- Tue Nov 01, 2005 19:33
- Forum: Modifications / Integrations / Customisations
- Topic: Please Help!
- Replies: 5
- Views: 3828
Re: Please Help!
Ok, thanks a lot. It was really helpful, and I think I can make this work after all.
Thanks,
HS
Thanks,
HS
- Tue Nov 01, 2005 14:15
- Forum: Modifications / Integrations / Customisations
- Topic: Please Help!
- Replies: 5
- Views: 3828
Re: Please Help!
Thanks a lot, Martignasse. You shone a real light on the subject. But, if it's not too much trouble, I still have some questions: I want to use the xml to hold the information, so can I fill the UserData field through the XML? And, if you can point me to a good tutorial about look 'n feel files, I w...
- Mon Oct 31, 2005 21:48
- Forum: Modifications / Integrations / Customisations
- Topic: Please Help!
- Replies: 5
- Views: 3828
Please Help!
Hello all, I'm (as you will notice) very new to CEGUI. I'm currently working at a framework to use together with Ogre3D and in the near future I will be porting a game done with D3D to Ogre (and CEGUI). Anyway, I have some questions that have risen when I was looking to add a property to an object. ...