Search found 36 matches

by davesh
Mon Feb 26, 2007 15:10
Forum: Help
Topic: CEGUI::TextItem problems
Replies: 3
Views: 2660

Thanks for the response. Yup your response was indeed useful. Its good to know that TextItems are not typically created programmatically. I do still need to know, however, how to get the width of the string. We need to be able to get width and height in order to manage the placement of the string wi...
by davesh
Fri Feb 23, 2007 18:38
Forum: Help
Topic: CEGUI::TextItem problems
Replies: 3
Views: 2660

CEGUI::TextItem problems

I'm creating a GUI programatically. In general I'm able to create and place widgets where I want them. I am having difficulties placing CEGUI::TextItems. Assuming that I have just created the TextItem and have a pointer to it textItem, then I immediately set its text using setText: textItem->setText...
by davesh
Tue Sep 05, 2006 20:11
Forum: Help
Topic: CEGUI Layout Editor
Replies: 1
Views: 2218

CEGUI Layout Editor

I know this is really outside the context of the CEGUI platform, but I'm really not sure where to post this. I have been using a fairly buggy version of the CEGUI layout editor (e.g. crashes a lot). Is anyone actively supporting the development of this layout editor? When I click on "about"...
by davesh
Fri Mar 03, 2006 12:07
Forum: Modifications / Integrations / Customisations
Topic: Some GUI Events not being consumed
Replies: 5
Views: 3208

This question is more of a software architectural question. In my original test application I had one window with a couple of text widgets. For this case it was a relatively simple matter to capture the keyboard event and then to test a couple of CEGUI::Editbox's to see if they had input focus and ...
by davesh
Fri Mar 03, 2006 00:10
Forum: Modifications / Integrations / Customisations
Topic: Ogre+CEGUI Source Integration
Replies: 6
Views: 3800

I'll do my best to put something together that you find useful.. this will be a couple of days, but i will take the time. The first drop will be focused on Ogre + Cegui source builds in VC7. On the subject of lua/tolua... tolua++ is at version 1.0.91 http://www.codenix.com/~tolua/ lua is at 5.1 http...
by davesh
Thu Mar 02, 2006 22:38
Forum: Modifications / Integrations / Customisations
Topic: Ogre+CEGUI+LUA
Replies: 10
Views: 5650

I've got a similar concern. I build both Ogre and CEGUI from source. The Ogre source distribution comes with 0.3.0 CEGUI. I downloaded the latest 0.4.1 CEGUI source and built that with the latest Ogre source. I am looking to start using LUA, and am not sure what to expect in terms of issues... Any/a...
by davesh
Thu Mar 02, 2006 22:35
Forum: Modifications / Integrations / Customisations
Topic: LUA
Replies: 1
Views: 1441

LUA

I'm keen to use LUA with CEGUI all on an Ogre platform. I've seen the use of LUA in World of Warcraft and I think its an awesome way to go. Is there any concern about using LUA with CEGUI? Is LUA+CEGUI+Ogre being used by enough ppl out there? In other words would you expect that most of the bugs hav...
by davesh
Thu Mar 02, 2006 21:26
Forum: Modifications / Integrations / Customisations
Topic: Ogre+CEGUI Source Integration
Replies: 6
Views: 3800

Ok. While sitting on a plane crossing the atlantic ocean I got the CEGUI 0.4.1 source code built and integrated with the latest source build of Ogre. I was not interested in simply installing CEGUI binaries or Ogre binaries. If anyone is interested I will go ahead and put my "lessons learned&qu...
by davesh
Thu Mar 02, 2006 21:19
Forum: Modifications / Integrations / Customisations
Topic: Some GUI Events not being consumed
Replies: 5
Views: 3208

Ok. Its been a week or so... but I'm back to this. Your suggestion that I use hasInputFocus() worked just fine. This question is more of a software architectural question. In my original test application I had one window with a couple of text widgets. For this case it was a relatively simple matter ...
by davesh
Fri Feb 17, 2006 17:35
Forum: Modifications / Integrations / Customisations
Topic: Ogre+CEGUI Source Integration
Replies: 6
Views: 3800

Thank you for the reference. I did see this Wiki page prior to my post. My first response was "hmmm this seems to assume that I am installing the SDK for Ogre/CEUGUI - i.e. pre-built binaries". I'm in fact building both Ogre and CEGUI from source. In spite of the fact that I'm building fro...
by davesh
Fri Feb 17, 2006 02:44
Forum: Modifications / Integrations / Customisations
Topic: Some GUI Events not being consumed
Replies: 5
Views: 3208

Thanks for the clarification... sounds like the "focus check" should do it for me.

I'll try it in the morn!!
:)
by davesh
Fri Feb 17, 2006 02:41
Forum: Modifications / Integrations / Customisations
Topic: Ogre+CEGUI Source Integration
Replies: 6
Views: 3800

Ogre+CEGUI Source Integration

I'm looking to anybody that uses both Ogre and CEGUI for some advice relative to the cleaneast way to integrate CEGUI 0.4.1 into Ogre3D. I build both from source without problems. When I try to link CEGUI 0.4.1 into my Ogre apps I get a DLL_NOT_FOUND error when I try to execute the app.. the app nev...
by davesh
Thu Feb 16, 2006 17:30
Forum: Modifications / Integrations / Customisations
Topic: Gui Layout Editor Format Question
Replies: 13
Views: 5520

The answer to your question is YES!! The log file does show some errors for just the properties that did not seem to be working. Entire Log File content follows (I've highlighted a couple of lines that are showing errors - what do these errors mean): 16/02/2006 12:25:23 (InfL1) +-+-+-+-+-+-+-+-+-+-+...
by davesh
Thu Feb 16, 2006 17:08
Forum: Modifications / Integrations / Customisations
Topic: Gui Layout Editor Format Question
Replies: 13
Views: 5520

Thanks for responding I can understand delays :). I will check the log. Hopefully the log will also show me which version of CEGUI I am using!! I'm actually not sure that it is 0.4.1 since I am using the Sample that comes bundled with the Ogre build. An aside... I've recently tried to download and b...
by davesh
Thu Feb 16, 2006 16:58
Forum: Modifications / Integrations / Customisations
Topic: Some GUI Events not being consumed
Replies: 5
Views: 3208

Some GUI Events not being consumed

I have keyPressed and keyReleased methods defined. Within keyPressed I execute: bool rtn1 = CEGUI::System::getSingleton().injectKeyDown(e->getKey()); bool rtn2 =CEGUI::System::getSingleton().injectChar(e->getKeyChar()); Within keyReleased I execute bool rtn = CEGUI::System::getSingleton().injectKeyU...

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