Search found 27 matches
- Sun May 20, 2007 20:19
- Forum: User Projects
- Topic: L'Anse Aux Meadows Viking Site
- Replies: 0
- Views: 5697
L'Anse Aux Meadows Viking Site
http://www.visualization.ca/vikings/screen_vikings001.jpg http://www.visualization.ca/vikings/screen_vikings003.jpg We've just finished up our real-time 3d visualization of the L'Anse Aux Meadows Viking Landing site in Newfoundland, Canada. It's part of the Great Unsolved Mysteries in Canadian Hist...
- Fri Jan 05, 2007 21:39
- Forum: User Projects
- Topic: Winamp clone in CEGUI
- Replies: 5
- Views: 9581
Ok, so I decided to clean it up a little and release a little demo of MonkeyAmp for those who'd like to play around with it. Download: http://game.visualization.ca/Setup%20MonkeyAmp%20Demo%20v0.5.1.exe Most of the basic Winamp functionality is in, so it should be easy to figure out. To delete a song...
- Thu Jan 04, 2007 03:30
- Forum: Help
- Topic: Problem with LUA not having acces to CEGUI objects.
- Replies: 2
- Views: 3201
- Mon Oct 23, 2006 16:23
- Forum: Help
- Topic: Problems with a simple LUA script (handling?)
- Replies: 1
- Views: 2812
Here's some references I've found: http://www.cegui.org.uk/wiki/index.php/Tutorials#Scripting_with_CEGUI http://gpwiki.org/index.php/Crazy_Eddies_GUI_System:Tutorials:Creating_a_scriptable_interface_using_CEGUI#Lua_and_CEGUI If I had to guess, I'd say you might have forgotten to load the lua file, o...
- Tue Oct 17, 2006 15:33
- Forum: User Projects
- Topic: Winamp clone in CEGUI
- Replies: 5
- Views: 9581
Wow! Looks impressive :-) Did you make a custom widget for the graph (the green/red bars)? Well done! The graph is a static image widget which uses an Ogre dynamic texture. I render the graph every frame based off the spectrum data FMOD returns. Nice work you did there. Is it going to be available ...
- Mon Oct 16, 2006 23:20
- Forum: User Projects
- Topic: Winamp clone in CEGUI
- Replies: 5
- Views: 9581
Winamp clone in CEGUI
http://game.visualization.ca/monkeyamp.png I had to learn FMOD and CEGUI, so I decided to make Winamp! It started out small, but it was so fun I decided to add more and more features. I ended up with an almost complete Winamp clone, driven completely by the falagard system and Lua script. I love CE...
- Fri Aug 25, 2006 03:23
- Forum: Help
- Topic: Vertical Scrollbar Scrolling The Wrong Way
- Replies: 1
- Views: 2438
Vertical Scrollbar Scrolling The Wrong Way
I've made a little console window with a BottomAligned vertical format static textbox for the output. The problem is when the text fills up, the vertical scrollbar is still in the TopAligned position. Everything still works, it's just the scrollbar is the wrong way.
- Tue Aug 15, 2006 20:51
- Forum: Help
- Topic: Problem with Listbox
- Replies: 8
- Views: 7582
Looks like
should be
Code: Select all
mEditorGuiSheet->addChildWindow(Multiplayerbutton);
should be
Code: Select all
mEditorGuiSheet->addChildWindow(objectComboBox);
- Tue Aug 15, 2006 13:07
- Forum: Help
- Topic: Slider::getCurrentValue() returns junk in release mode but..
- Replies: 3
- Views: 4047
It did return the correct values after I rebuilt it. Everything's working perfectly now. I have no idea what was going but it seemed like one of those wierd compiler errors where a clean rebuild all fixes it. Just to recap: - visual studio 8 - SDK bin release of cegui 0.4.1 - SDK bin release of Ogre...
- Tue Aug 15, 2006 02:22
- Forum: Help
- Topic: Slider::getCurrentValue() returns junk in release mode but..
- Replies: 3
- Views: 4047
- Mon Aug 14, 2006 15:02
- Forum: Help
- Topic: Slider::getCurrentValue() returns junk in release mode but..
- Replies: 3
- Views: 4047
Slider::getCurrentValue() returns junk in release mode but..
... Slider::getMaxValue() returns the current value.
Everything works perfect in Debug mode. I'm using the latest stable SDK release 0.4.1 on windows.
Also, I'm calling the functions from Lua script if that makes a difference.
Everything works perfect in Debug mode. I'm using the latest stable SDK release 0.4.1 on windows.
Also, I'm calling the functions from Lua script if that makes a difference.
- Sat Mar 11, 2006 00:39
- Forum: Help
- Topic: How can I populate a Listbox in LUA?
- Replies: 4
- Views: 6103
- Thu Mar 09, 2006 17:19
- Forum: Help
- Topic: How can I populate a Listbox in LUA?
- Replies: 4
- Views: 6103
- Wed Mar 08, 2006 15:57
- Forum: Help
- Topic: How can I populate a Listbox in LUA?
- Replies: 4
- Views: 6103
How can I populate a Listbox in LUA?
I'm trying to populate a listbox in LUA but I'm stuck on how I should create the ListboxItem's so I can insert them. Here's what little I have so far: local pScoreList = tolua.cast(gWindowMgr:getWindow("lbScores"), "CEGUI::Listbox"); local listItem = gWindowMgr:cr...
- Wed Mar 08, 2006 15:40
- Forum: Help
- Topic: Button image with LUA?
- Replies: 4
- Views: 5861