Search found 3 matches
- Sat Nov 19, 2005 18:38
- Forum: Offtopic Discussion
- Topic: Some questions about lua and threadsafety.
- Replies: 4
- Views: 4611
Re: Some questions about lua and threadsafety.
Heh, if I could do it, I would. Unfortunately the changes wouldn't just be for the lua module. They would need to be system wide in cegui, and also in the tolua generated bindings. Thats a whole hell of a lot of code. It would really be up to the developers to impliment this kind of thing. If you do...
- Fri Nov 18, 2005 19:16
- Forum: Offtopic Discussion
- Topic: Some questions about lua and threadsafety.
- Replies: 4
- Views: 4611
Re: Some questions about lua and threadsafety.
Thanks for the reply. I came up with a solution that should work for my project. I'm going to have all of the cegui stuff running in it's own thread. If one of my users wants to use the GUI in thier script, they will have to make a section that sets up the GUI, registers callback functions, and any ...
- Thu Nov 17, 2005 18:11
- Forum: Offtopic Discussion
- Topic: Some questions about lua and threadsafety.
- Replies: 4
- Views: 4611
Some questions about lua and threadsafety.
I've been looking at cegui for a few days now, and am strongly considering adding it to my project. To put the rest of my post in context, a brief description of what I am working on in order. My project is called Lunar. It is a lua based scripting engine for final fantasy 11, with the goal of allow...