Search found 29 matches

by paddy
Wed Sep 28, 2005 16:27
Forum: Modifications / Integrations / Customisations
Topic: best way for 'lil' extending
Replies: 2
Views: 2160

Re: best way for lil extending

Ok, thats good to know - thanks for the info Eddie, I'll keep an eye out for those upgrades. :) My thinking about my current approach, is instead of a special property manager that uses a "pointer, a string property name key, and a string return value", I should move to a "pointer, po...
by paddy
Tue Sep 27, 2005 19:06
Forum: Modifications / Integrations / Customisations
Topic: best way for 'lil' extending
Replies: 2
Views: 2160

best way for 'lil' extending

I've been using CEGUI for a while, and I quite love it. I am nearing the phase where I need to refactor my current application that I've been working on (as soon as I find a good exorcist) and I really want to do a few things the "right" way that I've been working around. I am not yet on t...
by paddy
Wed Sep 21, 2005 02:16
Forum: Modifications / Integrations / Customisations
Topic: StaticImage broken in 040? (warning screenshots)
Replies: 9
Views: 5262

Re: StaticImage broken in 040? (warning screenshots)

Van wrote: well crap.. CEGUI can't do my splash screens anymore... :cry: Only the image source needs to be in powers of two, it shouldn't effect the dimensions of any of your actual display. If you are loading that splash screen from disk, edit it and set it to have a 1024 height as well. I am pret...
by paddy
Tue Sep 20, 2005 19:44
Forum: Modifications / Integrations / Customisations
Topic: StaticImage broken in 040? (warning screenshots)
Replies: 9
Views: 5262

Re: StaticImage broken in 040? (warning screenshots)

Van wrote: I guess I have to ask: 1. Why does it have to be a power of 2? 2. Why enforce it now if it worked in the past? 3. 1024 x 768 is a power of two... Why isn't it working? 1024 x 512 and 1024 x 1024 would be powers of two, but 768 is 1.5 x 2^9 add empty space up to 1024 for your height, or s...
by paddy
Tue Sep 20, 2005 19:32
Forum: Modifications / Integrations / Customisations
Topic: image stamping - batches of StaticImages not there
Replies: 1
Views: 1704

image stamping - batches of StaticImages not there

Ok, here is my current problem: I've gotten a nice layout setup, I have a custom panel that shows a dynamic texture with all my primative 2D drawing going on in it, and its running and drawing lines and curves with a good framerate (using ogre). My panel needs rulers, so I decided to use CEGUI widge...
by paddy
Sat Aug 06, 2005 07:41
Forum: Modifications / Integrations / Customisations
Topic: "Whole App View" Mouse Event question
Replies: 1
Views: 1739

"Whole App View" Mouse Event question

One thing I find trouble with in coding my GUI systems is that events are localized to the window that triggers them. This is good for down/up movement, but I am still looking for a good design pattern that handles tracking mouse drag events that start in one window, then occur anytime the mouse mov...
by paddy
Sat Apr 09, 2005 02:30
Forum: Offtopic Discussion
Topic: CEGUI Future Direction
Replies: 31
Views: 21524

Re: CEGUI Future Direction

It is a great system and its really easy to add to, so I am sure people will keep adding to it instead of try to reinvent the wheel. One thing I would like to see is (though I maybe missing it just by not looking in the right place) is more progress reporting on a feature level. The 0.3.x is slated ...
by paddy
Wed Mar 30, 2005 20:41
Forum: Modifications / Integrations / Customisations
Topic: odd non-fatal warning
Replies: 0
Views: 2797

odd non-fatal warning

Hi Everyone, I am just curious what I don't understand here, since I am getting a warning and I am not sure why: C:\...\cegui_mk2\include\CEGUIGlobalEventSet.h(36) : warning C4275: non dll-interface class 'CEGUI::Singleton<class CEGUI::GlobalEventSet>' used as base for dll-interface class 'CEGUI::Gl...
by paddy
Mon Mar 28, 2005 21:38
Forum: Modifications / Integrations / Customisations
Topic: Which source to use for Ogre SDK
Replies: 2
Views: 2211

Re: Which source to use for Ogre SDK

0.2.0 did the trick nicely, and with only a few code changes everything converted over great.

Thanks again :D
by paddy
Sun Mar 27, 2005 20:30
Forum: Modifications / Integrations / Customisations
Topic: Which source to use for Ogre SDK
Replies: 2
Views: 2211

Which source to use for Ogre SDK

I've been using CEGUI for a bit, I think most recently a mk2 version with the older .14x ogre code, and just upgraded to the Ogre SDK which has CEGUI dependancies built in. When I was using the mk2, I built a unqiue look and feel based on the Taharez set, and the DLL is not up to date anymore with t...
by paddy
Mon Feb 07, 2005 01:21
Forum: Modifications / Integrations / Customisations
Topic: ogre 1.0 and CEGUI 0.1.1 - linking error
Replies: 3
Views: 3775

Re: ogre 1.0 and CEGUI 0.1.1 - linking error

Okay, that was dumb - I managed to open the backup in a different location, not my proper project. I do get these errors though: --------------------Configuration: OgreRenderer - Win32 Release-------------------- Compiling... ogrerenderer.cpp C:\Files\General Files\Projects\C_Libs\cegui_mk2\src\rend...
by paddy
Mon Feb 07, 2005 00:08
Forum: Modifications / Integrations / Customisations
Topic: ogre 1.0 and CEGUI 0.1.1 - linking error
Replies: 3
Views: 3775

ogre 1.0 and CEGUI 0.1.1 - linking error

I just upgraded to Ogre 1.0 and got that to compile fine, it uses CEGUI as a dependancy, but I also have CEGUI already in my project. When I compiled my app, I got a DLL entry point error at runtime, so I figured it must be a different version of CEGUI in the DLL that came with Ogre and the version ...
by paddy
Tue Jan 25, 2005 03:01
Forum: Modifications / Integrations / Customisations
Topic: Trouble compiling my Ogre app with CEGUI
Replies: 11
Views: 6339

Re: Trouble compiling my Ogre app with CEGUI

Wow you got it. I'd never guess a syntax error in malloc would be due to the order of headers, but that fixed it perfectly.


Thanks again :D
by paddy
Mon Jan 24, 2005 04:34
Forum: Modifications / Integrations / Customisations
Topic: Trouble compiling my Ogre app with CEGUI
Replies: 11
Views: 6339

Re: Trouble compiling my Ogre app with CEGUI

I am having this exact problem with c:\Program Files\Microsoft Visual Studio .NET\Vc7\include\malloc.h(113) : error C2143: syntax error : missing ';' before '.' occuring, I get about 17 of these. where do you do the #undef min and #undef max to get this problem to resolve? I tried adding them but co...
by paddy
Thu Jan 20, 2005 17:06
Forum: Modifications / Integrations / Customisations
Topic: Active Tab
Replies: 1
Views: 1979

Active Tab

Hi everyone, I've gone through all the tabcontrol functions, but I can't seem to find out how to get the name of the current active tab. I have a list of current files, and when the user wants to save or close the file, I need to find out what tab is active. How should I get that info? [Edit] I figu...

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