Search found 14 matches

by rincewind
Mon Apr 11, 2005 20:45
Forum: Modifications / Integrations / Customisations
Topic: Load Times & showing a "loading graphic"
Replies: 5
Views: 4771

Re: Load Times & showing a "loading graphic"

The load times are probably due to the texture creation for the imagesets. If you are using the Ogre-Renderer, you can most likely use it's ResourceManager callback functionality to get an update on each resource (read texture) load. If you then change your scene (that is loading screen) accordingly...
by rincewind
Sat Apr 02, 2005 11:17
Forum: Modifications / Integrations / Customisations
Topic: OpenGL renderer : conflict with glBindBuffer() & glBufferDat
Replies: 1
Views: 2366

Re: OpenGL renderer : conflict with glBindBuffer() & glBuffe

Hi, you never "unbind" the buffers you use, so CEGUI's draw call tries to use the pointer supplied as an offset into your buffers (VBOs). After you are done drawing with your buffers, reset GL to "normal" vertex/index array mode by doing: glBindBuffer(GL_ARRAY_BUFFER_ARB, 0&#...
by rincewind
Mon Mar 14, 2005 21:37
Forum: Modifications / Integrations / Customisations
Topic: Some questions, CEGUI 0.2.0
Replies: 4
Views: 3867

Re: Some questions, CEGUI 0.2.0

for your second question, this is the code I use to make a framewindow modal: bool keepActivated(const CEGUI::EventArgs & e) { ((CEGUI::WindowEventArgs*)&e)->window->activate(); return true; } //on initialization: myFramewindow->subscribeEvent( C...
by rincewind
Wed Mar 09, 2005 11:11
Forum: Modifications / Integrations / Customisations
Topic: Subclassing TaharezLook widgets
Replies: 3
Views: 2575

Re: Subclassing TaharezLook widgets

I'm not quite sure if that would solve the problem, as when the linker tries to resolve the symbol registerFactory, it will still see the one in TaharezLook.lib and the one I put in one of my cpp files. So I guess the only way would be to have one TaharezLook lib (and dll) that provides all the widg...
by rincewind
Tue Mar 08, 2005 21:23
Forum: Modifications / Integrations / Customisations
Topic: Subclassing TaharezLook widgets
Replies: 3
Views: 2575

Subclassing TaharezLook widgets

Hi, I'm currently trying to subclass Widgets from the TaharezLook and put then in second dll that is added as a second WindowSet to my GUIScheme, so I can use the derived widgets together with normal TL-Widgets. Now when I subclass widgets from TL, I have to include for example TLButton.h (and link ...
by rincewind
Thu Jan 06, 2005 12:16
Forum: Modifications / Integrations / Customisations
Topic: How to change the graphisms ?
Replies: 9
Views: 3701

How to change the graphisms ?

For the Taharez buttons, you can use properties to set the image. This works both from code (take a look at setProperty(...) ) and XML. NormalImage, PushedImage, HoverImage, should be fairly clear. Syntax is the same as for image for StaticImage You also have to set UseStandardImagery to False in or...
by rincewind
Thu Jan 06, 2005 12:15
Forum: Modifications / Integrations / Customisations
Topic: Setting a buttons images
Replies: 19
Views: 11870

Setting a buttons images

For the Taharez buttons, you can use properties to set the image. This works both from code and XML. NormalImage, PushedImage, HoverImage, should be fairly clear. Syntax is the same as for image for StaticImage You also have to set UseStandardImagery to False in order for this to work. Greetings, Ri...
by rincewind
Tue Nov 09, 2004 09:56
Forum: Modifications / Integrations / Customisations
Topic: 3D scene on FrameWindow
Replies: 5
Views: 2607

3D scene on FrameWindow

Hi, just thought I would jump on that train. I'm trying to do the same thing, my problem is, that the Ogre::Texture object is hidden as a protected member inside Ogre::RenderTexture. I tried searching the Ogre-Forums but couldn't find anything. Has anybody already successfullly created a cegui image...
by rincewind
Mon Sep 20, 2004 12:15
Forum: CEGUI Library Development Discussion
Topic: Patch for some TLButton-Properties
Replies: 1
Views: 3577

Patch for some TLButton-Properties

Hi, this small patch adds some properties to the Taharez Look Button. Namely: NormalImage, PushedImage, HoverImage, UseStandardImagery. this allows for using custom images on a per button basis. TextXOffset allows you to specify an offset to shift the text on the button in the x-direction. This is u...
by rincewind
Mon Sep 20, 2004 11:44
Forum: Modifications / Integrations / Customisations
Topic: Performace Problems
Replies: 8
Views: 4979

Performace Problems

I don't think it's that high priority either. The thought just came up, but you are right, this is something to consider later once the desired features are all in there.

Again, this project is just great!!!

Rincewind
by rincewind
Sun Sep 19, 2004 17:30
Forum: Modifications / Integrations / Customisations
Topic: Performace Problems
Replies: 8
Views: 4979

Performace Problems

Just a thought about the full-redraw. How about testing the all windows with intersection with the button that changed state. You could then mask off everything else with the stencil-buffer and just redraw those. I haven't looked too closely how CEGUI does it currently, so it might be a stupid idea....
by rincewind
Fri Sep 17, 2004 15:07
Forum: Modifications / Integrations / Customisations
Topic: Performace Problems
Replies: 8
Views: 4979

Performace Problems

Ok, got the Release Build running (always stupid if you forget to make all changes to the build-config to all targets right away, takes ages to figure out what changed). So, now I get about 230 fps in when not doing a thing and it drops to about a 180 fps when moving over the buttons. So it works no...
by rincewind
Fri Sep 17, 2004 09:13
Forum: Modifications / Integrations / Customisations
Topic: Performace Problems
Replies: 8
Views: 4979

Performace Problems

Wow, this is probably the fastest help-forum I've ever seen! Thanks for the fast reply. Stupid me was of course in debug build, so right now, I'm compiling everything as release (takes a while for Ogre :? ). For now, here's some more info: OS is Windows XP SP2 Pro running on an Athlon XP 2200+, Rade...
by rincewind
Thu Sep 16, 2004 23:12
Forum: Modifications / Integrations / Customisations
Topic: Performace Problems
Replies: 8
Views: 4979

Performace Problems

Hi, I've created a GUI using the Taharez Look with several buttons. Renderer is Ogre. When I move the mouse over the column of buttons, the fps slow down to a crawl of 20 (usually I get about 100), and as a result the mouse reacts really slow. This doesn't happen if I just move the mouse but stay in...

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