Search found 30 matches
- Mon Aug 01, 2005 16:21
- Forum: Modifications / Integrations / Customisations
- Topic: How can i restore device lost when using CEGUI and OgreD3D9R
- Replies: 1
- Views: 2271
Re: How can i restore device lost when using CEGUI and OgreD
I am actively working this issue, too. We have a major product release that is being held up by this problem. As Sinbad has noted, this problem is specific to CEGUI. The Ogre examples do not exhibit this behavior so something about mixing CEGUI and Ogre together makes the cocktail unstable. Here's a...
- Wed Feb 23, 2005 15:52
- Forum: Modifications / Integrations / Customisations
- Topic: unsubscribing for events
- Replies: 1
- Views: 1925
unsubscribing for events
What is the proper way to unsubscribe for an event after I have subscribed?
I'd like to disconnect the mechanism given a certain circumstance but I can't find a clean way to do that.
Thanks,
Chris
I'd like to disconnect the mechanism given a certain circumstance but I can't find a clean way to do that.
Thanks,
Chris
- Sun Feb 13, 2005 21:12
- Forum: Modifications / Integrations / Customisations
- Topic: using RenderableImage
- Replies: 2
- Views: 2757
Re: using RenderableImage
<slapping forehead>DOH!
That's exactly what it was. Geeesh....
Thanks very much,
Chris

Thanks very much,
Chris
- Sun Feb 13, 2005 20:31
- Forum: Modifications / Integrations / Customisations
- Topic: using RenderableImage
- Replies: 2
- Views: 2757
using RenderableImage
Ok, I'm going a little nutty here.... I want to use RenderableImage instead of Image for some things but am missing something because I can't seem to get the image to appear on screen. In my constructor of the containing object I have: Imageset* iset = ImagesetManager::getSingleton().getImageset( Im...
- Sun Feb 13, 2005 15:47
- Forum: Modifications / Integrations / Customisations
- Topic: Locking mouse image for drag between windows
- Replies: 19
- Views: 11256
Re: Locking mouse image for drag between windows
Those changes would be useful to me, actually. I'm dragging an item out of a list box, a StaticImage, but I'll bet I can make it work as long as the Window class has a way to report if it is drag aware. This will also give me an excuse to get back to the HEAD. I'd like to get your new timer stuff. I...
- Sat Feb 12, 2005 20:55
- Forum: Modifications / Integrations / Customisations
- Topic: Locking mouse image for drag between windows
- Replies: 19
- Views: 11256
Re: Locking mouse image for drag between windows
Yeah, that's about how I've done it so far: When I start a drag in the first window I captureInput and also fire an event EventDragStarted. Then, when the mouse button comes up I releaseInput and fire a EventDragEnded event. The problem comes in when I want to be able to detect what window I'm over ...
- Sat Feb 12, 2005 20:15
- Forum: Modifications / Integrations / Customisations
- Topic: Locking mouse image for drag between windows
- Replies: 19
- Views: 11256
Locking mouse image for drag between windows
I'm implementing some dragging code that lets the user drag something from one window to other places on the screen. However, since each window sets it's own image when the mouse is over it, when I change the mouse to be my drag image it is always replaced when I move around on the screen. I don't w...
- Wed Feb 09, 2005 16:50
- Forum: Modifications / Integrations / Customisations
- Topic: Using an image as a full screen backdrop
- Replies: 2
- Views: 2672
Re: Using an image as a full screen backdrop
Perfect! That's the nugget I needed! As always, thanks!
cheers,
Chris

cheers,
Chris
- Tue Feb 08, 2005 23:03
- Forum: Modifications / Integrations / Customisations
- Topic: Using an image as a full screen backdrop
- Replies: 2
- Views: 2672
Using an image as a full screen backdrop
Hi, guys- I'm using a 16x9 image for a fixed backdrop for a full screen window. I set it by: Imageset* iset = ImagesetManager::getSingleton().getImageset( "BackgroundLook" ); d_clientbrush.setImage( &iset->getImage( "Backdrop" ) ); d_clientbrush.setPosition( Point( 0, 0 ) ); ...
- Wed Dec 01, 2004 21:37
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: A minor enhancement to help laying out rows/columns of text
- Replies: 8
- Views: 7964
A minor enhancement to help laying out rows/columns of text
Hey, spannerman-
How are you triggering the pop-ups based off a delay? In other words, how are you counting time passing with nothing happening in the system?
Thanks for the hint,
Chris
How are you triggering the pop-ups based off a delay? In other words, how are you counting time passing with nothing happening in the system?
Thanks for the hint,
Chris
- Mon Nov 29, 2004 16:03
- Forum: Modifications / Integrations / Customisations
- Topic: Deleting windows on button click
- Replies: 7
- Views: 4526
Deleting windows on button click
Yeah this is a bit of a pain. The crash is due the the object being deleted while the event system is still iterating over the subscribed listeners. Presently, maintaining a window "dead list" is about the only way to go. I've given this a little thought and I might integrate this approac...
- Thu Nov 11, 2004 15:50
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI::Texture -> CEGUI::Image
- Replies: 1
- Views: 1660
CEGUI::Texture -> CEGUI::Image
1. Make an imageset based off your texture like so: Imageset* pImageSet = ImagesetManager::getSingleton().createImageset( strYourImageSetName, pYourTexture ); 2. Define an image in your image set like so: pImageSet->defineImage( strNameOfNewImage, Point( 0.0f, 0.0f ...
- Fri Nov 05, 2004 02:34
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: A minor enhancement to help laying out rows/columns of text
- Replies: 8
- Views: 7964
A minor enhancement to help laying out rows/columns of text
Great, thanks spannerman.
I appreciate it.
Chris
I appreciate it.
Chris
- Wed Nov 03, 2004 20:07
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: A minor enhancement to help laying out rows/columns of text
- Replies: 8
- Views: 7964
A minor enhancement to help laying out rows/columns of text
We will be releasing the source code when the editor is done, but if you are interested I can show you the code of how I implemented it if you like. If it's not too much trouble..... :) I'm am gearing up to be doing a lot of coding and I'm trying to setup things so that it is as easy (and bug-free)...
- Fri Oct 15, 2004 03:23
- Forum: CEGUI Library Development Discussion
- Topic: bug in String::grow...
- Replies: 5
- Views: 6982
bug in String::grow...
I'm with you on that. Especially the "I go crazy with them in my code" part. I use the heck out of asserts. They can be a real time saver. Early and often is the best time to catch bugs, especialy subtle ones. The best bug in the world is the one that explodes like a nuclear bomb so you ca...