Search found 254 matches

by daves
Mon Nov 10, 2008 17:03
Forum: Help
Topic: StaticText without Scrollbars
Replies: 7
Views: 1168

Thanks. One more quick comment, though I am not using the scrollbars associated with the StaticText, I have been using the "frame" (sometimes showing it, sometimes not). There are a number of "with frame" and "without frame" sections to the StaticText looknfeel. I'm try...
by daves
Sat Nov 08, 2008 13:52
Forum: Help
Topic: StaticText without Scrollbars
Replies: 7
Views: 1168

thx, i'll give it a crank, btw i've been away from the forums for almost two months, indeed i've been away from my cegui project for about that long. Its good to get back into it (even if i only get a chance to do a little bit). I'm still waiting for our company to kick in some real R&D dollars ...
by daves
Fri Nov 07, 2008 18:52
Forum: Help
Topic: StaticText without Scrollbars
Replies: 7
Views: 1168

StaticText without Scrollbars

What is the easiest way for me to create a custom widget that is identical to a StaticText widget (in terms of the properties and the setters), except that it does not include any child scrollbars, nor any of the functionality associated with scrollbars? I was thinking of taking the looknfeel defini...
by daves
Sun Aug 31, 2008 13:30
Forum: Help
Topic: [Solved] Itemlist box help
Replies: 25
Views: 3551

Really good to hear that you worked through the details. You'll find that cegui is a powerful system to work with, quite flexible, and quite fun as well.



Good luck :)
by daves
Fri Aug 29, 2008 15:02
Forum: Help
Topic: [Solved] Itemlist box help
Replies: 25
Views: 3551

EventSelectionChanged is an event on an ItemListbox, not one of the elements within it. So you need to subscribe to this event on the pic_names window as follows: ItemListbox* pic_names = static_cast<ItemListbox*>(winMgr.getWindow( "pic_names")); pic_names ->subscribeEvent(CEGUI::ItemEntry...
by daves
Fri Aug 29, 2008 00:03
Forum: Help
Topic: Make menus apear in the world not on the screen
Replies: 2
Views: 663

In general the GUI system is defined in 2 dimensions. You can certainly impact the rendering layer relative to the objects in your 3d world, but you would need to look at the specifics of your rendering engine to understand how to support that.
by daves
Thu Aug 28, 2008 21:50
Forum: Help
Topic: [Solved] Itemlist box help
Replies: 25
Views: 3551

A quick look at the documentation for the ItemListBox shows that there is an EventSelectionChanged event that you can subscribe 2. I would think this would do it. Try it out and let us know. Simply subscribe for this event (on your Pic_names window) as you do for other events. See the following API ...
by daves
Thu Aug 28, 2008 19:09
Forum: Help
Topic: [Solved] Itemlist box help
Replies: 25
Views: 3551

Grats, you've made it past a couple of technical issues within your code. Let us know how you fare with the last bits of your code. If you still need help let us know and we can provide additional ideas. The specific mechanism that you are describing is something that we have implemented in our own ...
by daves
Wed Aug 27, 2008 12:26
Forum: Help
Topic: subscribing events using IrrlichtRender
Replies: 3
Views: 616

You should not have to add an event. Unless I'm missing something your code looks OK. I'm trying to understand if there is a chance that there is a mismatch between compile-time and run-time cegui libraries. What rendering system are you using? Rendering systems such as Ogre come with pre-compiled c...
by daves
Wed Aug 27, 2008 12:05
Forum: Modifications / Integrations / Customisations
Topic: Moving windows automatically
Replies: 4
Views: 1268

I'm referring to a simple application level timer. For example in my application I have an AppTimerManager that accepts registration requests from multiple AppTimerClients. In my main rendering loop (perhaps 40 or 50 times each second) the AppTimerManager will run through the list of AppTimerClients...
by daves
Tue Aug 26, 2008 23:12
Forum: Help
Topic: subscribing events using IrrlichtRender
Replies: 3
Views: 616

Re: subscribing events using IrrlichtRender

Hi, PushButton* btn->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&GUIManager::handleBtn, this)); ! This code looks a bit funny. How are you setting btn? Does the exception occur within your handler or at the time that you subscribe?
by daves
Tue Aug 26, 2008 23:07
Forum: Modifications / Integrations / Customisations
Topic: Moving windows automatically
Replies: 4
Views: 1268

Very possible. In my own application I created a class called RoboticWindow. I use this class to create specific effects including the kind of effect that you describe. CEGUI does not have any direct support for this kind of dynamic, but CEGUI provides all the flexibility you need to create a higher...
by daves
Tue Aug 26, 2008 17:37
Forum: Help
Topic: [Solved] Itemlist box help
Replies: 25
Views: 3551

Make sure that this is really returning what you think: (*iter).getName() Create a local string and copy that value into the string... The image property you are trying to set should evaluate to something of the following form: set:pic image:01 My guess is that it doesn't and that wo...
by daves
Tue Aug 26, 2008 16:26
Forum: Help
Topic: [Solved] Itemlist box help
Replies: 25
Views: 3551

A couple things come to mind: 1] Did you define the imageset "pic" in your "scheme" file? Imagesets can be defined as part of your "scheme" and loaded on startup. They can also be created dynamically. Which are you doing? 2] The log message looks like its printing out g...
by daves
Mon Aug 25, 2008 13:59
Forum: Modifications / Integrations / Customisations
Topic: Image widget RTT and down-sampling
Replies: 6
Views: 2633

Unfortunately none. Though the effect that you highlight is clear. Let us know if you find a satisfactory resolution.

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