Search found 4 matches

by mikachu
Fri Dec 29, 2006 08:43
Forum: Help
Topic: Problem closing window
Replies: 2
Views: 849

Thank you for the tip, I'll try it right now.
As for the CELayoutEditor problem, I knew about it, and I have already renamed all my windows in layouts. Right now, I'm creating layouts manually, with lots of copy/paste, and I find it as fast as using CELayoutEditor..
by mikachu
Thu Dec 28, 2006 23:57
Forum: Help
Topic: Problem closing window
Replies: 2
Views: 849

Problem closing window

Hi all, For my game, I pre-load several windows and pre-bind each button. Then, I use mGUISystem->setGUISheet(mySheet); to show a window (only one window is shown at a time). I use mGUISystem->setGUISheet(0); to hide the window. It's working, but the problem is that "sometimes&q...
by mikachu
Wed Dec 27, 2006 10:43
Forum: Skins and Themes
Topic: Sleekspace skin doesn't work with my CELayoutEditor
Replies: 1
Views: 3841

Sleekspace skin doesn't work with my CELayoutEditor

Hi all, I've installed the latest versions of CELayoutEditor and CEGUI SDK, set the "datafiles" folder for CELayoutEditor, and then I downloaded the sleekspace skin. I put each of its files in the corresponding folder. The first bug is that CELayoutEditor doesn't seem to be able to read it...
by mikachu
Fri Mar 03, 2006 15:39
Forum: Help
Topic: How to detect if something is clicked?
Replies: 1
Views: 1139

How to detect if something is clicked?

Hello all, I'm currently creating an level editor for my game, and I have a CEGUI interface on top of my 3d render. My problem is that when I click somewhere in order to, for example, move a cegui window, the mouse click is also valid for the 3d in the background. So is there a function to detect if...

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