Search found 17 matches

by RuprechtTheMonkeyBoy
Fri Dec 17, 2004 19:39
Forum: Offtopic Discussion
Topic: CEGUI Logo
Replies: 7
Views: 3846

CEGUI Logo

Eddie,

Is there an official logo for CEGUI that I can include in my app on my credits screen?

Thanks.
by RuprechtTheMonkeyBoy
Mon Nov 15, 2004 16:18
Forum: Modifications / Integrations / Customisations
Topic: Cusomizing CEGUI ??
Replies: 3
Views: 576

Cusomizing CEGUI ??

thanks for your answers. So I guess '.tga' is just an image/texture which I create it under photoshop and save with this extension ?


Yes, but you can use any format supported by the image loader. Personally, I use PNG.
by RuprechtTheMonkeyBoy
Tue Oct 05, 2004 18:18
Forum: Modifications / Integrations / Customisations
Topic: Font and mouse goofiness
Replies: 6
Views: 1240

Font and mouse goofiness

So, is it all text that has this problem, or is it just the text in the title bars?


All text.

(does the Mac handle A8R8G8B8 format ok?)


No idea. 8O
by RuprechtTheMonkeyBoy
Tue Oct 05, 2004 14:26
Forum: Modifications / Integrations / Customisations
Topic: Font and mouse goofiness
Replies: 6
Views: 1240

Font and mouse goofiness

This may be an endian related issue concerning the way the font texture data is constructed, I'll look into it and see what I can discover :) I was thinking the same thing. 8) I was looking through the TLTitlebar.cpp file, and saw this: // // Draw the title text // // calculate colours to use for c...
by RuprechtTheMonkeyBoy
Tue Oct 05, 2004 02:31
Forum: Modifications / Integrations / Customisations
Topic: Font and mouse goofiness
Replies: 6
Views: 1240

Font and mouse goofiness

Sounds like a bug to me :( The texture built for the font should actually be filled with white text on a black background with appropriate alpha channel. Obviously something is not working correctly. I have to wonder how I'm going to fix this one though :) I was wondering if it was a bug, or just s...
by RuprechtTheMonkeyBoy
Mon Oct 04, 2004 20:08
Forum: Modifications / Integrations / Customisations
Topic: Font and mouse goofiness
Replies: 6
Views: 1240

Font and mouse goofiness

I'm having two problems with CEGUI: :oops: 1. All the text in my CEGUI windows is showing up as white on cyan. (I tried to take a screenshot, but the screen grabber only gets a blank window with decorations, no contents.) How do I change the font foreground color, and make the background transparent...
by RuprechtTheMonkeyBoy
Sat Oct 02, 2004 05:57
Forum: Modifications / Integrations / Customisations
Topic: destroyImageSet causes crash :(
Replies: 23
Views: 3810

destroyImageSet causes crash :(

Woohoo! /me does the happy dance! :lol: :D I have successfully built and used CEGUI on Mac OS X!! As suggested, somewhere during the build, the Ogre memory manager was getting tangled up in the code, and the whole thing was getting botched up on String destruction. :oops: I had to complete scrap the...
by RuprechtTheMonkeyBoy
Fri Oct 01, 2004 19:37
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Same DLL-String for all OS in the scheme file
Replies: 20
Views: 3894

Same DLL-String for all OS in the scheme file

Thanks for the explanation :) Where does this leave us with regards to libltdl? It's possible to use it, but it will still require some platform-specific code on the Mac to look up the path to the Resources directory. IMHO, if you have to have a platform-specific implementation, why not just stay w...
by RuprechtTheMonkeyBoy
Fri Oct 01, 2004 14:08
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Same DLL-String for all OS in the scheme file
Replies: 20
Views: 3894

Same DLL-String for all OS in the scheme file

@RuprechtTheMonkeyBoy: The widget modules should really part of the app rather than part of the library. It's possible to for users to do all kinds of funky stuff by writing their own widget modules so these are definately more an app thing. Excellent. :) Now I'm not entirely sure what to do for th...
by RuprechtTheMonkeyBoy
Thu Sep 30, 2004 23:09
Forum: Modifications / Integrations / Customisations
Topic: destroyImageSet causes crash :(
Replies: 23
Views: 3810

destroyImageSet causes crash :(

Judging from all the diagnostics, the crash is occurring when one of the auto created strings (probably from (utf8*)"demoscheme.xml") is destroyed, though this should not produce this behaviour. The destructor for String contains two delete[] lines surrounded by conditionals, it appears t...
by RuprechtTheMonkeyBoy
Thu Sep 30, 2004 20:14
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Same DLL-String for all OS in the scheme file
Replies: 20
Views: 3894

Same DLL-String for all OS in the scheme file

I'm sure there's still a couple of issues to consider regarding names and what have you, but at least if we can now use libltdl the solution will be unified for all platforms. The widget set libraries are the ones that will be primarily used by this functionality, yes? If this is so, are they inten...
by RuprechtTheMonkeyBoy
Wed Sep 29, 2004 20:04
Forum: Modifications / Integrations / Customisations
Topic: destroyImageSet causes crash :(
Replies: 23
Views: 3810

destroyImageSet causes crash :(

@RuprechtTheMonkeyBoy: I didn't find anything amiss in the gui code, so can we see _setupGUI() ? :D CE Certainly. It's pretty much lifted right out of demo 7. From what I can tell, it crashes coming out of loadScheme(). bool Menu::_setupGUI(void) { LogManager::getSingleton().lo...
by RuprechtTheMonkeyBoy
Wed Sep 29, 2004 14:12
Forum: Modifications / Integrations / Customisations
Topic: destroyImageSet causes crash :(
Replies: 23
Views: 3810

destroyImageSet causes crash :(

I'm not sure if it's related, but thatks for the report :) Is there anything in CEGUI.log? I'll check through some stuff later and see if I can come up with a cause... CE. Sorry, forgot about that file. :) Here's the log from the beginning of scheme loading to the crash point. There are some extra ...
by RuprechtTheMonkeyBoy
Wed Sep 29, 2004 02:47
Forum: Modifications / Integrations / Customisations
Topic: destroyImageSet causes crash :(
Replies: 23
Views: 3810

destroyImageSet causes crash :(

I wonder if this is related to the problem I'm seeing on OS X. I've gotten CEGUI all the way to completely loading the scheme, but right near the end, I get a series of errors about "double free() or free() in the middle of a block", the last of which causes my app to crash. When I run it ...
by RuprechtTheMonkeyBoy
Wed Sep 29, 2004 02:33
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Same DLL-String for all OS in the scheme file
Replies: 20
Views: 3894

Same DLL-String for all OS in the scheme file

It's funny that you guys mention this, because I was getting ready to suggest the very same thing. I had just finished adapting the library loader to work on Mac OS X to use ".bundle" with just the base name in the XML file. In fact, I borrowed the code from OGRE to do it, so it was very e...

Go to advanced search