Search found 36 matches
- Mon Feb 26, 2007 15:10
- Forum: Help
- Topic: CEGUI::TextItem problems
- Replies: 3
- Views: 3089
Thanks for the response. Yup your response was indeed useful. Its good to know that TextItems are not typically created programmatically. I do still need to know, however, how to get the width of the string. We need to be able to get width and height in order to manage the placement of the string wi...
- Fri Feb 23, 2007 18:38
- Forum: Help
- Topic: CEGUI::TextItem problems
- Replies: 3
- Views: 3089
CEGUI::TextItem problems
I'm creating a GUI programatically. In general I'm able to create and place widgets where I want them. I am having difficulties placing CEGUI::TextItems. Assuming that I have just created the TextItem and have a pointer to it textItem, then I immediately set its text using setText: textItem->setText...
- Tue Sep 05, 2006 20:11
- Forum: Help
- Topic: CEGUI Layout Editor
- Replies: 1
- Views: 2481
CEGUI Layout Editor
I know this is really outside the context of the CEGUI platform, but I'm really not sure where to post this. I have been using a fairly buggy version of the CEGUI layout editor (e.g. crashes a lot). Is anyone actively supporting the development of this layout editor? When I click on "about"...
- Fri Mar 03, 2006 12:07
- Forum: Modifications / Integrations / Customisations
- Topic: Some GUI Events not being consumed
- Replies: 5
- Views: 3729
This question is more of a software architectural question. In my original test application I had one window with a couple of text widgets. For this case it was a relatively simple matter to capture the keyboard event and then to test a couple of CEGUI::Editbox's to see if they had input focus and ...
- Fri Mar 03, 2006 00:10
- Forum: Modifications / Integrations / Customisations
- Topic: Ogre+CEGUI Source Integration
- Replies: 6
- Views: 4380
I'll do my best to put something together that you find useful.. this will be a couple of days, but i will take the time. The first drop will be focused on Ogre + Cegui source builds in VC7. On the subject of lua/tolua... tolua++ is at version 1.0.91 http://www.codenix.com/~tolua/ lua is at 5.1 http...
- Thu Mar 02, 2006 22:38
- Forum: Modifications / Integrations / Customisations
- Topic: Ogre+CEGUI+LUA
- Replies: 10
- Views: 6697
I've got a similar concern. I build both Ogre and CEGUI from source. The Ogre source distribution comes with 0.3.0 CEGUI. I downloaded the latest 0.4.1 CEGUI source and built that with the latest Ogre source. I am looking to start using LUA, and am not sure what to expect in terms of issues... Any/a...
- Thu Mar 02, 2006 22:35
- Forum: Modifications / Integrations / Customisations
- Topic: LUA
- Replies: 1
- Views: 1696
LUA
I'm keen to use LUA with CEGUI all on an Ogre platform. I've seen the use of LUA in World of Warcraft and I think its an awesome way to go. Is there any concern about using LUA with CEGUI? Is LUA+CEGUI+Ogre being used by enough ppl out there? In other words would you expect that most of the bugs hav...
- Thu Mar 02, 2006 21:26
- Forum: Modifications / Integrations / Customisations
- Topic: Ogre+CEGUI Source Integration
- Replies: 6
- Views: 4380
- Thu Mar 02, 2006 21:19
- Forum: Modifications / Integrations / Customisations
- Topic: Some GUI Events not being consumed
- Replies: 5
- Views: 3729
Ok. Its been a week or so... but I'm back to this. Your suggestion that I use hasInputFocus() worked just fine. This question is more of a software architectural question. In my original test application I had one window with a couple of text widgets. For this case it was a relatively simple matter ...
- Fri Feb 17, 2006 17:35
- Forum: Modifications / Integrations / Customisations
- Topic: Ogre+CEGUI Source Integration
- Replies: 6
- Views: 4380
- Fri Feb 17, 2006 02:44
- Forum: Modifications / Integrations / Customisations
- Topic: Some GUI Events not being consumed
- Replies: 5
- Views: 3729
- Fri Feb 17, 2006 02:41
- Forum: Modifications / Integrations / Customisations
- Topic: Ogre+CEGUI Source Integration
- Replies: 6
- Views: 4380
Ogre+CEGUI Source Integration
I'm looking to anybody that uses both Ogre and CEGUI for some advice relative to the cleaneast way to integrate CEGUI 0.4.1 into Ogre3D. I build both from source without problems. When I try to link CEGUI 0.4.1 into my Ogre apps I get a DLL_NOT_FOUND error when I try to execute the app.. the app nev...
- Thu Feb 16, 2006 17:30
- Forum: Modifications / Integrations / Customisations
- Topic: Gui Layout Editor Format Question
- Replies: 13
- Views: 6486
The answer to your question is YES!! The log file does show some errors for just the properties that did not seem to be working. Entire Log File content follows (I've highlighted a couple of lines that are showing errors - what do these errors mean): 16/02/2006 12:25:23 (InfL1) +-+-+-+-+-+-+-+-+-+-+...
- Thu Feb 16, 2006 17:08
- Forum: Modifications / Integrations / Customisations
- Topic: Gui Layout Editor Format Question
- Replies: 13
- Views: 6486
Thanks for responding I can understand delays :). I will check the log. Hopefully the log will also show me which version of CEGUI I am using!! I'm actually not sure that it is 0.4.1 since I am using the Sample that comes bundled with the Ogre build. An aside... I've recently tried to download and b...
- Thu Feb 16, 2006 16:58
- Forum: Modifications / Integrations / Customisations
- Topic: Some GUI Events not being consumed
- Replies: 5
- Views: 3729
Some GUI Events not being consumed
I have keyPressed and keyReleased methods defined. Within keyPressed I execute: bool rtn1 = CEGUI::System::getSingleton().injectKeyDown(e->getKey()); bool rtn2 =CEGUI::System::getSingleton().injectChar(e->getKeyChar()); Within keyReleased I execute bool rtn = CEGUI::System::getSingleton().injectKeyU...