Search found 6 matches
- Wed Feb 09, 2011 02:53
- Forum: Offtopic Discussion
- Topic: Is CEGUI OpenGL 3.2 ready?
- Replies: 5
- Views: 14311
Re: Is CEGUI OpenGL 3.2 ready?
It shouldn't be that hard to implement a GL3 renderer, it would just mean to add a bunch of shaders emulating fixed pipeline. I am not very experienced with GL3 though so I may be talking nonsense here :-) It should probably be split from the old OpenGLRenderer. If you decide to implement it, perha...
- Thu Feb 03, 2011 23:15
- Forum: Offtopic Discussion
- Topic: Is CEGUI OpenGL 3.2 ready?
- Replies: 5
- Views: 14311
Re: Is CEGUI OpenGL 3.2 ready?
Well, thats the Problem. I use a strict context.
You can either use the core or the compability context.
You can either use the core or the compability context.
- Thu Feb 03, 2011 18:09
- Forum: Offtopic Discussion
- Topic: Is CEGUI OpenGL 3.2 ready?
- Replies: 5
- Views: 14311
Is CEGUI OpenGL 3.2 ready?
Could not find something about it, so I dare to ask:
Is OpenGL usable with a 3.2 Core Context? Are there still deprecated functions in use?
Can I somehow enforce CEGUI to use new functions only?
Thanks for answering.
Is OpenGL usable with a 3.2 Core Context? Are there still deprecated functions in use?
Can I somehow enforce CEGUI to use new functions only?
Thanks for answering.
- Sat Nov 03, 2007 14:08
- Forum: CEGUI Library Development Discussion
- Topic: 0.6.X What do you want to see in 0.6 series
- Replies: 52
- Views: 56901
Basically, yes. Open yourself the .chm or the .html Docs and all you see is an empty file. So everything you feel in that moment is a big QuestionMark over your head. Thats how I felt first. There is no Introduction or a Point to start off, but a lots of classes. What I like extremly, is the wxWidge...
- Fri Oct 26, 2007 12:28
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEGUI Studio
- Replies: 2
- Views: 6179
- Thu Oct 25, 2007 15:27
- Forum: CEGUI Library Development Discussion
- Topic: 0.6.X What do you want to see in 0.6 series
- Replies: 52
- Views: 56901
What are your most wanted widgets for the next release ? - I don't know if its not already included (just started to use the lib), but a Toolbar with draggable buttons would be totally cool. You know, something like in EQ2 or other MMORPGs, where you can put your styles or spells on it. - More docu...