Sweet, glad to see this make the HEAD. Hope it was not too messy.
--Mark
Search found 14 matches
- Thu Dec 23, 2004 01:49
- Forum: CEGUI Library Development Discussion
- Topic: OpenGL renderer added to CVS
- Replies: 3
- Views: 5924
- Sat Nov 06, 2004 05:54
- Forum: User Projects
- Topic: OpenGL Renderer
- Replies: 24
- Views: 22866
OpenGL Renderer
toms,
my texture loader might be a bit screwy, I got it from someone else. If you are still having problems just replace my tga loader with the osg texture loader.
my texture loader might be a bit screwy, I got it from someone else. If you are still having problems just replace my tga loader with the osg texture loader.
- Wed Oct 27, 2004 00:14
- Forum: User Projects
- Topic: OpenGL Renderer
- Replies: 24
- Views: 22866
OpenGL Renderer
jeckil- One of your included files confilicts with std::min/max, the below code needs to be added to one of your headers: #undef min #undef max The problem is probably related to the version of glut you are using, So I added my version of glut to the simple project. Download the latest version of si...
- Sun Oct 24, 2004 05:34
- Forum: User Projects
- Topic: OpenGL Renderer
- Replies: 24
- Views: 22866
OpenGL Renderer
I updated the simple project above with the latest CE code, I also stripped out some of the boost stuff now that boost::bind is not used. I also noticed that my targa loader doesn't support RLE so you might need replace the texture loader or save your targas with no RLE. I also have an OpenSceneGrap...
- Sat Oct 23, 2004 19:36
- Forum: Modifications / Integrations / Customisations
- Topic: Anonymous CVS problems
- Replies: 2
- Views: 2975
Anonymous CVS problems
Switching the y and z did the trick
[/quote]
- Sat Oct 23, 2004 18:00
- Forum: Modifications / Integrations / Customisations
- Topic: Anonymous CVS problems
- Replies: 2
- Views: 2975
Anonymous CVS problems
Anyone else having problems downloading the code from sourceforge? I am using this server/dir with my cvs client: cvs.sourceforge.net:/cvsroot/crazyedsgui If I use my sourceforge cvs logon I get the following error: /cvsroot/crazyedgui/CVSROOT not found. I've used cvs before so its not new to me, an...
- Fri Sep 24, 2004 19:44
- Forum: User Projects
- Topic: OpenGL Renderer
- Replies: 24
- Views: 22866
- Tue Sep 14, 2004 04:35
- Forum: User Projects
- Topic: OpenGL Renderer
- Replies: 24
- Views: 22866
OpenGL Renderer
Most of the bugs should be worked out. I went with ease of use over cutting edge performance. The above link should contain the current version.
--Mark
--Mark
- Sat Sep 11, 2004 16:46
- Forum: User Projects
- Topic: OpenGL Renderer
- Replies: 24
- Views: 22866
OpenGL Renderer
CE,
I was given the okay to use the Targa loader. I am still debugging some issues with saving opengl states during pre and post render.
--Mark
I was given the okay to use the Targa loader. I am still debugging some issues with saving opengl states during pre and post render.
--Mark
- Wed Sep 08, 2004 23:46
- Forum: User Projects
- Topic: OpenGL Renderer
- Replies: 24
- Views: 22866
OpenGL Renderer
Still no word on the Targa loader yet, but I cleaned up the code a bunch and switched from Quads to Triangles. I also fixed the issue with alpha channels . When I get some time I want to add OpenGL vertex buffer support.
--Mark
--Mark
- Tue Sep 07, 2004 06:16
- Forum: User Projects
- Topic: OpenGL Renderer
- Replies: 24
- Views: 22866
OpenGL Renderer
Thanks for the tip. I was missing a call to enable the texture in the render quad direct function.
I upped my new changes to the code to the previous link. Feel free to modify or change the code as you like.
---Mark
---Mark
- Mon Sep 06, 2004 23:25
- Forum: User Projects
- Topic: OpenGL Renderer
- Replies: 24
- Views: 22866
OpenGL Renderer
CE,
I'm having problems with the cusors image not displaying. I noticed in the xml file has offset values and I'm not sure if this is the problem. I did nothing with offsets in my opengl implementation.
--Mark
I'm having problems with the cusors image not displaying. I noticed in the xml file has offset values and I'm not sure if this is the problem. I did nothing with offsets in my opengl implementation.
--Mark
- Sun Sep 05, 2004 17:51
- Forum: User Projects
- Topic: OpenGL Renderer
- Replies: 24
- Views: 22866
OpenGL Renderer
You are free to include it as you like. I still need to get permission for the use of the targa loader code.
--Mark
--Mark
- Sun Sep 05, 2004 17:15
- Forum: User Projects
- Topic: OpenGL Renderer
- Replies: 24
- Views: 22866
OpenGL Renderer
Since I had an Opengl Course this quarter I made a renderer. Its fairly basic but gets the job done. Its still under development but I included a link if anyone wants to try it out.
[color=0000AA]OpenGLRenderer[/color]
---Mark
[color=0000AA]OpenGLRenderer[/color]
---Mark