Thank you for the tip, I'll try it right now.
As for the CELayoutEditor problem, I knew about it, and I have already renamed all my windows in layouts. Right now, I'm creating layouts manually, with lots of copy/paste, and I find it as fast as using CELayoutEditor..
Search found 4 matches
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Hi all, For my game, I pre-load several windows and pre-bind each button. Then, I use mGUISystem->setGUISheet(mySheet); to show a window (only one window is shown at a time). I use mGUISystem->setGUISheet(0); to hide the window. It's working, but the problem is that "sometimes&q...
- Wed Dec 27, 2006 10:43
- Forum: Skins and Themes
- Topic: Sleekspace skin doesn't work with my CELayoutEditor
- Replies: 1
- Views: 4554
Hi all, I've installed the latest versions of CELayoutEditor and CEGUI SDK, set the "datafiles" folder for CELayoutEditor, and then I downloaded the sleekspace skin. I put each of its files in the corresponding folder. The first bug is that CELayoutEditor doesn't seem to be able to read it...
- Fri Mar 03, 2006 15:39
- Forum: Help
- Topic: How to detect if something is clicked?
- Replies: 1
- Views: 1314
Hello all, I'm currently creating an level editor for my game, and I have a CEGUI interface on top of my 3d render. My problem is that when I click somewhere in order to, for example, move a cegui window, the mouse click is also valid for the 3d in the background. So is there a function to detect if...