Search found 47 matches

by pjcast
Sat Feb 18, 2006 17:32
Forum: Offtopic Discussion
Topic: How to inject win32 keys : source code
Replies: 11
Views: 13511

:D
by pjcast
Sat Feb 18, 2006 07:46
Forum: Offtopic Discussion
Topic: How to inject win32 keys : source code
Replies: 11
Views: 13511

I just want to thank you for this code snippet (and Rackle helped to).. This helped me integrate Lanugage Nuetral charcter translations into my Input Lib (OIS http://www.sourceforge.net/projects/wgois)... which now uses this on Win32 (and X API on Linux) for translating keys to text.
by pjcast
Fri Feb 17, 2006 00:59
Forum: Offtopic Discussion
Topic: This Site is Much Faster than the Old Site!
Replies: 10
Views: 7146

Yes, great job on the new site :D And I must say that while phpBB forums are the biggest target for hackers (due to its poularity) it is by far the best free forum system out there. And, I also can identify with you the crappiness of webhosts out there (I two seperate ones last year - and now just b...
by pjcast
Fri Apr 22, 2005 19:35
Forum: Modifications / Integrations / Customisations
Topic: Ogre::TexturePtr to CEGUI::Texture conversion
Replies: 2
Views: 2812

Re: Ogre::TexturePtr to CEGUI::Texture conversion

Hmm, I replied in this same post you have at the Ogre forums... If you search the forums here, you will should find your answer... If not, I also said I have an example in ogreaddons.

Casting the MaterialPtr is *NOT* neccessary (or required).
by pjcast
Wed Mar 16, 2005 21:31
Forum: Modifications / Integrations / Customisations
Topic: Nested TabControls Cause Tab Index trouble
Replies: 3
Views: 3131

Re: Nested TabControls Cause Tab Index trouble

Thanks so much CE! You are the quickest bug finder that I know of =)

:pint:
by pjcast
Wed Mar 16, 2005 07:09
Forum: Modifications / Integrations / Customisations
Topic: Nested TabControls Cause Tab Index trouble
Replies: 3
Views: 3131

Nested TabControls Cause Tab Index trouble

I have a tabcontrol that has child defaultguisheets & two child tabcontrols (Nested tabs).. And my handler for reacting to tab changes: const CEGUI::WindowEventArgs& we = static_cast<const CEGUI::WindowEventArgs&>(args); CEGUI::TabControl* tc = static_cast<CEGUI::TabControl*>(...
by pjcast
Sun Mar 06, 2005 18:14
Forum: Modifications / Integrations / Customisations
Topic: fabs is not a element of '_STL'
Replies: 5
Views: 4014

Re: fabs is not a element of '_STL'

Yeah, the errors were the same.. on second look, it affected my ceguibase build not windowslook :oops: ... Using vc7.0 w/ stlport 4.6.2 The warnings seem to all be of type "conversion of double to float, possible loss of data" which were solved by just using an explicit static_cast<float>....
by pjcast
Sun Mar 06, 2005 00:55
Forum: Modifications / Integrations / Customisations
Topic: fabs is not a element of '_STL'
Replies: 5
Views: 4014

Re: fabs is not a element of '_STL'

Yeah, I noticed this to with recent cvs... Though, it only affected the windowslook build for me, so I ignored it ;) Also, I noticed that at least the VC7.0 makefiles all had "treat warnings as errors" turned on. First I started just fixing the warnings...than just got tired and turned tha...
by pjcast
Fri Feb 11, 2005 23:03
Forum: Modifications / Integrations / Customisations
Topic: mouseEntered/Exited
Replies: 3
Views: 3099

Re: mouseEntered/Exited

I subscribe the event CEGUI::Window::EventMouseEnters for my buttons, and it calls my callback when the event happens, and I'm sure the Exits would also work.
by pjcast
Thu Feb 10, 2005 02:41
Forum: Modifications / Integrations / Customisations
Topic: Basic example of mouse look?
Replies: 3
Views: 3325

Re: Basic example of mouse look?

In my application, I switch between usin buffered and unbuffered input... When I have a Gui up that needs input, I switch to buffered, and when it's gone, go back to unbuffered. Here's how I setup up my input: m_EventProcessor = new Ogre::EventProcessor(); m_EventProcessor->initialise( G...
by pjcast
Wed Feb 09, 2005 04:08
Forum: Bug Reports, Suggestions, Feature Requests
Topic: CEGUIPrequisites ??
Replies: 5
Views: 5445

Re: CEGUIPrequisites ??

hmm, yeah that'll do :)

Don't know how I missed that... Probably because the demo's don't use that class :)

thanks
by pjcast
Tue Feb 08, 2005 21:19
Forum: Bug Reports, Suggestions, Feature Requests
Topic: CEGUIPrequisites ??
Replies: 5
Views: 5445

CEGUIPrequisites ??

I havn't seen one... But I think it would be really useful if there was an include file with all the base classes forward declared... (much like OgrePrequistes.h)

I know I could do it myself... but think it would serve everyone ;)
by pjcast
Mon Feb 07, 2005 22:43
Forum: User Projects
Topic: OGRE/CEGUI Ogg Theora player
Replies: 29
Views: 25577

Re: OGRE/CEGUI Ogg Theora player

Just a little heads up... I've updated the plugin in Ogreaddons cvs... Both the plugin & CEGUI player compile very easy under windows & Linux.

For a windows demo:
http://www.wreckedgames.com/download.php?list.3

The latest addition is the ability to seek with in the video.
by pjcast
Mon Feb 07, 2005 06:06
Forum: Modifications / Integrations / Customisations
Topic: ogre 1.0 and CEGUI 0.1.1 - linking error
Replies: 3
Views: 4203

Re: ogre 1.0 and CEGUI 0.1.1 - linking error

Download CEGUI from cvs... The versions on the download page seems to not be recent.
by pjcast
Tue Feb 01, 2005 02:38
Forum: Modifications / Integrations / Customisations
Topic: can't compile OGRE Renderer
Replies: 36
Views: 20488

Re: can't compile OGRE Renderer

Ok, I tried the latest version and it seems pretty solid... My double TexturePtr delete thing seems to be cleared up now.. Good job!

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