Search found 47 matches
- Sat Feb 18, 2006 17:32
- Forum: Offtopic Discussion
- Topic: How to inject win32 keys : source code
- Replies: 11
- Views: 13511
- Sat Feb 18, 2006 07:46
- Forum: Offtopic Discussion
- Topic: How to inject win32 keys : source code
- Replies: 11
- Views: 13511
- Fri Feb 17, 2006 00:59
- Forum: Offtopic Discussion
- Topic: This Site is Much Faster than the Old Site!
- Replies: 10
- Views: 7146
Yes, great job on the new site :D And I must say that while phpBB forums are the biggest target for hackers (due to its poularity) it is by far the best free forum system out there. And, I also can identify with you the crappiness of webhosts out there (I two seperate ones last year - and now just b...
- Fri Apr 22, 2005 19:35
- Forum: Modifications / Integrations / Customisations
- Topic: Ogre::TexturePtr to CEGUI::Texture conversion
- Replies: 2
- Views: 2812
Re: Ogre::TexturePtr to CEGUI::Texture conversion
Hmm, I replied in this same post you have at the Ogre forums... If you search the forums here, you will should find your answer... If not, I also said I have an example in ogreaddons.
Casting the MaterialPtr is *NOT* neccessary (or required).
Casting the MaterialPtr is *NOT* neccessary (or required).
- Wed Mar 16, 2005 21:31
- Forum: Modifications / Integrations / Customisations
- Topic: Nested TabControls Cause Tab Index trouble
- Replies: 3
- Views: 3131
Re: Nested TabControls Cause Tab Index trouble
Thanks so much CE! You are the quickest bug finder that I know of =)
- Wed Mar 16, 2005 07:09
- Forum: Modifications / Integrations / Customisations
- Topic: Nested TabControls Cause Tab Index trouble
- Replies: 3
- Views: 3131
Nested TabControls Cause Tab Index trouble
I have a tabcontrol that has child defaultguisheets & two child tabcontrols (Nested tabs).. And my handler for reacting to tab changes: const CEGUI::WindowEventArgs& we = static_cast<const CEGUI::WindowEventArgs&>(args); CEGUI::TabControl* tc = static_cast<CEGUI::TabControl*>(...
- Sun Mar 06, 2005 18:14
- Forum: Modifications / Integrations / Customisations
- Topic: fabs is not a element of '_STL'
- Replies: 5
- Views: 4014
Re: fabs is not a element of '_STL'
Yeah, the errors were the same.. on second look, it affected my ceguibase build not windowslook :oops: ... Using vc7.0 w/ stlport 4.6.2 The warnings seem to all be of type "conversion of double to float, possible loss of data" which were solved by just using an explicit static_cast<float>....
- Sun Mar 06, 2005 00:55
- Forum: Modifications / Integrations / Customisations
- Topic: fabs is not a element of '_STL'
- Replies: 5
- Views: 4014
Re: fabs is not a element of '_STL'
Yeah, I noticed this to with recent cvs... Though, it only affected the windowslook build for me, so I ignored it ;) Also, I noticed that at least the VC7.0 makefiles all had "treat warnings as errors" turned on. First I started just fixing the warnings...than just got tired and turned tha...
- Fri Feb 11, 2005 23:03
- Forum: Modifications / Integrations / Customisations
- Topic: mouseEntered/Exited
- Replies: 3
- Views: 3099
Re: mouseEntered/Exited
I subscribe the event CEGUI::Window::EventMouseEnters for my buttons, and it calls my callback when the event happens, and I'm sure the Exits would also work.
- Thu Feb 10, 2005 02:41
- Forum: Modifications / Integrations / Customisations
- Topic: Basic example of mouse look?
- Replies: 3
- Views: 3325
Re: Basic example of mouse look?
In my application, I switch between usin buffered and unbuffered input... When I have a Gui up that needs input, I switch to buffered, and when it's gone, go back to unbuffered. Here's how I setup up my input: m_EventProcessor = new Ogre::EventProcessor(); m_EventProcessor->initialise( G...
- Wed Feb 09, 2005 04:08
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: CEGUIPrequisites ??
- Replies: 5
- Views: 5445
Re: CEGUIPrequisites ??
hmm, yeah that'll do
Don't know how I missed that... Probably because the demo's don't use that class
thanks
Don't know how I missed that... Probably because the demo's don't use that class
thanks
- Tue Feb 08, 2005 21:19
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: CEGUIPrequisites ??
- Replies: 5
- Views: 5445
CEGUIPrequisites ??
I havn't seen one... But I think it would be really useful if there was an include file with all the base classes forward declared... (much like OgrePrequistes.h)
I know I could do it myself... but think it would serve everyone
I know I could do it myself... but think it would serve everyone
- Mon Feb 07, 2005 22:43
- Forum: User Projects
- Topic: OGRE/CEGUI Ogg Theora player
- Replies: 29
- Views: 25577
Re: OGRE/CEGUI Ogg Theora player
Just a little heads up... I've updated the plugin in Ogreaddons cvs... Both the plugin & CEGUI player compile very easy under windows & Linux.
For a windows demo:
http://www.wreckedgames.com/download.php?list.3
The latest addition is the ability to seek with in the video.
For a windows demo:
http://www.wreckedgames.com/download.php?list.3
The latest addition is the ability to seek with in the video.
- Mon Feb 07, 2005 06:06
- Forum: Modifications / Integrations / Customisations
- Topic: ogre 1.0 and CEGUI 0.1.1 - linking error
- Replies: 3
- Views: 4203
Re: ogre 1.0 and CEGUI 0.1.1 - linking error
Download CEGUI from cvs... The versions on the download page seems to not be recent.
- Tue Feb 01, 2005 02:38
- Forum: Modifications / Integrations / Customisations
- Topic: can't compile OGRE Renderer
- Replies: 36
- Views: 20488
Re: can't compile OGRE Renderer
Ok, I tried the latest version and it seems pretty solid... My double TexturePtr delete thing seems to be cleared up now.. Good job!