Eddie,
Is there an official logo for CEGUI that I can include in my app on my credits screen?
Thanks.
Search found 17 matches
- Fri Dec 17, 2004 19:39
- Forum: Offtopic Discussion
- Topic: CEGUI Logo
- Replies: 7
- Views: 18363
- Mon Nov 15, 2004 16:18
- Forum: Modifications / Integrations / Customisations
- Topic: Cusomizing CEGUI ??
- Replies: 3
- Views: 2312
Cusomizing CEGUI ??
thanks for your answers. So I guess '.tga' is just an image/texture which I create it under photoshop and save with this extension ?
Yes, but you can use any format supported by the image loader. Personally, I use PNG.
- Tue Oct 05, 2004 18:18
- Forum: Modifications / Integrations / Customisations
- Topic: Font and mouse goofiness
- Replies: 6
- Views: 4543
Font and mouse goofiness
So, is it all text that has this problem, or is it just the text in the title bars?
All text.
(does the Mac handle A8R8G8B8 format ok?)
No idea. 8O
- Tue Oct 05, 2004 14:26
- Forum: Modifications / Integrations / Customisations
- Topic: Font and mouse goofiness
- Replies: 6
- Views: 4543
Font and mouse goofiness
This may be an endian related issue concerning the way the font texture data is constructed, I'll look into it and see what I can discover :) I was thinking the same thing. 8) I was looking through the TLTitlebar.cpp file, and saw this: // // Draw the title text // // calculate colours to use for c...
- Tue Oct 05, 2004 02:31
- Forum: Modifications / Integrations / Customisations
- Topic: Font and mouse goofiness
- Replies: 6
- Views: 4543
Font and mouse goofiness
Sounds like a bug to me :( The texture built for the font should actually be filled with white text on a black background with appropriate alpha channel. Obviously something is not working correctly. I have to wonder how I'm going to fix this one though :) I was wondering if it was a bug, or just s...
- Mon Oct 04, 2004 20:08
- Forum: Modifications / Integrations / Customisations
- Topic: Font and mouse goofiness
- Replies: 6
- Views: 4543
Font and mouse goofiness
I'm having two problems with CEGUI: :oops: 1. All the text in my CEGUI windows is showing up as white on cyan. (I tried to take a screenshot, but the screen grabber only gets a blank window with decorations, no contents.) How do I change the font foreground color, and make the background transparent...
- Sat Oct 02, 2004 05:57
- Forum: Modifications / Integrations / Customisations
- Topic: destroyImageSet causes crash :(
- Replies: 23
- Views: 13420
destroyImageSet causes crash :(
Woohoo! /me does the happy dance! :lol: :D I have successfully built and used CEGUI on Mac OS X!! As suggested, somewhere during the build, the Ogre memory manager was getting tangled up in the code, and the whole thing was getting botched up on String destruction. :oops: I had to complete scrap the...
- Fri Oct 01, 2004 19:37
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Same DLL-String for all OS in the scheme file
- Replies: 20
- Views: 13694
Same DLL-String for all OS in the scheme file
Thanks for the explanation :) Where does this leave us with regards to libltdl? It's possible to use it, but it will still require some platform-specific code on the Mac to look up the path to the Resources directory. IMHO, if you have to have a platform-specific implementation, why not just stay w...
- Fri Oct 01, 2004 14:08
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Same DLL-String for all OS in the scheme file
- Replies: 20
- Views: 13694
Same DLL-String for all OS in the scheme file
@RuprechtTheMonkeyBoy: The widget modules should really part of the app rather than part of the library. It's possible to for users to do all kinds of funky stuff by writing their own widget modules so these are definately more an app thing. Excellent. :) Now I'm not entirely sure what to do for th...
- Thu Sep 30, 2004 23:09
- Forum: Modifications / Integrations / Customisations
- Topic: destroyImageSet causes crash :(
- Replies: 23
- Views: 13420
destroyImageSet causes crash :(
Judging from all the diagnostics, the crash is occurring when one of the auto created strings (probably from (utf8*)"demoscheme.xml") is destroyed, though this should not produce this behaviour. The destructor for String contains two delete[] lines surrounded by conditionals, it appears t...
- Thu Sep 30, 2004 20:14
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Same DLL-String for all OS in the scheme file
- Replies: 20
- Views: 13694
Same DLL-String for all OS in the scheme file
I'm sure there's still a couple of issues to consider regarding names and what have you, but at least if we can now use libltdl the solution will be unified for all platforms. The widget set libraries are the ones that will be primarily used by this functionality, yes? If this is so, are they inten...
- Wed Sep 29, 2004 20:04
- Forum: Modifications / Integrations / Customisations
- Topic: destroyImageSet causes crash :(
- Replies: 23
- Views: 13420
destroyImageSet causes crash :(
@RuprechtTheMonkeyBoy: I didn't find anything amiss in the gui code, so can we see _setupGUI() ? :D CE Certainly. It's pretty much lifted right out of demo 7. From what I can tell, it crashes coming out of loadScheme(). bool Menu::_setupGUI(void) { LogManager::getSingleton().lo...
- Wed Sep 29, 2004 14:12
- Forum: Modifications / Integrations / Customisations
- Topic: destroyImageSet causes crash :(
- Replies: 23
- Views: 13420
destroyImageSet causes crash :(
I'm not sure if it's related, but thatks for the report :) Is there anything in CEGUI.log? I'll check through some stuff later and see if I can come up with a cause... CE. Sorry, forgot about that file. :) Here's the log from the beginning of scheme loading to the crash point. There are some extra ...
- Wed Sep 29, 2004 02:47
- Forum: Modifications / Integrations / Customisations
- Topic: destroyImageSet causes crash :(
- Replies: 23
- Views: 13420
destroyImageSet causes crash :(
I wonder if this is related to the problem I'm seeing on OS X. I've gotten CEGUI all the way to completely loading the scheme, but right near the end, I get a series of errors about "double free() or free() in the middle of a block", the last of which causes my app to crash. When I run it ...
- Wed Sep 29, 2004 02:33
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Same DLL-String for all OS in the scheme file
- Replies: 20
- Views: 13694
Same DLL-String for all OS in the scheme file
It's funny that you guys mention this, because I was getting ready to suggest the very same thing. I had just finished adapting the library loader to work on Mac OS X to use ".bundle" with just the base name in the XML file. In fact, I borrowed the code from OGRE to do it, so it was very e...