Search found 7 matches
- Tue Dec 20, 2005 01:34
- Forum: Modifications / Integrations / Customisations
- Topic: First window cannot be activated after second is created...
- Replies: 1
- Views: 1762
Re: First window cannot be activated after second is created
I was able to find a fix for it. I put both frames into the same "default window" and when they were told to open, I put frames->show, and I hid the buttons that were underneath. when I closed the frame windows, I then turned the buttons back on and hid the windows. It works. still curious...
- Sun Dec 18, 2005 23:43
- Forum: Modifications / Integrations / Customisations
- Topic: First window cannot be activated after second is created...
- Replies: 1
- Views: 1762
First window cannot be activated after second is created...
In one screen in my game, I have three sets of buttons/cegui stuff that I want to controll seperately. 1) the basic buttons that either pop-up a new window (host or join game), or go back to previous screen 2) the list box area, one chat window (listbox), one edit box (for entering text for the chat...
- Fri Dec 02, 2005 20:13
- Forum: Modifications / Integrations / Customisations
- Topic: windowfactory object not registered with the system [Taharez
- Replies: 7
- Views: 4979
Re: windowfactory object not registered with the system [Tah
babbelfisken wrote: Another Q: Where to put the .scheme .font .xsd files ? Should they be in my working dir(exe) along with the CEGUIBase_d.dll ... ... ... ? If i'm using only the TaharezLook scheme... For instance: CEGUI::SchemeManager::getSingleton().loadScheme("TaharezLook.scheme"); Wh...
- Fri Dec 02, 2005 06:22
- Forum: Modifications / Integrations / Customisations
- Topic: Cannot get selected text in ListBox to highlight...
- Replies: 1
- Views: 2246
Re: Cannot get selected text in ListBox to highlight...
Well, after getting 0.4.1 up and running, I finally got it to work...and I think that the problem the whole time was the colour I chose was so close to black, that I just could not see it ;(
oh well..hehe
oh well..hehe
- Thu Dec 01, 2005 19:37
- Forum: Modifications / Integrations / Customisations
- Topic: Entry point not found...?
- Replies: 3
- Views: 3272
Re: Entry point not found...?
I believe it's fixed. Ok, the problem was I had to rebuild OgreGUIRenderer after I built CEGUI. Pretty dumb mistake, seeing how that makes sense...but oh well. Now gettting another weird bug...after all the resources load and it displays to the screen, the game then stops and leaves the main loop ex...
- Thu Dec 01, 2005 18:45
- Forum: Modifications / Integrations / Customisations
- Topic: Entry point not found...?
- Replies: 3
- Views: 3272
Re: Entry point not found...?
I am getting the exact same Entry Point error as posted, and I am using CEGUI 0.4.1 Been running into problems with my code, so I compiled the entire source of Ogre 1.0.6, along with OgreODE and CEGUI 0.4.1 (was using an older version, 1.0.1 and an older CEGUI) When I compiled all files, I made sure...
- Wed Nov 30, 2005 18:35
- Forum: Modifications / Integrations / Customisations
- Topic: Cannot get selected text in ListBox to highlight...
- Replies: 1
- Views: 2246
Cannot get selected text in ListBox to highlight...
Hi, I have searched and tried what has helped others, but for whatever reason, I still cannot get the text items in the listbox to highlight. I have an older version of CEGUI (notsure which version, but whatever came with Ogre 1.01). I have looked at the sample that came with the version of Ogre, pl...